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Future of Glasses, Wearable Technology 2015 - (Future Are Here)

Future of Glasses, Wearable Technology 2015 - (Future Are Here)

http://www.youtube.com/watch?v=xiLNCT6lUsU

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Watson, le cerveau artificiel d'IBM bientôt sur smartphone Le programme d'intelligence artificielle Watson d'IBM a ouvert de nombreuses possibilités en termes de langage naturel et d'analyse de données. Déjà disponible sur Internet au travers du cloud, il le sera bientôt également sur smartphones, grâce à un concours ouvert à tous qu'IBM vient d'annoncer. Watson, le super ordinateur d'IBM rendu célèbre grâce à sa performance au Jeopardy!, le jeu télévisé de culture générale américain, continue à trouver de nouvelles applications. Après avoir été utilisé pour aider à traiter les patients victimes de cancers par l'utilisation de Big Data, avoir pris des cours à l'université, et s'être vu mis à disposition des entreprises sur Internet via le cloud, ce système d'apprentissage artificiel, dont le développement a pris 14 ans, va s'attaquer aux applications mobiles.

Inside the Apple Watch: the Tech Behind Apple's New Wearable Apple finally took the wraps off its much-rumored Apple Watch on Tuesday, showing off features and functions on the wrist-mounted device, which is poised to shake up the growing wearables industry. Although the Apple Watch won't be available until early 2015, and there were limited opportunities for even those at the event to touch the device, the technology contained in the Apple Watch is, at first blush, pretty impressive. Let's take a look at what we know so far. Digital Crown The Digital Crown on the Apple Watch is something of a throwback as it's a return to the physical rotation mobile controller we saw on the original iPod. In that respect, it almost seems like the Digital Crown is a first-generation curio, destined to be replaced in future iterations.

Smart Clothes and Wearable Technology Smart clothes and wearable technology is a relatively novel and emerging area of interdisciplinary research within the fashion, textile, electronics and related industries. This book provides a comprehensive review of the end-user’s requirements and the technologies and materials available for the design and production of smart clothing. Part one looks at the design of smart clothing and wearable technology including the emergence of wearable computing, end-user requirements, and the design process from fibre selection to product launch.

Nike and Apple working on ‘stylish’ new wearable technology Apple and Nike are working on new item of wearable technology that will have greater integration into existing gadgets, and is less obvious and more “stealth”, according to the Nike chief executive, Mark Parker. Nike has long been making wearable technology, originally partnering with Apple for its Nike+ running sensor range in 2006, which connected wirelessly to the iPod. Nike discontinued its FuelBand fitness-tracking bracelet in April, shutting down the team that made it, which saw two of its key engineers move to Apple to work on the Apple Watch. But Parker is still bullish on wearable technology as a key part of Nike’s future.

cepe.pdf Futurs : panne sèche… ou abondance Voilà plusieurs années que le chercheur en ethnographie et design d’interaction, Nicolas Nova (@nicolasnova) se demande où est passé le futur… De son travail de programmation des conférences Lift, à son livre sur les Flops technologiques (voir la rencontre avec lui que nous avions organisée à la BPI sur ce sujet)… Il ne cesse de revenir sur cette obsédante question. Et c’est la force de son dernier livre, Futurs ? la panne des imaginaires technologiques, de nous montrer comment les imaginaires technologiques ont glissé des grandes visions d’avenir à la banalité de nos quotidiens. La science-fiction est déjà là Son constat de départ est assez simple. Notre imaginaire du futur n’évolue plus.

Wearable Technology That Feels Like Skin Photo When it comes to the future of computing, there is one major known and a principal unknown. The known, with almost guaranteed certainty, is that the next era of computing will be wearables. The unknown, with commensurate guaranteed uncertainty, is what these wearables will be and where on your body they will live. Apple and Samsung, for example, are betting on the wrist; Google, the face.

Research and Markets: Global Gaming Wearable Technology Report 2014 Featuring Apple, Microsoft, Nike, Nintendo & Sony Research and Markets ( has announced the addition of the "Wearable Technology in Gaming 2014" report to their offering. Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus. Gaming in the future will be dominated by wearable devices that users can wear from head to foot. There will also be head pieces, vests, sleeves, gloves among others. While early virtual reality attempts such as the Nintendo's Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will.

De la science-fiction au design-fiction ! Par Hubert Guillaud le 07/03/13 | 2 commentaires | 6,993 lectures | Impression Il y a 4 ans, le thème de Lift était “Où est passé le futur ?” et nul ne semble l’avoir retrouvé depuis. On l’a échangé contre un présent qui semble être devenu perpétuel, rappelle Nicolas Nova en ouverture de cette dernière session de la conférence Lift. Peut-être parce que la représentation qu’on s’en fait est toujours en train de changer…

Wearable Technology, Soon In a Cabin Near You Wearable electronic devices are beginning to resemble a technology steamroller in the consumer market, and business aviation is already climbing aboard in an attempt to keep up. Honeywell Aerospace (Booth 2000) is developing its own variant of Google Glass with a hands-free device to make the job of the flight attendant more efficient by leveraging Honeywell’s existing Ovation Select cabin management technology. The device is now in prototype form and allows the flight attendant to manage virtually the entire cabin with just a few words here and there. In a video demonstration, Honeywell head of cabin services Nan Kramer is seen walking through the cabin and making adjustments by first activating the voice recognition system with “Okay glass,” followed by the command, “open window shades,” then “set monitors,” and “show flight times.” (To see the video demonstration, go to YouTube and insert “Honeywell wearable technology” in the search block.

Wearable technology Wearable technology, fashionable technology, wearable devices, tech togs, or fashion electronics are clothing and accessories incorporating computer and advanced electronic technologies. The designs often incorporate practical functions and features, but may also have a purely critical or aesthetic agenda.[1] History[edit] Wearable technology is related to both the field of ubiquitous computing and the history and development of wearable computers. With ubiquitous computing, wearable technology share the vision of interweaving technology into the everyday life, of making technology pervasive and interaction friction less.

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