How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit Part 1
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Create a simple game for iOS - the hardcore way! There are a lot of great tutorials out there on OpenGL ES 2.0, but they usually stop after drawing a rotating cube on the screen. How to take that rotating box and turn it into a full game is usually left as an exercise to the poor reader. But how do you create classes for sprites, move them around, add your game logic, and handle scene management? That, my friends, is where this tutorial series comes in!
Designing For Mobile - Best Practices for Superior User Experiences
Responsive design, UI, UX, rendering, information architecture… if you speak with anyone in the mobile or web space nowadays you will certainly cover the topic of user experience. That’s because the user experience is critical to success on mobile or web, and becoming increasingly important everyday as new devices proliferate the market and people on the move have less patience for poorly designed sites and apps. Regardless of your involvement on a mobile project, a great user experience should be the goal for all of us who work in mobile. That’s because good design ensures end users find what they need and repeat visit – and that just makes good business sense. So how do we fix this? Through a little bit of technology, a little bit of art and a few little tricks of the trade.
How to Build an App Empire: Can You Create The Next Instagram? No Comments
Chad Mureta runs his seven-figure app business from his iPhone. (Photo: Jorge Quinteros). I first met Chad Mureta in Napa Valley in 2011.
A one page guide to HTML5 support in mobile browsers – Cell Phones & Mobile Device Technology News & Updates
HTML5 has arrived and holds a lot of promise for the future of web browsing. It does video, it is starting to become a platform for games, and it teases us with the dream of a rich browsing experience without the need for plug-ins such as Adobe Flash and Microsoft’s Silverlight. Most mobile browser development teams have now brought their browser software in-line with the requirements of HTML5, meaning they can advertise HTML5 compatibility. However, HTML5 isn’t just one thing, and is actually a collection of over 20 important and useful features. While mobile browsers may claim HTML5 compatibility, not a single one supports all of its features yet. How do you know which browser supports what features?
This post is also available in: Chinese (Simplified), Italian, Russian, Korean Note from Ray: This is an abbreviated version of a chapter from iOS 7 by Tutorials that we are releasing as part of the iOS 7 Feast. We hope you enjoy! You have probably come to realize that iOS 7 is something of a paradox; while you’re being encouraged to do away with real-world metaphors and skeuomorphism, Apple encourages you at the same time to create user interfaces that feel real. What does this mean in practice? The design goals of iOS 7 encourage you to create digital interfaces that react to touch, gestures, and changes in orientation as if they were physical objects far beyond a simple collection of pixels.
How can retailers appeal to mobile users in store?
The use of mobile phones for offline shopping has increased dramatically over the past few years, and even if consumers aren’t actually making a purchase with their mobiles, they are often using them to research products and prices while shopping. According to a recent Toluna / Econsultancy survey of UK consumers, 13% of respondents had made a purchase on their mobiles, and 19% had used them to compare prices and look at product reviews while out shopping. So what can retailers do to adapt to this challenge? A recent Motorola survey in the US found that customers have good reason to compare prices on their mobiles. 43% of respondents said the mobile improved their offline shopping experience, while 87% of retailers said that customers would be able to find a better deal by using their phones.
The Art Of Launching An App: A Case Study
Advertisement You’ve made your first app! Now what? Anyone in the app business knows that marketing an app is tough. And according to a recent article on TechCrunch1, “Getting a mobile app noticed in the increasingly crowded mobile app market is more difficult than ever.”
Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes
Advertisement In darts, hitting the bulls-eye is harder to do than hitting any other part of the dartboard. This is because the bullseye is the smallest target. This same principle can also apply to touch targets on mobile devices. Smaller touch targets are harder for users to hit than larger ones. When you’re designing mobile interfaces, it’s best to make your targets big so that they’re easy for users to tap.
30 Beautiful iOS App Website Designs for Inspiration
An iOS mobile app often has a website associated with it. This website is often for promotional and informational purposes (i.e. to share information about the app, to offer insights on how users would benefit from the app, for hosting videos and screenshots of the app, etc.). In this showcase, you’ll find beautiful websites of various iPhone, iPad and iPod Touch apps for web design inspiration. If you’d like to see more iPhone app websites, please do check out this previously published showcase: 35 Beautiful iPhone App Website Designs. Duet
How To Choose the Best Backend Provider for your iOS App: Parse vs Stackmob
StackMob vs Parse vs Appcelerator Cloud: The fight of the iOS back-end century! This is a post by Tutorial Team Member Antonio Martínez, a mobile software developer currently working as an iOS Developer in London. It’s quite common for apps to require a web backend. This allows you to have a central database where users can share content with each other, like photos, messages, or restaurant reviews.
Learn iOS design and Xcode
The most efficient design tool just got better Design isn't hard to learn. That's because most of us are already building products and are familiar with what design means. What used to be complex and confusing is now simple and effective, thanks to Sketch, an app that is entirely focused on user interface design. Unlike Photoshop, you don't need to worry about photo editing and the hundreds of other settings that are noises to designing a simple application.
How To Make a Custom Control
Learn how to make a custom control like a slider that has two knobs Update 8/27/14: Post now updated to iOS 8 and Swift, check it out! Controls are one of the most important building blocks of any application. They serve as the graphical components that allow your users to view and interact with their application’s data. This tutorial shows you how to make a custom control that’s reusable. Apple supplies around 20 controls, such as UITextField, UIButton and UISwitch.
Build your own Flappy Bird with SpriteBuilder and Cocos2d 3.0
Only 2 Weeks left! Apply to our Summer Academy and ship your own iPhone game this summer! Learn to build Flappy Fly! This is the one and only tutorial that will teach you how to implement a native Flappy Bird clone for iOS. We will be using SpriteBuilder and Cocos2d 3.0 and walk you through all the steps starting with a blank project.
PHP 101: PHP For the Absolute Beginner
[box] For a complete list of Zend Training Courses – PLEASE CLICK HERE ! [/box] This area is intended for everyone new to PHP. It opens with a series of informal, entertaining tutorials written by Vikram Vaswani, founder and CEO of Melonfire. These tutorials build on a previously-published 5-part series which has now been updated and extended to embrace PHP 5, making parts of it suitable for those of you who already have worked with PHP 4 in the past.