Coding for Kindergarteners
Last year at this time, I was trying not to think about kindergarteners. I was still teaching ninth grade English and had just accepted a job teaching technology to K-5. I was excited about the challenge, and I knew that I'd bitten off more than I could chew. Developing the tech curriculum challenged me to teach programming or at least computational thinking at each elementary grade level. Challenges and Resources I was really excited when I was introduced to the apps Daisy the Dinosaur and Hopscotch. With these apps, I was confident that I had a good entry point for grades 1 and 2. I'm happy to report that, my own surprise, the first challenge has been met. As a push-in tech teacher, I work closely with the classroom teachers to create lessons that dovetail with and support their lessons. Practical Tips for the Early Grades Elements of Programming That Support Pre-Readers How Programming Supports Social Learning The Power of Pairs From Pairs to Parallel Play Keeping Learning at the Center
MOOCtalk | Let's teach the world
Build a Media Gallery With Your Students in 2013
One of the challenges of having students create videos, slideshows, podcasts, and other multimedia productions in your classroom is making sure that they are respectful of copyright. One way to avoid any worry about copyright is by having students use media that they have created from scratch. Of course, building up a gallery of media that is large enough for all of your students to use takes time. Tools for creating a classroom media gallery.Aviary's Mobile image editor is a free app for iOS and Android devices. To capture quick audio recordings try AudioBoo for Android and iOS devices. To organize your gallery of B-roll media try using DropItToMe to have students contribute to a DropBox folder. The Project 365 app for iPhone and iPad provides a place to organize your images in a calendar format and share you images via Facebook, Twitter, and email. The YouTube Upload Widget installed on your blog or website is a good tool for collecting video clips that your students have recorded.
European Journal of Open, Distance and E-Learning
Dorothy C. Kropf [Dorothy.Kropf@waldenu.edu], Walden University, 100 Washington Avenue South, #900, Minneapolis, MN 55401, United States of America [ Transformed into a large collaborative learning environment, the Internet is comprised of information reservoirs namely, (a) online classrooms, (b) social networks, and (c) virtual reality or simulated communities, to expeditiously create, reproduce, share, and deliver information into the hands of educators and students. Keywords: connectivism, e-learning, information repositories, learning theory Siemens (2008) suggested that modern day learning occurs through network connections as individuals share their interests, knowledge, perspectives, expertise, and opinions in online or virtual learning environments (Dunaway, 2011). Today’s students are “do-it-yourself” learners (Nussbaum-Beach & Hall, 2012, p.11). The most radical educational transformation befalls on higher education (Hogg & Lomicky, 2012). Figure 1. NING site
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