45 Design Thinking Resources for Educators edsurge If students don’t care about the quality of work they produce online, everything they do online loses its value: the websites or apps they use, the data collected. Nothing can be utilized with fidelity if students are half present when they are online. That's why while giving a tour of our learning labs at Ranson IB Middle School, I was struck by an extremely important question I don't get asked very often. One of the teachers asked me, “How do you build the culture around Blended Learning so that students will put as much care in the work they do online as they put in the one they do in class?” I would lie if I said I can guarantee that at any given time 100% of our students are giving it 100% online. We still have a lot of room to grow. 1. Figure out, what it means for students to work effectively and independently online without the constant guidance of a teacher. 2. 3. 4. Too often, we rely only on the raw data given by a tool to measure our students’ understanding of a concept. 5.
Information Literacy by Design [Thinking] Design thinking. It’s that abstract concept that you’ve probably heard about in association with makerspaces. It’s also a big buzzword in the world of education reform. I’m tempted to define it as ‘that thing you do when you design something.’ Architects do it. I think this documentary trailer explains it the best: So, how does design thinking relate to information literacy? Focusing on academic information literacy, original research is an excellent example of something that benefits from design thinking. We know that students need information literacy skills to be successful in school, in career, and in life. Here are a few ways you can do that in different IL skills areas: Instead of just demonstrating database searching, have students create their own database searching instruction. Did you notice the common theme among the suggestions above? Like this: Like Loading...
Welcome to the Virtual Crash Course in Design Thinking Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip to the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge. If you choose to participate, in 90 minutes you will be taken through a full design cycle by participating in The Gift-Giving Project. Through this experience we hope you will take away some of the basic principles of Design Thinking and start to adapt them into your personal and professional routines. Below, you will find three sections: Gear Up!
edsurge You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The “it” I’m referring to is “Making,” and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. So what makes “Making” different from traditional classes? We have arrived at a time when many of the high-tech aspects of Making--such as physical computing or 3D design and manufacturing--are more readily accessible. So why use Making in K-12 schools? Want to get started?
Inside Apple’s Internal Training Program CUPERTINO, Calif. — Apple may well be the only tech company on the planet that would dare compare itself to Picasso. In a class at the company’s internal training program, the so-called Apple University, the instructor likened the 11 lithographs that make up Picasso’s “The Bull” to the way Apple builds its smartphones and other devices. The idea: Apple designers strive for simplicity just as Picasso eliminated details to create a great work of art. Steven P. Although many companies have such internal programs, sometimes referred to as indoctrination, Apple’s version is a topic of speculation and fascination in the tech world. It is highly secretive and rarely written about, referred to briefly in the biography of Mr. But three employees who have taken classes agreed to speak to The New York Times on the condition that they not be identified. “Even the toilet paper in the bathrooms is really nice,” one of the employees said. Continue reading the main story Continue reading the main story
45 Design Thinking Resources For Educators 45 Design Thinking Resources For Educators Imagine a world where digital learning platforms help adult learners succeed through college completion; where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries; where we engage parents in understanding national trends and topics in education; where a comprehensive learning environment seamlessly connects the classroom with the opportunities of the digital world for young students; and where system-level solutions help more students gain access to college. Educators across the world have been using design thinking to create such a world. Design thinking consists of four key elements: Defining the Problem, Creating and Considering Multiple Options, Refining Selected Directions, and Executing the Best Plan of Action. An early example of design thinking would have been Edison’s invention of the light bulb.
A Defense of Deeper Learning: Watch What's Working, Part 2 Photo Credit: Teaching Channel "Students who take on deeper learning are transformed by that experience." What does that transformation look like? At Envision Schools, that forum is our College Success Portfolio (CSP) Defense, the presentation that every senior must give -- and pass -- in order to graduate. Master core academic content Think critically and solve complex problems Work collaboratively Communicate effectively Learn how to learn Develop academic mindsets Those are the 21st Century skills and dispositions that will help students succeed in college and in life, and the ones you'll see them come alive in "A Defense of Deeper Learning," the first of the Envision Education videos that are part of The Teaching Channel's new Deeper Learning series. Setting the Stage In Envision's first video, you'll meet two students, Nick and Jerica, and watch as they get ready to give their defenses. VIDEO (14:41): A Defense of Deeper Learning. Questions to Move Us Forward
Use our methods DP0 (Design Project Zero) is a 90-minute (including debrief) fast-paced project though a full design cycle. Students pair up to interview each other, create a point-of-view, ideate, and make a new solution that is “useful and meaningful” to their partner. Two versions of DP0 are “The Wallet Project” and “The Gift-Giving Project”. They have the similar format, only the topic is different. The original DP0 The Wallet Project was created for the d.school’s very first course in 2004 and the project starts with students looking at the content of their partner’s wallet or purse (and goes on to ask every student to design something for their partner). Another DP0 topic is The Gift-Giving Project where students are asked to redesign how their partner gives gifts. Get the materials to facilitate the activity for a group yourself here. Or play the Crash Course (video facilitation that leads the group) here.