8 Ways to Use Games in Education
Gamification is found in many contexts these days, but none more prevalent than in the K-12 education environment. Classrooms are leveraging apps, point systems, leader-boards, badges, and everything between to make their content more dynamic. Truth is, gamification itself is not very new, but the tools that we have available that have increased its popularity, tablets and APIs in particular. With all of the possibilities offered by gamification, it can be difficult to determine the best way to use it. Depending on your use-case, one of the methods below may be ideal. 8 Gamification Strategies As originally detailed by Knewton. 1. 2. 3. 4. 5. 6. 7. 8.
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