background preloader

Reach Out Australia: information and help about tough times and mental health issues such as depression, anxiety, suicide, eating disorders, bullying and relationship issues. - ReachOut Australia

Reach Out Australia: information and help about tough times and mental health issues such as depression, anxiety, suicide, eating disorders, bullying and relationship issues. - ReachOut Australia believes in privacy The only thing we'll publish on the site is your display name. The personal details you give us are confidential – which means we won't share them with anyone unless there's a serious risk to you or someone else (check out the Privacy Policy for more details). The info you give us helps us understand who is using the site so we can make it even more relevant. No spam – we promise. We hate it too!

Related:  Serious Games: PsychiatryMental Health & ResiliencePDHPEHomework - WebsitesICT Resources

Video Game May Help Treat Teen Depression Study Shows Gaming May Be a New Route to Reach Depressed Kids Why do I need to register or sign in for WebMD to save? We will provide you with a dropdown of all your saved articles when you are registered and signed in. April 19, 2012 -- A video game that teaches teens to shoot down and label negative thoughts may relieve depression as least as well as more traditional talk therapy, a new study shows.

Wellbeing and resilience When to focus on wellbeing and resilience: Reslience is always important, but it can particularly equip people for times of change and stress such as: life transitions and changes, such as starting at a new school after the breakdown of a relationship, or a family if diagnosed with, or worried about a mental health problem (such as anxiety, or an eating disorder) What is wellbeing and resilience? Disclosing personal information Worried about young people disclosing personal information online? This resource provides information on the key risks to disclosing personal information and when to disclose, as well as info on avoiding scams. Get tips on protecting personal information and check out our recommended resources. This will help you to:

SenseAbility resources SenseAbility delivery toolkit This toolkit explains the SenseAbility program in detail and helps teachers to integrate it into their school. Download the SenseAbility delivery toolkit SenseAbility lesson plans These lesson plans have been developed for teachers to help them deliver the SenseAbility program in their classroom. There are three plans included in the package, one on stress, one on body image and one on bullying. The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial Sally N Merry, associate professor1, Karolina Stasiak, research fellow1, Matthew Shepherd, lecturer2, Chris Frampton, associate professor of biostatistics3, Theresa Fleming, research fellow1, Mathijs F G Lucassen, research fellow1 Author Affiliations Correspondence to S N Merry 9 March 2012 Abstract Objective To evaluate whether a new computerised cognitive behavioural therapy intervention (SPARX, Smart, Positive, Active, Realistic, X-factor thoughts) could reduce depressive symptoms in help seeking adolescents as much or more than treatment as usual.

Mental Fitness - BITE BACK Emergency Help What do you think of this page? Things to do Quicklinks Snap That Power Up Thank Tank In the Zone Think Twice Before You Ice For decades, ice has been the first line of defense in injury response. Take a spill? Pull out the frozen peas. Just hammered out 100 miles? Fill the tub, brace yourself, and polar plunge away. Now a growing number of scientists are cooling on ice therapy for muscle repair, citing evidence that inflammation is essential for speedy healing.

Teachers Secondary site navigation Teachers discover more w www.classictvads.comWhat kind of grooming advertisements were popular in the 1960s? Browse Classic TV Ads. E-health: Beating real-world depression virtually There is increasing evidence of the positive impact ‘serious games’ can have on health outcomes. A recent report by the PM’s Chief Science Advisor Sir Peter said there is increasing evidence that e-therapies are as effective as face-to-face therapies in mild and moderate mental disorders, and a new mental health strategy will feature social media and e-health therapies. A pioneer in this field is the SPARX videogame, created by NZ reseachers to tackle teenage depression using cognitive behavioral therapy, packaged in a fun and appealing way. Metia Interactive, an Auckland based game development studio partnered with the Ministry of Health and Auckland University to create SPARX.