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3 Steps to Creating an Awesome Virtual Museum in Class

3 Steps to Creating an Awesome Virtual Museum in Class
You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. The Virtual Museum I've worked with teachers at several schools to created virtual museums - student created exhibits that use augmented reality to display student videos when a device is pointed at an exhibit. We used a popular augmented reality app called Aurasma. Visitors were sent an email asking them to download the free Aurasma app and bring their device. A. B. C. Sam Gliksman

http://ipadeducators.ning.com/profiles/blogs/virtual-museum

Related:  Augmented realityGamification, Gbl, EducationWebsites to Check Out

Augmented Reality in Education - Teaching and Learning nuts and boltsTeaching and Learning nuts and bolts I have been using augmented reality for a while now. It is a great tool to engage learners, especially with literacy. My tool of choice for this is Layar, I find the ability to create the AR and change it regularly makes it a great tool for the classroom. I wrote an eBook about how to use it and you can download it by clicking the button above. The book looks at how to use Layar in a step by step guide and gives examples of its use from my own teaching. the last page of the book contains ideas on how you can utilise this technology in your own school. Like this:

Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: 9 Tools to Create E-magazines and Newspapers for Your Class So you want to create a digital magazine for your students but still did not find the right web tools to do so. Well now you can . we have just finished reviewing some great web services that you can use with your students to create and publish highly customizable magazines and newspapers for your class. I am pretty sure as you introduce the idea to your students everyone will want to have a say in their next e-magazine. There is nothing much more rewarding to students then to have a proof of their hard work recognized in a publication of some sort. Educational Technology and Mobile Learning has already published 7 Must Have Tools to Publish Students Work but today we are updating this list to include new tools.

Use these resources to bring augmented reality to your classroom The use of augmented reality in classrooms is growing, as more educators discover this affordable option for bringing a new dimension to the printed page — and to physical objects — in a way that can engage and motivate learners. Unlike virtual reality (VR), where users look through viewers to experience 3D, 360-degree videos and still images, augmented reality, or AR, comes in several forms. AR can involve overlaying computer-generated images onto live video. It can also be activated by viewing a trigger image with a mobile device loaded with an AR app. A third method involves headsets. Users view their environment while 3D holograms appear to enhance, inform and entertain.

32 Augmented Reality Apps for the Classroom by edshelf: Reviews & recommendations of tools for education Augmented Reality (AR) is a growing field of technology where real life is modified and enhanced by computer-generated sights and sounds. The most common use of AR can be seen through mobile apps. Point your device’s camera at something that the app recognizes, and it will generated a 3D animation or video superimposed over whatever is on your camera’s screen. Build-A-Body Overview Learn about the body's systems with this drag and drop game. Choose organs from the organ tray, and place them in their correct position within the body to create organ systems. Build-A-Body is a drag and drop game where players are tasked with assembling an organ system from a set of organs. 30+ Websites to Download Free Photos If you are a blogger looking for free photos to use in your blog posts or a designer looking for free photography to use in your designs, then check out the websites below and you will find the best free stock photos. All of the photos that you will find on the websites below are free to use for commercial purposes, without asking permission or they need attribution so make sure you check before you use a photo. Unsplash

Facing reality Note : All Viralelt posts share the same structure. Teacher’s notes appear only on How to use Viralelt. This is done to keep “teacher text” to a minimum and avoid repetition. The following short video by Keiichi Matsuda depicts daily life in a futuristic, media-saturated world where the boundaries between virtual and physical are blurred by omnipresent and ever more immersive technologies. As your students watch the video, you may like to ask them to make a mental or physical note of as many examples of “augmented reality” (AR) as they can. (RVC) = Jump to related video clip. Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications.

The Guide to Digital Games and Learning MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council.

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