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Context Free Art

Context Free Art

Structure Synth Pijama Surf - Noticias e informaci?n alternativa Study – The Significance of Stars in Islamic Art | Stars in Symmetry Oh my goodness I haven’t posted anything for more than two weeks! I guess I was really occupied with things to do during Ramadhan and what’s with irregular working hours I have to put up with….it has been a tiring but pleasant Ramadan so far. So to restart the blog, here is a brand new article for you. As you may know, if you follow this blog from the start, you would notice that Islamic art such as Zellige or Geometric art features heavily on stars. One must wonder why does Islamic art features stars and star shaped motifs, and why it is almost a definition of Islamic art itself. In Islam, Muslims are forbidden of drawing animate beings and objects thus figurative art that features human or animal figures were underdeveloped, for the fear of idolatry. Following are some theories on why Muslim artists selected star geometric art to convey their creativity - Like this: Like Loading...

Generative Art Links Some links to Generative Art, Math & Fractals, and other creative ways of creating computional imagery. The list is not meant to be exhaustive: rather, it is a list of my favorite links. Generative Art Software General-Purpose Software Processing is probably the most used platform for Generative Art. It is an “open source programming language and integrated development environment (IDE) built for the electronic arts and visual design communities”. Nodebox – A Python based alternative to Processing. vvvv is “a toolkit for real time video synthesis”. PureData a “real-time graphical dataflow programming environment for audio, video, and graphical processing.” Specific Systems Context Free Art – uses Context Free Design Grammars to generate 2D images. Structure Synth – my own attempt to extend Context Free Art into three dimensions. TopMod3D – “is a free, open source, portable, platform independent topological mesh modeling system that allows users to create high genus 2-manifold meshes”. Ready.

Arduino - HomePage Generative art Joseph NechvatalOrgiastic abattOir,2004 computer-robotic assisted acrylic on canvas created by viral-based C++ software Installation view of Irrationnal Geometrics 2008 by Pascal Dombis Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. "Generative Art" is often used to refer to computer generated artwork that is algorithmically determined. Examples of generative art[edit] Music[edit] Johann Philipp Kirnberger's "Musikalisches Würfelspiel" (Musical Dice Game) 1757 is considered an early example of a generative system based on randomness. Visual art[edit] Software art[edit] Architecture[edit] Literature[edit] Live coding[edit] Generative art systems and methods[edit] History of the term[edit]

Code & form » Computational aesthetics ntent & usability: Web writing Web writing is totally different to writing for printed matter. We tend to scan content on the web hunting for the information we're after, as opposed to reading word-for-word. As a result of this, there are certain guidelines you should be sure to follow when writing copy for your website: 1. Use clear and simple language Reading from computer screens is tiring for the eyes and about 25% slower than reading from printed matter. Some techniques for using clear and simple language include: Avoid slang or jargon - Get your grandmother and ten year old nephew to read your site - if both can understand the page content you've done well! 2. If you assign just one idea to each paragraph site visitors can: Easily scan through each paragraph Get the general gist of what the paragraph is about Then move on to the next paragraph All this and without fear that they'll be skipping over important information, because they will already know roughly what the paragraph is about. 3. 4. 5. 6. 7. 8. Conclusion

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Design advanced online and interactive maps with Polymaps In a collaboration between SimpleGeo, who makes location data easier to access, and Stamen, who does all kinds of wonderful with maps, announced Polymaps today. It's a free and open-source JavaScript library for image- and vector-tiled maps using SVG. Polymaps provides speedy display of multi-zoom datasets over maps, and supports a variety of visual presentations for tiled vector data, in addition to the usual cartography from OpenStreetMap, CloudMade, Bing, and other providers of image-based web maps.Because Polymaps can load data at a full range of scales, it’s ideal for showing information from country level on down to states, cities, neighborhoods, and individual streets. Because Polymaps uses SVG (Scalable Vector Graphics) to display information, you can use familiar, comfortable CSS rules to define the design of your data. The above is map using Flickr shapefiles. Here's another showing unemployment. This is customizable sexiness right here.

Pythagorean Tree Begin with a square. Construct a right isosceles triangle whose hypotenuse is the top edge of the square. Construct squares along each of the other two sides of this isosceles triangle. Repeat this construction recursively on each of the two new squares. The figures below show the next two iterations. The limit of this construction is called the Pythagorean Tree (or Pythagoras Tree). The triangles that are attached to each hypotenuse can be any right triangle with acute angles. Take the initial square to be a unit square with lower left corner at the origin. For the first function, corresponding to the upper left square, we must scale by and rotate counterclockwise by , then translate straight up. Note that function 3 in this iterated function system is not a contractive mapping. Notice that while the "trunk" of the two trees are different, the "outer leaves" of the trees do appear to be very similar. Suppose you number the squares as in the figure below. Where is square 116? [Enlarge]

Everything Visual » Generative, Coding & Interactive Posts Filed Under 'Generative, Coding & Interactive' Into the Dark – “Tearing Shadows” projection sculpture (teaser) by Robert Seidel “Tearing Shadows is a new projection sculpture by Berlin-based artist Robert Seidel. “Tearing Shadow” by Robert Seidel is on show from 23rd of February to 13th of April 2013 at the 401contemporary gallery in Berlin, Germany. Links:Robert Seidel401contemporary Related posts:Form Follows Fantasy – “Scrape”, “Black Mirror” and “Folds” by Robert SeidelWave Artefacts – “Meander” Live AV Performance By Robert Seidel & Heiko TippeltPaper Projection – “Chiral” By Robert SeidelMonday Motion: Vellum — Slices Of A Virtual Sculpture By Robert Seidel 0share 0 Posted on March the 12th, 2013 at 08:14 pm / Catergories: Aesthetics, CGI & 3D, Experimental, Generative, Coding & Interactive, Installations Share: Recommend: Form Follows Fantasy – “Scrape”, “Black Mirror” and “Folds” by Robert Seidel “Scrape” “Black Mirror” “Folds” 0 Posted on October the 13th, 2011 at 03:40 pm /

Geometric abstraction However, geometric abstraction cannot only be seen as an invention of 20th century avant-garde artists or movements. It is present among many cultures throughout history both as decorative motifs and as art pieces themselves. Islamic art, in its prohibition of depicting religious figures, is a prime example of this geometric pattern-based art, which existed centuries before the movement in Europe and in many ways influenced this Western school. Aligned with and often used in the architecture of Islamic civilations spanning the 7th century-20th century, geometric patterns were used to visually connect spirituality with science and art, both of which were key to Islamic thought of the time. Abstract art has also historically been likened to music in its ability to convey emotional or expressive feelings and ideas without reliance upon or reference to recognizable objective forms already existent in reality. Selected artists[edit] See also[edit] References[edit] External links[edit]