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Symbian style Qt Components on N900

Symbian style Qt Components on N900

A Whole Lot of Qt @ Embedded World 2011 The first commit in the effort to port Qt 4 to Android was on Christmas Day, 2009: “Android mkspecs and semaphore” by BogDan Vatra. On January 22nd, 2010, he committed “A small step for Qt, a giant leap for android” with a working graphics system plugin and could actually run Qt applications on an Android device. He uploaded a video to celebrate. On February 20th, 2011, he announced the first usable release of Qt 4 for Android, under the moniker of Necessitas . For the past 3+ years, BogDan and others have been (and are still) developing Necessitas on their spare-time, and on November 8th, last year, BogDan agreed to take his work into Qt 5 and submit the port to the Qt Project . He pushed the first version of Qt 5 for Android to a WIP branch on January 4th, and recently we integrated into the “dev” branch, meaning that it will become part of Qt 5.1 when it is released. On to the demos! In addition to the core parts of Qt, we also support the QML media player APIs in QtMultimedia.

QML « QtQuick Examples After 2 years of silence I think about reloading this blog (not sure where the final location will be). Two years ago I started with a blog about training material. […] Read Article → In this example I will move a toolbar into the main rectangle. The toolbar get’s hidden when the user clicks outside the toolbar. Read Article → A like-o-meter is used when a user shall rate content. Read Article → An Image element displayed in a Flickable element can be scrolled in the Flickable’s viewport. Read Article → The ListView can also be used with more advanced models, like the XmlListModel. Read Article → This post explains shortly how to use a ListView with a simple model and a delegate to paint the model data. Read Article → Now we have all building blocks together to create a login view with username and password field and 2 buttons, one for login the other one for login as guest. Read Article → The Row/Column element in QML are called positioners. Read Article → Read Article → Read Article →

How to handle manipulation events for Windows Phone April 14, 2014 The following manipulation events are supported: The following gesture events are supported: The following items are not supported on the Windows Phone platform: The IsManipulationEnabled property is not supported. To process touch input by handling manipulation events myPivot.ManipulationCompleted += (s, e) => { ... } this.myPivot.AddHandler(Pivot.ManipulationCompletedEvent, new EventHandler<ManipulationCompletedEventArgs> (MyPivot_ManipulationCompleted), true);

ARM/N900/DeveloperEdition What's hot: New name and new wiki: Nemo Mobile Support for Nokia N950 released, see wiki Experience the Fall Release of the MeeGo 1.3 Community Edition for N900: download - install - cool stuff - discuss Introduction The target of this activity is to make a Community Edition of MeeGo for the Nokia N900/N950/N9 devices. The Community Edition is an 'overlay' constructed above the current core MeeGo 1.2/1.3. Target The focus is on meeting the non-functional targets (such as performance) rather than number of features. Key features These use cases shall be the prominent ones in the Community Edition. Cellular voice calls (Dialer, People) Make voice calls (input number directly, initiate from Contacts, initiate from Call history) Receive calls Default ringtone plays Volume control works via System UI SIM PIN entry support SMS (SMS, People) Send new SMS (input number, send from Contacts) Receive SMS, and reply to sender Browser use over WLAN (Browser, Settings) Camera (meegocamera) Status Releases Q.

Shadow property for Rectangle | Qt DevNet forums I’m just wondering how your implementation works. Does it expand the width/height for the shadow and draw rectangle inside this? Does it have an extra variable for shadow width/radius? Or does it just draw the shadow and ignore everything else (if you see it, you see it)? Also what method for the gradient/transparency/blur? The current method of doing shadows (static image) in QML is: Shadows.qml ShadowRectangle.qml Shadow.png: Result: c# - What are my options for 2D games on Windows Phone 8 Home Automation System at MWC - MeeGo,Nokia N900 and Qt Connected Home This is a Home Automation framework Demonstration entirely based on MeeGo from a company called M31. One of the issues faced when you have complex buildings consisting of houses or hospitals etc you always face the problem of having to interface with different devices were every device potentially speaks a different protocol and can be on a different system bus. To resolve this issue we integrate all protocols and buses into one architecture called the “virtual bus“. Thanks to this architecture its easy to control lights, power lines, ventalation fans, IP cameras or even fancier devices like cars. Zond Automation framwork Next generation connected home automation framework displaying smooth and automatic interaction from audio devices and cameras to electric cars and zigbee sensorsUsing Qt Quick and OpenGLRunning MeeGo 1.1 on EEETOP, Nokia N900 and other MeeGo devices Check out the video for the full information Let us know what you think in the comments box

Direct3D with XAML apps for Windows Phone 8 This section walks you through the files included in the Direct3D with XAML app project template. If you’re going to create a Direct3D with XAML app, you should start with the Direct3D with XAML app project template that’s included with Windows Phone SDK 8.0. To create a new project, in Visual Studio, on the File menu, click New Project, and then, under Visual C++, click Windows Phone Direct3D with XAML App. The Windows Phone Runtime component project includes some files that are similar to those in the pure native Direct3D app for Windows Phone, and similar to the Direct3D project template for Windows 8. As mentioned earlier, the XAML app project that’s created as part of the Direct3D with XAML template is almost identical to a regular Windows Phone app that doesn’t use any Direct3D. MainPage.xaml MainPage.xaml.cs using PhoneDirect3DXamlAppComponent; Next, a member variable of type Direct3DBackground is declared. private Direct3DBackground m_d3dBackground = null; Direct3DBase.cpp

meetmeego . - Mobile World ... Choosing the right project template for your game for Windows Phone 8 April 14, 2014 Applies to: Windows Phone 8 and Windows Phone Silverlight 8.1 only Windows Phone 8 applications belong to one of two categories. Managed apps are based on managed code, but you can also invoke native code from this application type. The other application type is referred to as a “Direct3D app”. This topic contains the following sections. Windows Phone 8 provides several different project templates for managed apps all of which can be found in Visual Studio under Templates->Visual C#-> Windows Phone or Templates->Visual Basic-> Windows Phone in the New Project dialog. App Model – The app model for managed apps is almost identical to that of previous versions of Windows Phone. It is possible to create a game using XAML to provide the entire UI. The XAML with Direct3D project template The Direct3D with XAML project template Direct3D apps are written entirely in native code.

Accueil Entrez vos informations de connexion Intel pour continuer. Entrez votre ID de connexion de développeur Intel®. Oublié votre ID de connexion ? Vous ne possédez pas de compte ? Rejoignez la Zone des développeurs Intel®, la principale ressource de développement de logiciels et commerciale, et accédez à l’assistance au développement, aux ressources commerciales et aux opportunités de vente et de marketing mises à la disposition des membres. Ressources logicielles et opportunités disponibles: Contenu technique, outils et assistance au développement de logiciels et d’applications s’appuyant sur l’architecture Intel®. Implementing the Model-View-ViewModel pattern in a Windows Phone app April 14, 2014 Applies to: Windows Phone 8 and Windows Phone Silverlight 8.1 | Windows Phone OS 7.1 In this walkthrough, you will build a simple app that implements the Model-View-ViewModel (MVVM) design pattern. MVVM is a way to separate your data from your user interface. The app that you create in this walkthrough is a “game tracker” in which the user can keep track of their accomplishments in a video game. In this walkthrough, you will perform the following tasks: Create a Model, a ViewModel, and two Views.Use XAML binding to connect the Views to the data.Create a custom data converter.Maintain page state when navigating to and from your app.Save app data to isolated storage.Use an app bar to expose the save functionality. To complete this walkthrough, you must have Windows Phone SDK installed. First, you create a new Windows Phone app project named MVVMTestApp. To create the app project To organize the Model-View-ViewModel files The Accomplishment class contains the following properties.

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