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A Great New Technology Integration Matrix for Teachers

A Great New Technology Integration Matrix for Teachers
May 18, 2014 I just received this technology integration matrix from a fellow teacher and want you have a look. I have spent some time going through its content and I really liked it. This will definitely help you better leverage the power of technology in your classroom. This matrix is created by Arizona K12 and is available for free download in PDF format from this link. The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e.reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003).

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The fastest free YouTube Downloader Method 1:Recommended! The fastest and simplest way to download videos you need from YouTube is to install SaveFrom.net helper Method 1:(Recommended!) The fastest and simplest way to download videos and music you need from YouTube is to install Ummy Video Downloader 20 Basic Rules For Digital Citizenship The definition of digital citizenship has to do with the quality of behaviors that impact the quality of digital content and communities. To help clarify what that “quality” can look like, knowthenet.org.uk put together the following infographic framed around Dos and Don’ts. While seemingly written for a more general audience than students and educators, the thinking is sound, including “Treat others they way you want to be treated,” “Don’t forget the human behind the screen,” “Listen first, talk later,” and “Use proper grammar.” (Yes, please do.) Overall it’s a bit basic, but it does take the important step of moving beyond rhetoric to offer concrete tips to realize the idea. 20 Basic Rules For Digital Citizenship

Social Media in Education: Resource Toolkit Creating Social Media Guidelines A Guidebook for Social Media in the Classroom, by Vicki Davis (2014) Davis, in the first half of a pro-and-con discussion about social media in the classroom, positions it as a vital life skill and provides 12 positive examples of classroom use. For the second half of the discussion, read this post by Ben Johnson: "Too Much Technology and Not Enough Learning?" The Digital Lives of Teens: What Time Is It? Now! by Matt Levinson (2013) In this first installment of his Digital Lives of Teens series, Levinson considers the problem of translating the teenage urgency of 'always on' into the mindfulness of 'being present.'

How I have implemented the Flipped Mastery Model, by Tiziana Saponaro As an early adopter of the Flipped Classroom model, I realized there was a next step in this methodology evolution. I created multimedia, interactive modules for each learning objective, posted them on my website and assigned them as homework.This freed up precious classtime to work directly with students on projects or other engaging learning activities. As Bergmann and Sams said "Technology has freed up the teachers to individualize the learning for each student". (Bergmann, Sams 2012). Now I want to make the best use of my face-to-face class time and I'm ready to venture further, by adopting the Flipped Mastery Model.

End of the school year - Some activities using digital tools (and revising grammar!) School is almost over... We've been working hard and now we need to relax! Let's think about the school year just spent together. What did I learn? Teaching Screenagers:Character Education for the Digital Age Our current technological trajectory promises unfathomable, roller-coaster innovation with no braking system. While the ride is exciting, it moves so quickly that we typically don't have time to think about the possible unintended consequences that might accompany it. The result is that we find ourselves unable to effectively respond to hot-button issues like cyberbullying and sexting because they seem to come out of nowhere. Our challenge is to find ways to teach our children how to navigate the rapidly moving digital present, consciously and reflectively. How we meet this challenge depends on how we address the following fundamental question about teaching our digital-age children: Should we teach our children as though they have two lives, or one?

The Implications of Wearable Technology in the Classroom - Nibletz In a session entitled, “Wear to Learn: The Body As an Interface,” Emory Craig – the director of eLearning at the College of New Rochelle – and Maya Georgieva – Associate Director of the Center for Innovation in Teaching and Learning at New York University – addressed some of the implications of wearable technology in the classroom.1 Craig and Georgieva began with a broad overview of the topic, but then posed several questions to the audience, prompting a lively discussion. Craig and Georgieva both did an excellent job presenting the topic, as well as guiding the group discussion. Much more than a talk about wearable devices, however, the discussion provided a glimpse into how educators – the audience by and large – view and think about the potential benefits and consequences of such products in the classroom. Maya Georgieva and Emory Craig The prompt questions covered four complex issues surrounding the use of wearables in an educational setting.

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5 Ways to Create Motivation Using eLearning Scenarios Scenarios are the proving ground of eLearning. It’s where the rubber meets the road and learners put their new skills and knowledge to use. Elearning Scenarios are also a super effective motivating tool to get learners to continue the course instead of giving them a reason to quit and walk away. We’ve compiled just a few of the many reasons scenario interactions are awesome opportunities to guide a learner on the path from ignorance to enlightenment. 8 Ideas for Exceptional E-Learning Interactivity Interactivity is what differentiates dull and drab E-Learning from learning that provokes questions, draws in learners and captures information in a memorable way. If you want to create E-Learning that strikes a chord with learners and transforms learning from being a chore into something enjoyable, we’ve gathered eight ideas for exceptional E-Learning interactivity: 1. Gamify your learning content The gamification of learning is a trend that is on the rise.

Media Literacy Links & Resources Incorporating Media Into the Curriculum (Elementary & Secondary) Overview An Introduction to Media Literacy: The Why, What & How-To’s An excellent introduction to Media Literacy Education – the web site covers the need for ML education as well as the principles which govern it. Media Education in Canada (Elementary & Secondary)

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