
Cambridge University Engineering Department - Qi Pan ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition Qi Pan, Gerhard Reitmayr and Tom Drummond Proc. BMVC'09, September 2009, London, UK The generation of 3D models is very useful for many computer vision applications. This paper introduces ProFORMA, a system designed to enable on-line reconstruction of textured 3D objects rotated by a user's hand. Winner of ISMAR 2009 Best Demo Prize [2009 BMVC Paper (6.3MB)] [BibTeX] Real-time system video (Xvid) [High Quality (42MB)] Article about ProFORMA in Futura-Sciences Printed article about ProFORMA in November 2009 issue of Sciences et Avenir, page 30 In Latin, "pro forma" means "for shape", which is the inspiration behind the system name.
Photosculpt - PhotoSculpt creates 3D models and textures from 2 photos Matherix Labs 3D Wax Printing by Jewelry Art Studio Dynamic Surface Motion Capture (4D) K-3D Optics and Lasers in Engineering - Holovideo: Real-time 3D range video encoding and decoding on GPU 1. Introduction 2. 3. 4. 5. Acknowledgments Appendix A. References Abstract We present a 3D video-encoding technique called Holovideo that is capable of encoding high-resolution 3D videos into standard 2D videos, and then decoding the 2D videos back into 3D rapidly without significant loss of quality. Copyright © 2011 Elsevier Ltd.
K-3D - Wikipedia, the free encyclopedia K-3D is a free 3D modelling and animation software. Despite its name it is not a KDE application; it uses the GTK+ toolkit via gtkmm.[1] It features a plug-in-oriented procedural engine for all of its content. K-3D supports polygonal modelling, and it includes basic tools for NURBS, patches, curves and animation. Snapshot of the K-3D animation and image rendering computer program. Main Features[edit] K-3D's interface uses platform's look-and-feel, and it is therefore consistent with other applications that already exist. K-3D features procedural and parametric work-flows. References[edit] External links[edit] Official wiki page www.grasp3d.com Blender 3D: Noob to Pro/Making Landscapes with heightmaps - Wikibooks, open books for an open world This tutorial will show you how to make advanced terrain such as mountains using Blender and gimp or any other image editing software. Blender has the ability to use height maps to create meshes. Height maps are black and white images with white representing the highest point and black the lowest. Creating the heightmap image[edit] Note: This entire Tutorial presumes that you are already familiar with other Editing Software, such as GIMP... and already know how to create "textures" with that software. To begin with, open your image editing software. First use the "New" menu option to create an image 1600 wide by 1200 tall. Save your image as PNG or JPEG. It should look something like this Create grid and add the image as texture[edit] Open Blender and delete the default cube. Add a grid (SPACE → Add → Mesh → Grid) with resolutions 32 and 32 from top view. Click F5 to go to the Shading panel. Before you load the image take a look at the Map Image panel. Use texture as heightmap[edit] Tips: