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TALE OF TALES

TALE OF TALES
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award entry - androp Bell This is an interactive music video game for the song "Bell" by the Japanese band "androp". “Bell” sings about expressing emotions and difficulty in communications. As we listened to this upbeat track, some keywords such as ‘words’ ‘future’ ‘run’ stood out from the lyrics. These words led us to think of a visual experience around the theme of ‘delivering a message’. These days, communications are established so easily using technologies such as mobile phone, email, Twitter, etc. Whenever you hit an enemy, the letters will be swapped out one by one. Mouse: 1〜4 letters Rabbit: 5〜17 letters Dog: 18〜30 letters Horse: 31〜45 letters Rhino: 46〜55 letters Giraffe: 56〜68 letters Elephant: 69〜80 letters The shape of the house at the end changes depending on the number of followers the addressee has. 0~49 followers 50~299 followers 300~2999 followers 3000~9999 followers 10000~ followers 50 days after the site has launched, we have gained total of 150,532 game play.

Ine Poppe Ine Poppe (1960, NL) works in Amsterdam as a writer and director. Poppe writes about digital culture, technology and art for magazines, books and the national newspaper NRC-Handelsblad. In 2007 she wrote a series of 10 articles about 'teeth art' for the NRC, which is now recycled in a dentist magazine. She had 6 months a column at the children-page: 'SMS with Ine' and did 2 other series: Children and their favorite apparatus, tech-news for kids. She has researched and directed television documentaries for National Television; wrote a journalistic book about Dutch Squatters in the eighties. Her art-projects 'Mother milk cheese' (1984), 'Women with Beards' (1997) were shown worldwide. Poppe lectures on the arts and multimedia also at Willem de Kooning Art Academy in Rotterdam. Poppe also wrote scenarios for several computer games, in 2002 for the Teylers Science Museum in Haarlem ‘Teylers Adventure’. TANDENKUNST artikelen:weblogs.nrc.nl/weblog/cultuurblog/category/tandenkunst

Votre design 3D devient réalité avec l'impression 3D Amanita Design Gerrit Rietveld Academie Location: Castrum Peregrini, Herengracht 401 (entrance at Beulingstraat) Free entrance Gerrit Rietveld Academie Awards 2012 at the Intellectual Playground Castrum Peregrini 20 September - 3 November 2012 Castrum Peregrini, Herengracht 401, Amsterdam, entrance Beulingstraat. Opening hours: Thurs-Sat 14:00 – 18:00 castrumperegrini.org [S]ELECTED Salons: conditional, Thursday 4 and 25 October 20:00 Closing event Saturday 3 November during N8 (Museum Night Amsterdam) 19:00 – 02:00 ‘Art in the Safe House, Art in Times of Crisis’ n8.nl In [S]ELECTED all the nominees for the Gerrit Rietveld Academie Awards 2012 are being shown to the public. This year's jury members were graphic designer Hansje van Halem, curator Xander Karskens, architect Ronald Rietveld and artist Barbara Visser. The participating artists are: Marieke Berghuis , Image and Language Sara Glahn , Photography Lukas Hoffmann , VAV Christopher Holloran , VAV Elisabeth Leerssen , TXT (Textile) Anna Navndrup , Architectural Design (prize winner)

Toutes les dimensions pour personnaliser Facebook, Twitter, Pinterest... Les réseaux sociaux nous offrent des possibilités de personnalisation de notre profil, plus ou moins limitées selon les cas. Un avatar, une bannière, une image de fond… Le gros problème, c’est qu’évidemment chaque plateforme possède ses propres formats imposés. C’est assez pénible de partir à la chasse aux dimensions ! Hemisphere Games Niels t Hooft - games expert Technologies et coopération Internet ne nous rend pas seul, soulignions-nous dernièrement. Mais en quoi nous aide-t-il à coopérer entre nous ? Dans son nouveau livre, Ensemble : les plaisirs rituels et la politique de la coopération (Amazon, extraits), le sociologue Richard Sennett, enseignant à la l'école d'économie de Londres et à l'université de New York, s'est intéressé à la coopération. Pour comprendre pourquoi elle se produit - et parfois, pourquoi elle ne se produit pas. Après Craftman (L'artisan, traduit en français sous le titre Ce que sait la main : La culture de l'artisanat), qui s'intéressait à l'impulsion innée que nous avons à bien faire les choses, ce livre est le second d'une trilogie (baptisée homo faber) sur les compétences dont les humains ont besoin pour une coexistence heureuse (le suivant, annoncé, portera sur les villes). La valeur de la coopération réside dans l'informel Face à la crise, estime le sociologue, les règles formelles s'avèrent souvent insuffisantes. Dialectique contre dialogique

New Media & Digital Culture at the University of Utrecht home students staff linkedin group facebook group NMDC's New Website! log in Advanced search Click the cover to download, or see here to read more and leave comments We have moved! You have reached the old NMDC website, please visit for our new and improved headquarters. | permalink | Admin | stat: 00355681 Data Visualization Review: Gephi, Free Graph Exploration Software I do not often get to play with networks, yet I find them fascinating and full of knowledge gathering potential. The data visualization works of Moritz Stefaner, Jer Thorp, and Mark Lombardi captivate me. I am intrigued by relationships, how we perceive them, and how we can understand them. Gephi, the "Open Graph Viz Platform", is not just for the hobbiest node nerd. So what is Gephi capable off? Gephi interface displaying airline traffic data. Pros — Options! Cons — Interface is a bit cluttered. Main interface displaying the Diseasome data. Review Overall, Gephi is a useful and interesting tool. There are some plugins available for Gephi that extend the functionality. The only thing keeping Gephi from being a professional grade tool is its bugginess and lack of documentation. Graph of Minard's data using Gephi and the GeoLayout plugin. For the Purists Gephi is a purist's delight. Two nerdy charts of network statistics that Gephi will output.

Vidgames make Hollywood play - Entertainment News, Technology Ne Five years ago, the relationship between the videogame world and major studios was pretty straightforward. Hollywood made movies — and game companies licensed those films to create games. The “Tomb Raider” and “Resident Evil” games reversed that order, as games were transformed into film franchises. But no matter which came first, gamemakers were generally in the less powerful position. That’s quickly changing as entertainment tastes evolve — and game companies are sending the word to studios that it’s time to rethink the relationship. Some studios have begun to respond, creating franchises directly for the gaming world and adding plans for gaming labs to their operations. “Licensing content is dead,” Take-Two Interactive Software CEO Ben Feder proclaimed at Digital Hollywood, a recent industry conference. It’s not just games. Microsoft, for example, was reportedly in discussions with Conan O’Brien to bring his talkshow to the Xbox 360 before CoCo signed with TBS.

World Wide Web Où la toile est née, plaque commémorant la création du World Wide Web dans les locaux du CERN. Le World Wide Web (WWW), littéralement la « toile (d’araignée) à l'échelle mondiale », communément appelé le Web, et parfois la Toile, est un système hypertexte public fonctionnant sur Internet. Le Web permet de consulter, avec un navigateur, des pages accessibles sur des sites. L’image de la toile d’araignée vient des hyperliens qui lient les pages web entre elles[note 1]. Le Web n’est qu’une des applications d’Internet[1], distincte d’autres applications comme le courrier électronique, la messagerie instantanée et le partage de fichiers en pair à pair. Terminologie[modifier | modifier le code] Synonymes de World Wide Web[modifier | modifier le code] Le World Wide Web est désigné par de nombreux noms et abréviations synonymes : WorldWideWeb, World Wide Web, World-wide Web, Web, WWW, W3, Toile d’araignée mondiale, Toile mondiale, Toile. Termes rattachés au web[modifier | modifier le code]

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