Michael Cunningham — By NightfallGenre: #contemporary_prose_mb Peter and Rebecca Harris: mid-forties denizens of Manhattan’s SoHo, nearing the apogee of committed careers in the arts—he a dealer, she an editor. With a spacious loft, a college-age daughter in Boston, and lively friends, they are admirable, enviable contemporary urbanites with every reason, it seems, to be happy. Then Rebecca’s much younger look-alike brother, Ethan (known in the family as Mizzy, “the mistake”), shows up for a visit. A beautiful, beguiling twenty-three-year-old with a history of drug problems, Mizzy is wayward, at loose ends, looking for direction. And in his presence, Peter finds himself questioning his artists, their work, his career—the entire world he has so carefully constructed. Like his legendary, Pulitzer Prize–winning novel, The Hours, Michael Cunningham’s masterly new novel is a heartbreaking look at the way we live now.
DigibooksFeatured Digibooks Use these multimedia digibooks to engage students on a range of topics and to help with homework. view The White Australia Policy Brought to you by the ABC and National Archives of Australia (NAA) History Years: 9, 10 41 digibooks Sort by:
Quizzes Based On VOA ProgramsThere are 102 multiple-choice quizzes. Other VOA Sections: America - History - Mosaic - People - Places - Quizzes - Studying - Words - RSS - More Quiz yourself on English grammar and vocabulary while reading scripts from VOA Special English.Not only can you practice English, but you can learn many interesting things while doing so. Games with Words These are games and quizzes by Charles Kelly that use words from the VOA Special English Word Book.
BooksRead The Biggest and Brightest Light For Ages: 4-7 Read now More infoDiary of a Wimpy Kid<a href=" target="_blank"><img src=" width="728" height="90" border="0" alt="click here">click here</a> Home > Reading <a href=" target="_blank"><img src=" width="160" height="600" border="0" alt="click here">click here</a>Reading Comprehension Worksheets"Your reading comprehension materials are the best I've found on the web. They are so thorough and comprehensive! My students and I have learned a lot from them. Thanks so much!" -- Susan B., Carter, KY. 03/21/12
Storytime StuffRecommended Books The Busy Little Squirrel by Nancy Tafuri. New York: Simon & Schuster, 2006.Other Business English exercisesHOME VOCABULARY TRAINING:General Business EnglishSales & MarketingAccounting & FinanceI.T. (Information Technology)Medical EnglishBusiness English - Other BUSINESS ENGLISH GRAMMAR QUIZZESLISTENING COMPREHENSION TESTSREADING COMPREHENSION TESTS OUR OTHER ESL SITES:LearnEnglishFeelGood.comESLPDF.comEnglishForMyJob.comInfosquares.comCONTACT USLINK TO USOTHER SITES Here are some more Business English exercises. Many of the exercises in this section are designed to make it easier for you to find a job in English, by allowing you to practice the type of language used in cover letters, job interviews, etc:LEVEL: All our exercises (except the beginners' exercises) are meant for INTERMEDIATE - ADVANCED students, although we encourage everyone to try! (c) 2007-2016 BusinessEnglishSite.com (a division of LearnEnglishFeelGood.com) unless otherwise stated.
Book Cover CreatorReadWriteThink has a variety of resources for out-of-school use. Visit our Parent & Afterschool Resources section to learn more. More Download the plug-in tools you need to use our games and tools, or check to see if you've got the latest version.Kids - Read.govThe Center for the Book in the Library of Congress invites people of all ages to discover the fascinating people, places and events that await you whenever you read. National Ambassador for Young People's Literature Kate DiCamillo is the fourth National Ambassador for Young People’s Literature, appointed by Librarian of Congress James H. Billington in January 2014. DiCamillo will serve in the position through 2015.Gaming as a Literacy“When people learn to play video games, they are learning a new literacy.” James Paul Gee. What Video Games Have to Teach Us About Learning and Literacy, 2003. Gee makes a strong and articulate case for games (video and computer games) as a “semiotic domain”: a system of symbols or representations that create and communicate meaning.