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Beginner’s Guide to Augmented Reality

Beginner’s Guide to Augmented Reality
Augmented Reality has been cropping up a lot lately, especially Flash-based AR. I will guide you through how to create some simple yet neat effects that you can put on your own website. Introduction: Augmented Reality Augmented Reality has been judged as one of 2010’s hottest trends. The concept behind it is pretty simple, over lay the physical world with cool graphics that appear to occupy the same space as you. Lots of companies have used it as a great promotional tool. Lego use it as a way to visualize what their products will look like when you’ve finished building them. Some freelancers use it as a very cool business card and promotional tool. In January of this year, I completed a project for university where I created a wearable augmented reality system. Check out the video on Youtube. I approached creating AR from a design point of view, knowing very little about coding in AS3. Introduction: flARToolkit Step 1: Getting to the Source Step 2: Play Time Step 3: There's Coding to Do Related:  Augmented Reality

Tutoriaux Tutorial réalité augmentée : Système de gestion de versions Le 6 October 2009 - Par Hugo - Dans Tutoriaux Promis il y a quelques temps, voici le premier tutorial d’une bonne série rédigé par Metabaron (merci à lui) (je vous invite à consulter son blog et à tester son projet de cartes de visite en réalité augmentée). Ce premier tutorial sur la réalité augmentée vous introduit la mise en place d’un système de gestion [...] Lire la suite 2 Commentaires » Concevoir un objet en réalité augmentée Le 3 September 2009 - Par Romain - Dans Tutoriaux, Vidéos Nous avions vu dans le passé grâce au billet “Créer son application réalité augmentée” un exemple d’une création en réalité augmentée, aujourd’hui je vous présente un second tutorial avec le même logiciel Linceo Vr 3.1 qui est (à ma connaissance) le meilleur logiciel pour développer de la réalité augmentée en tout cas le plus simple [...] Lire la suite 4 Commentaires » Créer son application réalité augmentée Lire la suite 1 Commentaire »

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Augmented Reality and WebGL | technotecture AR, and especially vision based one, has just some small but hard constraints on an accompanying 3D engine. Firstly, there should be some sort of support for video textures if we are doing vision based AR in perfection with undistorting the image etc. pp.. In my particular scenario that wasn't really necessary or a requirement. Secondly, the more pressing requirement is the usage of a transformation matrix stack that supports caching of matrices and particularly transparently supports custom matrices. Now here we go: osg.js has all of above, but it is as its larger cousin OpenSceneGraph already large.

20 WebGL sites that will blow your mind | 3D | Creative Bloq WebGL is a JavaScript API based on the well-known OpenGL 3D graphics standard, and it gives JavaScript plugin-free access to the graphics hardware, via the HTML5 canvas element. It's thanks to WebGL that we can include real-time 3D graphics in web pages. Apple are supporting the standard too, so we can (hopefully!) expect to see it cropping up in Safari on Macs, iPhones and iPads sometime (though probably not soon) - and Opera are testing their own version, so the only holdout is Microsoft. So sit back, crank up your latest browser, and check out these demos - if you think you can do better, go for it: there are some hints and tips on how at the end. 01. Multicoloured lighting and an interesting application of light and shade are put to good effect in this dramatic, slow-motion avalanche of macaroni. 02. Just a Reflector is an interactive music video created by Google Data Arts Team and Unit 9 for Arcade Fire. 03. 04. 05. 06. 07. 08. Next page: 6 more awesome examples of WebGL

Créer des films d’animation 3D sans savoir programmer, c'est désormais possible* Cette année, comment les enseignants vont-ils utiliser les outils et ressources numériques en classe ? Certains vont poursuivre ce qu'ils ont engagé les années passées. D'autres vont se lancer dans de nouveaux projets. Pourquoi pas l'édition de livres numériques ? Attention, le travail de préparation des manuscrits est ardu ! D'autres encore découvriront avec gourmandise d'ingénieuses applications à utiliser sur tablettes. En dépit de l'avalanche de nouveautés et du solide optimisme d'une bonne proportion des utilisateurs, il reste des parents, des enseignants et des responsables éducatifs qui hésitent à aller au-delà de la banale salle informatique de l'établissement. Et vous, comment allez-vous utiliser les TICE cette année ? Illustration : cristovao, Shutterstock.com

Engineering and Math Please enable JavaScript to view the <a href=" powered by Disqus.</a> Engineering and Math Follow Us Views: 324,010 Engineering and Math 3 Online Getting started with Augmented Reality and the FlarToolKit | Flash | Web Designer Author: Imagine Admin 24th November 2009 Learn the basics of Augmented Reality using ActionScript 3.0, Papervision and Flex Builder One of the biggest buzzes at the moment is Augmented Reality, and the reason for that is because unlike two years ago when you could only make 3D objects attach themselves to physical objects using C# and a desktop application, we can now do the same using ActionScript 3.0. Admittedly it’s not as responsive as the C#, but nonetheless we can still have fun producing the likes of the GE smart grid example. Before we get into this tutorial we have to say thanks to a couple of people who without their help we wouldn’t be able to give this easy-to-follow tutorial. Tutorial files for this tutorial are available here 01 Get the pattern 02 Pattern maker Next you need to create a .pat file so the code can map to the piece of paper, so download the pattern maker from Mikko’s website at www.mikkoh.com/blog/? 03 Create the pattern Pages: 1 2 3 4 5 Did you enjoy this article?

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit]

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