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Character archetypes

Character archetypes

3 Steps to Writing a Novel with Unforgettable Characters Character development is one of the first essential steps of writing a novel and it involves creating the people who will carry out your story. There will most likely be a variety of characters needed for your story, but none as important as your lead character – your protagonist. A well-developed protagonist has much to do with the success of writing a novel. When writing a novel, the protagonist should be someone that your readers feel is a “real person” that they come to love (or at least like a whole lot), can relate to in many ways, and will care about and think about long after they’ve turned the final page on your novel. How to Create “Real People” for Your Novel When writing a novel, there are many ways to go about creating characters and much has been written about it in “how to write a novel books”, sometimes in great detail. Writing a Novel – Four Attributes of a Lead Character: 1. 2. 3. 4. Writing a Novel – Three Attributes Every Character Has: 1. 2. 3. 1. 2. 3.

Character sheet A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and action role-playing games. Almost all roleplaying games make use of character sheets in some fashion; even "rules-light" systems and freeform role-playing games record character details in some manner. The role-playing video game equivalent is known as a status screen. Some non-role-playing games, such as some board games and party games, also use records that could be compared to character sheets. Overview[edit] What is considered relevant can vary by game and personal preference—one player may consider his character's eye colour or personal background relevant while another might not, but both may be required by the game rules to note down on their sheet if their character suffers an injury. Design[edit] General characteristics[edit]

Cheat Sheets for Writing Body Language Translate emotions into written body language We are always told to use body language in our writing. Sometimes, it's easier said than written. I decided to create these cheat sheets to help you show a character's state of mind. The Top Five Tips For Using Body Language Use body language to add depth to dialogue. If you want to learn how to write a book, join our Writers Write course in Johannesburg. Even if you're not busy with a book, prompts are an excellent way to exercise the writing muscle. If you enjoyed this post, read: Serendipity The Alignment System A creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil. Alignment is a tool for developing your character's identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. Good vs. Good characters and creatures protect innocent life. "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. "Evil" implies hurting, oppressing, and killing others. People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Being good or evil can be a conscious choice. Law vs. "Chaos" implies freedom, adaptability, and flexibility.

List Over 300 Ways to Say Traits of Human Consciousness Several Steps Further: Aside from the listing above, traits of human consciousness can be viewed from a number of other perspectives. Here are several: Traits Organized from Psychological (Inner-oriented) to Social (Outer-oriented) Human personality/character traits can be divided by those that are inner/psychological; and those that are outer-oriented/social. Traits Expressing in the Vertical Scale of Human Consciousness (Physical, Vital, Mental) The individual human expresses exits at three fundamental planes or levels of being -- mental, vital, and physical. ARTICLE: Positive and Negative Human Traits (from a spiritual perspective) New Fundamental Traits/Capacities that Enable Higher Achievement and Personal Growth From our research, we have determined that there are certain fundamental human traits and capacities that enable an individual to accomplish at a higher level, as well as rise in consciousness and fulfillment in life. Personal and Society's Values

A few drawing tips i have collected How to Write a Flat Character Arc, Pt. 1: The First Act Next to the positive change arc, the flat character arc is the most popular storyline. Also called the “testing arc,” the flat arc is about a character who does not change. He already has the Truth figured out in the beginning of the story, and he uses that Truth to help him overcome various external tests. The flat-arc protagonist will be confronted with tremendous opposition. …the protagonist changes his perspective, learns different skills, or gains a different role. So how exactly does this work? If you’ve hung with me for the last few months, you’re already familiar with the foundational principles of the positive change arc. The Truth the Character Believes The positive change arc is all about the Lie the Character Believes—which he will spend the entire story overcoming. This is why we often see change arcs in the first book in a series and flat arcs in the following books. The Normal World The Characteristic Moment The First Act 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.

Creating Stunning Character Arcs, Pt. 7: The First Act The First Act is one of my favorite parts of any story. Why? On the surface, the First Act seems to be the slowest part of the story—and it often is. As you’ve already seen in the previous six parts of this series, the setup necessary just to prepare for your First Act is pretty intensive. The structure of character arc finds its foundation in the structure of plot (which I talk about more in my book Structuring Your Novel: Essential Keys for Writing an Outstanding Story). The First Act covers the first quarter of your book.The First Act introduces important characters, settings, and stakes.The First Act introduces the conflict, but the protagonist won’t fully engage in it until the First Plot Point at the beginning of the Second Act (more on that in a bit). In A Writer’s Journey, Christopher Vogler points out, [Stories] are often built in three acts, which can be regarded as representing 1) the hero’s decision to act, 2) the action itself, and 3) the consequences of the action. 1. 2. 3.

One Paragraph, Three Drafts - Diane Chamberlain I write many, many drafts as I work on a book. Recently, someone on Facebook asked writers to share different drafts of a single paragraph. I thought this would be an interesting exercise for me to share with you, my blog readers. Early Draft: A guy walked into the restaurant. Middle Draft: Adam said something to Brent and Rebecca, but I didn’t hear him. He started walking toward us–or at least, I thought he was heading toward us. I knew how quickly these things could happen. Final Draft: Adam said something in response, but I didn’t hear him. He started walking toward us–or at least, I thought he was heading toward our table. I knew better than anyone how quickly these things could happen. Even as I look at the final draft of this paragraph, I see things I want to change.

Writing Killer Fight Scenes Fight scenes are dangerous territory for writers. On the surface, they seem as if they’re guaranteed to keep the reader glued to the action in the same way as they often do at the movies. In reality, though, readers tend to skip over fight scenes – skimming the long, tedious, blow-by-blow descriptions in favour of getting back to the dialogue and character-driven drama that truly engages them in the story. My novel, Traitor’s Blade, is a swashbuckling fantasy in which fight scenes are a crucial part of the storytelling. This means having to ensure that every piece of action is vital and engaging; it means that every duel must draw the reader in and not let them go until the end. GIVEAWAY: Sebastien is excited to give away a free copy of his novel to a random commenter. Column by Sebastien de Castell, who had just finished a degree in archaeology when he started work on his first job. 1. No matter what you might think, violence is actually boring. 2. 3. 4. 5. You might also like:

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