NormalMap-Online This website lets you create normal maps from height maps for free. All normal map textures you create are your own. Textures are not saved on the server and all scripts are running on your Browser. Just drag & drop a heightmap in the specified field and adjust settings. Afterwards check the preview window and download your own normalmap.
MainPage - gimp-plugin-insanebump - Main content page - Gimp Plug-in InsaneBump converted and improved from python script This is the main repository for the source code for the Gimp plug-in InsaneBump. This is a C language version of the Insane Bump plugin. I have converted the Python code to a C language program and all the needed libraries and tools to do so. I have improved upon this program by adding an AO adjustment and 5 Preview panes.
Showcase Infinite Realities Full body & face capture / Infinite Realities provides 3D scanning services using a specially developed multi camera rig with 360 degree coverage. Agisoft PhotoScan is used as a primary processing solution. Geoscan Ultimate Unwrap 3D Products Ultimate Unwrap 3D Ultimate Unwrap 3D is a specialty Windows UV mapping tool for unfolding and unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face UV mapping, camera UV mapping, and unwrap UV faces for those difficult to map areas on a model. It is ideal for artists, professionals, modellers, game developers, and hobbyists, and easy enough to use for all levels of computer users. Screenshots
Ptex, the other side of texturing In May we published a piece on Ptex and UDIMs (UV mapping). This caused some interesting discussions, to say the least! Here is Part 2 of that article putting the case for Ptex, and perhaps addressing some of the issues raised in the original fxguide story. For this perspective on the issue of texturing we spoke to several members of Walt Disney Animation Studios. The good news is that, while UDIMs have proven to have been helpful for UV texture artists, Ptex is also set to improve and that Disney is looking to offer even more tools into the public domain to help that happen. One correction: In the previous story we incorrectly stated that "Ptex can be limited to 8k x 8k UV’s say 32k x 32k in Arnold."
Insane Bump This is a normal map generator from a single image, originally created by omaremad. Load a single layer picture, then choose filters/map/insanebump..., tweak the details, then hit OK. The normal/height/ambiend/specular maps for the picture will be created within the folder where the original picture resides. The script produces different files within the original image's directory: the _n is the normal map, the _s is the specular, the _d is the diffusion (just the color) the _a is the ambiend occlusion the _h is the displacement (or height map)
trueSKY for Unreal Engine 4 – Simul trueSKY for Unreal Engine 4 Roderick Kennedy 2015-07-31T13:40:05+00:00 Simul trueSKY is now available as a plugin for Unreal Engine 4. It comes in two versions: for professional developers, the full-featured trueSKY comes with full source code on PC, Xbox One and PS4. For independent and amateur developers, trueSKY Alpha comes as a subscription for Windows PC. Roadkill UV Tool Quality of Life Enhancement Device for Computer Artists Roadkill If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill.
UDIM UV mapping Texturing is central to 3D. From UV to UDIM to Ptex, it is easy to think one technology has just displaced another, but the reality is more complex. UDIM UV mapping has enormous popularity for texturing in the face of much newer systems such as Ptex (which works very well in its own right). While Ptex may still yet win the texturing heart of pipelines around the world, it has not yet become the dominant force. Ptex The Disney Ptex library became available to the public community of texture artists, lighters and modelers about four years ago. 5 Tips for Better Materials Shading (the process of setting up materials) is an often over-looked step in the CG pipeline. I used to just play with the material settings until it looked a bit like what I was trying to make, and then move onto texturing thinking that that was all there is to it. A wood texture slapped on a diffuse shader. Bleh.
Modeler for UE4 Subscription ( Windows MacOSX ) SpeedTree® for Games, the vegetation software making AAA games great since 2003, has come to Unreal Engine 4 Subscription! Featuring our unique, award-winning combination of procedural plus hand-modeling approach, SpeedTree is a design package powerful enough to meet virtually any vegetation modeling requirement, from architectural backgrounds to Academy Award®-winning visual effects. Feature highlights (hyperlinks go to relevant SpeedTree docs pages): UE4-specific lightmap UV generation; create tunable, flawless lightmapsScalable wind effects, including Wind WizardSeamless LOD tuningCreate unlimited variations with one clickBranch seam blendingSub-division surface modelingAdd collision primitives automatically or manuallyModeling with mesh forces (e.g. grow trees around or through 3D meshes)Sample broadleaf (desktop & mobile resolutions), conifer, palm, and mesh force example trees includedMuch more! See our online Modeler documentation for complete details