Creating Fantasy Nations (World Building II)
By this point you've got your map and the basics for one of your ideas. It's time to put people on these continents. If you haven't already, ask yourself the basics about each culture you want to generate. Taken from World Building I, those are: What are the needs of this culture? (Consider food, building materials, technologies and the position you'd like it to take in the rest of the world - eg. weak cultures require power relations to become stable. A common mistake is making each culture and nation too different from one another. Leadership makes all the difference. The figurehead(s) of your nations work best when they are discernibly different to one another (note, in character, more than in racial traits). Remember, everything can be changed later. NamesSome people find this easy. Remember that national names will also need to be modified. Note down words you like the sound of and edit a few letters. International Relations You've established the wants and needs of these nations.