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Tutorials

Tutorials

SKETCHES: PART 2 EXTENDED - BLOG I wanted to go into more depth about how I created the sketch look. Images like these depend almost entirely on the textures you use. I spend a lot of my time scavenging images online as well as creating my own to get the exact style that I am looking for. Along with good textures, another key component to sketch illustrations is the subtle imperfections. Sometimes, the textures that I use have enough blemishes and flaws that nothing extra is needed. I started out creating a video tutorial but soon realized that there was too much custom editing done that was unique to this illustration and probably would make things confusing. 1. 2. 3. 4. 5. 6. 7. 8. There is obviously a lot of manipulation done to each layer that wasn't shown here, but that will change from illustration to illustration.

Maya Poly-Modelling – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge.

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