The Hero with a Thousand Faces The Hero with a Thousand Faces (first published in 1949) is a work of comparative mythology by Joseph Campbell. In this book, Campbell discusses his theory of the mythological structure of the journey of the archetypal hero found in world myths. Since the publication of The Hero with a Thousand Faces, Campbell's theory has been consciously applied by a wide variety of modern writers and artists. Filmmaker George Lucas acknowledged Campbell's theory in mythology, and its influence on the Star Wars films. Summary Campbell explores the theory that mythological narratives frequently share a fundamental structure. A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. In laying out the monomyth, Campbell describes a number of stages or steps along this journey. Background
James George Frazer Sir James George Frazer OM FRS FRSE FBA (/ˈfreɪzər/; 1 January 1854 – 7 May 1941), was a Scottish social anthropologist influential in the early stages of the modern studies of mythology and comparative religion. He is often considered one of the founding fathers of modern anthropology. His most famous work, The Golden Bough (1890), documents and details the similarities among magical and religious beliefs around the globe. Frazer posited that human belief progressed through three stages: primitive magic, replaced by religion, in turn replaced by science. Biography Four times elected to Trinity's Title Alpha Fellowship, he was associated with the college for most of his life, except for a year, 1907–1908, spent at the University of Liverpool. The study of myth and religion became his areas of expertise. Frazer was the first scholar to describe in detail the relations between myths and rituals. The first edition, in two volumes, was published in 1890. A snake shedding its skin
Sleep Is Death (Geisterfahrer) Magic, Inc. (organization) Magic, Inc. is an intentional community, "educational think tank," and public service organization in Palo Alto, California co-founded by David Schrom to explore and promote the application of scientific principles to questions of value, or Valuescience. It has received recognition for its conservationist, community service, and educational contributions, and Stanford University has provided a course in Valuescience through Magic since 1979. Magic grew out of David Schrom's dissatisfaction with his life and its "underpinnings," as he phrases it, as a senior at Yale University in 1968. After attending Yale Law School, he worked in a variety of jobs but remained "really disgusted" by the "immorality, dishonesty and pointlessness of what he was doing. Valuescience, the philosophy behind Magic, is defined by the group as "scientific methods and principles applied to questions of value Value science Jump up ^ In one publication by members it appears as "Magic Box, Stanford."
Frank Kmietowicz – “Kiedy Kraków był trzecim Rzymem” | Książki nie z tego świata “Był mianowicie w grodzie Gnieźnie, książę imieniem Popiel, który miał dwóch synów; a więc przygotowywał wielką ucztę na ich postrzyżyny, na którą sprosił wielu co możniejszych panów i przyjaciół. Zdarzyło się zaś, zgodnie z ukrytym zamiarem Boga, że przybyli tam dwaj podróżni, których nie tylko nie zaproszono na ucztę, lecz zaiste bezprawnie odpędzono od bram grodu, zbiegli na podgrodzie i szczęśliwym trafem dotarli do chałupki … Przedmowa do drugiego wydania Po opublikowaniu książki “Kiedy Kraków był Trzecim Rzymem ” w 1980 roku zacząłem zastanawiać się, czy rzeczywiście wpływy niemieckie spowodowały upadek obrządku słowiańskiego Cyryla i Metodego w Polsce? WSTĘP Kiedy po drugiej wojnie światowej zbliżały się obchody “Tysiąclecia Chrześcijaństwa w Polsce”, w prasie ukazały się liczne artykuły omawiające początki nowej wiary nad Wisłą. Rozdział I ROZWÓJ CYRYLO-METODIANIZMU 2. Rozdział II
The Written World on Kickstarter The Written World is a computer-mediated interactive storytelling game (additional details available here). The authors describe it as an interactive fiction MMO, but it’s also not completely unlike a library of Fiasco-style playsets. The game provides assets — characters, character goals, possible events — embodying a story concept, but each actual experience is a two-player exchange between a Narrator player and a Hero player, a bit reminiscent of Sleep Is Death. The players participate primarily through writing, by creating descriptions of what happens next. If either of them doesn’t like what’s been done by the other, they can spend some Force to override the decision; Force is in turn earned by writing particularly compelling content. The aim of the exercise is not essentially competitive, but mediated cooperation aimed at producing an interesting story. The Written World chief Simon Fox was kind enough to answer a few of my questions about how the mechanics work.
Transnational Transcendence : Edited by Thomas J. Csordas Introduction Modalities of Transnational Transcendence The rhetorical force of religious moods and motivations in contemporary society and human experience may be as compelling today as at any period in history. In the first half of the twentieth century, the thoughtful appreciation of religion was still perhaps best summarized in Freud's ( 1957) phrase "the future of an illusion," expressing an anticipation that enlightened rationalism and sober secularism would render religion obsolete. By the second half of the century, the scene on the horizon was already much better captured by Peter Berger's (1969) phrase "a rumor of angels," anticipating a resurgence of religious sensibility and a revitalized appeal of the transcendent. Indeed, the present global situation calls into question an understanding that the world is undergoing a progressive and irreversible secularization (Asad 2003) or disenchantment (Gauchet 1997). The Theoretical Status of Religion
Prisca theologia Prisca theologia is the doctrine within the field of comparative religious studies that asserts that a single, true, theology exists, which threads through all religions, and which was given by God to man in antiquity. History The term prisca theologia appears to have been first used by Marsilio Ficino in the fifteenth century. Ficino and Giovanni Pico della Mirandola endeavored to reform the teachings of the Roman Catholic Church by means of the writings of the prisca theologia, which they believed was reflected in Neoplatonism, Hermeticism, and the Chaldean Oracles, among other sources. The Enlightenment tended to view all religion as cultural variations on a common anthropological theme; however, the Enlightenment, which tended to deny the validity of any form of revealed religion, held in very little esteem the idea of a prisca theologia. The doctrine (if it may be called that) of a prisca theologia is held by, among others, Rosicrucianism. See also
Tabletop Storygames: Shock, Fiasco Last night, per Dan Fabulich’s recommendation, I checked out the Seattle story games meetup and played through a game each of Shock and Fiasco. Shock is about exploring social issues (whichever ones the participants choose) in the context of a science fictional future; Fiasco is about emulating the wacky, everything-goes-wrong misadventure plots typical of Coen Brothers movies. I’d heard about Fiasco before from Stephen Granade (here’s a play report of his as well as an academia-themed playset he wrote). Our particular play group went back and forth between actually role-playing scenes out and doing quick narration, and was really cooperative in terms of trying to get interesting, narratively satisfying outcomes for the story. In Fiasco, each pair of characters around the table has two things in common: each of these might be a relationship (father and son), a need (raise a large amount of money immediately), a location, or an object.
Cultural Creatives The Cultural Creatives: How 50 Million People Are Changing the World is a nonfiction social sciences and sociology book by sociologist Paul H. Ray and psychologist Sherry Ruth Anderson, first published in 2000. The authors introduced the term "Cultural Creatives" to describe a large segment in Western society that has recently developed beyond the standard paradigm of modernists or progressives versus traditionalists or conservatives. Ray and Anderson claim to have found that 50 million adult Americans (slightly over one quarter of the adult population) can now be identified as belonging to this group. They estimated that there were an additional 80–90 million "Cultural Creatives" in Europe as of 2000. Two types Ray and Anderson divide "Cultural Creatives" into two subdivisions: Core "Cultural Creatives" Just under half of the CC population comprises the more educated, leading-edge thinkers. Green "Cultural Creatives" Characteristics Values See also
Athanasius Kircher Athanasius Kircher, S.J. (1601 or 1602 – 1680) (sometimes erroneously spelled Kirchner) was a 17th-century German Jesuit scholar and polymath who published around 40 major works, most notably in the fields of Oriental studies, geology, and medicine. Kircher has been compared to fellow Jesuit Roger Boscovich and to Leonardo da Vinci for his enormous range of interests, and has been honored with the title "Master of a Hundred Arts". A resurgence of interest in Kircher has occurred within the scholarly community in recent decades. Kircher claimed to have deciphered the hieroglyphic writing of the ancient Egyptian language, but most of his assumptions and translations in this field were later found to be nonsensical. He did, however, correctly establish the link between the ancient Egyptian and the modern Coptic languages, and some commentators regard him as the founder of Egyptology. Kircher's work in geology included studies of volcanoes and fossils. Life Published work
shock: social science fiction version 1.2 Shock: Social Science Fiction is a fiction game of culture and future shock. Based on the works of Bruce Sterling, Kim Stanley Robinson, Ursula K. LeGuin, and Philip K. Create a World At the core of the world-creation system is the Grid, a method of world creation that uses social concerns and Shocks, to build a fictional world custom-built for the type of story the players want to experience. The Most Important Character in the Universe Players are responsible for both Protagonists and Antagonists, principles with motivation and resources: they represent what you care about as a player and act in a way that highlights and questions the things you care about. The Future is Now Order your copy now through the buttons at the top and bottom of this page. Keep abreast of Shock: news though author Joshua A.C.
THE FIVE MAJOR AFRICAN INITIATION RITES The five rites are birth, adulthood, marriage, eldership, and ancestorship. A rite is a fundamental act (or set of rituals) performed according to prescribed social rules and customs. Each of these rites are a key component that are a part of traditional African cultures. The Rite of Birth is the first of the major African initiation rites and it involves initiating the infant into the world through a ritual and naming ceremony. Therefore, it is the responsibility of the family and community to discover the infant’s unique mission through consultations with a diviner and to have rituals and a birth chart done. The Rite of Adulthood is the second major initiation rite and it is nowadays the most popular among the set of rites. In Western culture adulthood is seen as a status achieved at the age of 18 or 21, or simply when the person graduates from high school. On the other hand, African societies systematically initiate boys and girls. A few practical suggestion include the following:
Secret Teachings of All Ages For once, a book which really lives up to its title. Hall self-published this massive tome in 1928, consisting of about 200 legal-sized pages in 8 point type; it is literally his magnum opus. Each of the nearly 50 chapters is so dense with information that it is the equivalent of an entire short book. If you read this book in its entirety you will be in a good position to dive into subjects such as the Qabbala, Alchemy, Tarot, Ceremonial Magic, Neo-Platonic Philosophy, Mystery Religions, and the theory of Rosicrucianism and Freemasonry. Although there are some questionable and controversial parts of the book, such as the outdated material on Islam, the portion on the Bacon-Shakespeare hypothesis, and Hall's conspiracy theory of history as driven by an elite cabal of roving immortals, they are far out-weighed by the comprehensive information here on other subjects. For many years this book was only available in a large format edition which was hard to obtain and very expensive.