COFA Online Gateway Contact Us Home LTTO Episodes Learning To Teach Online Episodes Week 1 - What Is Connectivism? ~ CCK11 You are not logged in.   [Outline] [Week 2] Dates: January 17 - 24, 2011 Overview Teaching Skills: What 21st Century Educators Need To Learn To Survive What are the traits that would make for the ideal 21st teacher? What does an educational professional need to be or do to tune in and synchronize with the new realities silently emerging inside schools and educational environments? Photo credit: Lisa F. Young How Course Design Puts the Focus on Learning Not Teaching This is the second post in a series of four on instructional design for online courses. The goal of this series is to introduce a fresh, innovative approach to course design. Instructional design, also known as learning design, appears to be making a comeback, which is most fortunate given that I am writing a series on this very topic. Massive open online courses [MOOCs] that mimic the classroom model where the learner is passive and the instructor is not, highlights the need for fresh, new approach to course design. And it’s not just MOOCs that need help, but numerous courses currently offered online; many are in need an overhaul to create an environment focused on learning, rather than one that focuses on instruction.
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Game based learning & Gamification Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. Why Online Courses [Really] Need an Instructional Design Strategy In this post I examine and define instructional design, and share why it’s essential to the development of online courses. “Design brings forth what would not come naturally“ Klaus Krippendorff Developing an online course that is engaging, promotes interaction, motivates learners, and above all facilitates learning is easier said than done. It’s even more challenging when trying to modify a face-to-face course for the online format. I know because I worked at a four-year college as lead curriculum designer where my job was to collaborate with faculty to transition their face-to-face courses to a 100% online course. During the process of converting more than fifteen courses I became even more appreciative of the principles and process of instructional design.
The 23 Best Game-Based Education Resources for 2014 Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time. Understanding Game-Based Education
Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. Riding the Magic Escalator of Acquired Knowledge Introducing the Magic Escalator of Acquired Knowledge Robin’s experience is familiar to anyone who has experienced complex software they didn’t understand. Interestingly, we can also explain it with an interesting device we call the Magic Escalator of Acquired Knowledge. The Magic Escalator of Acquired Knowledge represents all the knowledge the user can have about the design. When they are at the bottom, they know very little about the design, and when they are at the top, they know everything there is to know about it.