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Revolights. join the revolution. by Kent, Adam & Jim

Revolights. join the revolution. by Kent, Adam & Jim
Dear Kickstarter Supporter, Thanks for checking out our project. We hope you are as excited about revolutionizing the bike light industry as we are. With your help, we will morph the Revolights bike lighting system into an innovative solution used worldwide. Today we have a product (patent pending); a product we're proud of and believe in, but it's not complete! What is the Revolights bike lighting system? (Battery holding device and battery are not pictured, but they will be located on the hub. Where's development at? What's the money for? So, in short: 1) prototype design, 2) prototype building, 3) tester program design, 4) tester acquisition, 5) program execution, 6) data analysis, 7) and repeat… If funds remain, we will use them to build the working capital necessary for manufacturing the first production batch of the Revolights bike lighting system. How long are we thinking this will take? A bit about why we are doing this, and why we believe... In 2008 [1]:

Twine : Listen to your world, talk to the Internet by Supermechanical The Kickstarter is over, but if you missed out on backing us, not to worry. You can still join the thousands of other awesome Twine owners by pre-ordering on Supermechanical. It's the next best thing to being an original backer! Follow us on Facebook or Twitter. Want to hook up things to the Web? Twine is the simplest possible way to get the objects in your life texting, tweeting or emailing. Twine lets you create Internet-connected systems and objects anywhere you have WiFi. Twine is a wireless module tightly integrated with a cloud-based service. The Spool web app makes it simple to set up and monitor your Twines from a browser anywhere. Because the hardware and software are made for each other, setup is easy. Right out of the box, Twine has an internal temperature sensor and accelerometer. When you plug these into the multipurpose jack, they pop up on the web app ready for you to add to your rules. Using our simple web app you can configure Twine to speak in a variety of ways.

Remee - The REM enhancing Lucid Dreaming Mask by Bitbanger Labs Like Bitbanger Labs on Facebook Remee has been selected as a finalist for the William McShane Fund, by Buckyballs & Brookstone! If you think Remee deserves to be available at Brookstone, vote here! Yes, really! For nearly as long as recorded human history, the idea of consciously recognizing and controlling our dreams has been around. From the Hindu Upanishads to Aristotle's On Dreams, people have been puzzling out the mysteries of lucid dreaming for centuries. To us, this is kind of a shame, sort of like being unaware of the existence of books or music. This is an easy one. There's a lot more to Lucid Dreaming than simply acknowledging that it's real and crossing your fingers. Boom. Here's some great info for people new to the concept: WNYC's Radiolab - We've been listening to Radiolab for ages, so we thought it was great when they recently released a short about someone using lucid dreaming to overcome a recurring nightmare. You bet. $100 Reward: Remee SPACE EXPLORATION Limited Edition!

B9Creator - A High Resolution 3D Printer by Michael Joyce Color Voting Update - 06/11/12 at 6:11 AM MST The Voting is Over, we have a winner! Black - 32, Blue -11, Clear - 9, Red - 2, Gold - 2, Green - 1 Right from the beginning I wanted the B9Creator to be different. Anodized aluminum construction, stainless steel hardware, many thoughtful features that enhance normal operation... all these things set the B9Creator apart from the DIY 3D Printer herd. DIY 3D Printers based upon the Fused Deposition Modeling (FDM) concept simply can not match the higher resolution capability of the B9Creator. How about speed? "But how much does that resin cost?" As you will see below, the project development is already well along and is about set for production. So... (Eiffel Tower model printed at 100 micron resolution) I began working on this concept last fall. (Working on resin development) (Trying out different ideas) (Youtube video describing early design concept) (Final R&D prototype.. it works!) (Production design using CAD) (The assembled production prototype)

Light Table by Chris Granger Kickstarter Collections Projects We Love Trending Nearly Funded Just Launched Everything Categories On Our Radar tōd:Connect Real World Actions to Mobile Devices and the Web by Rowdy Robot Mashable - "...build an even closer connection between our real lives and mobile devices" Engadget - "...similar to NFC tags, but with the advantage of a vastly greater range" Geeky Gadgets - "...connect real world actions directly to your smartphone" MyLovelyMac - "...Tod was built for some serious action" Like many of you, the Rowdy Robot team loves to tinker with both software and hardware projects. For quite some time we have wanted to extend the functionality of the mobile devices we already own by being able to connect our projects to the web. We experimented with a variety of options including Arduino, Active RFID and a few RF based technologies to create a smooth, seamless connection to a mobile device. So after a lot of hard work... tōd (pronounced "toad") is an exciting and powerful new way to connect your mobile device* to the world around and right in front of you, using our bite-sized ultra low power Bluetooth 4.0 enabled Smart Beacons. Perimeter Perimeter Examples: Locate Engage

The Pocket TV: Makes any TV a Smart TV by Infinitec If you landed here after our Kickstarter campaign closed and wasn't able to get your Pocket TV but still want to support our project you still can! We've opened a pre-order site where you can support us and receive the same benefits of our Kickstarter backers. Just go to shop.infinitec.com to pre-order your Pocket TV. In the future we'll also be adding more accessories and other goodies for your Pocket TV. Check it out and tell your friends about it! You can watch our hands-on demo video and get a better feel of the power of the Pocket TV and what the Air Remote can do. We're also working on upgrading the design of the Pocket TV. If you want to hear more, check out this podcast where Mind of the Geek interviewed Infinitec founder Ahmad Zahran. ZDNet "It’s becoming difficult to spot the potential gems in the crowd-sourcing crowd. PC Magazine "A thumb-sized dongle that plugs directly into HDMI ports on existing TVs, bringing the power of Android to living rooms everywhere."

CLANG by Subutai Corporation Hi, Neal Stephenson here. My career as an author of science and historical fiction has turned me into a swordsmanship geek. As such, I'm dissatisfied with how swordfighting is portrayed in existing video games. In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter's actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard. CLANG will begin with the Queen of Weapons: the two-handed longsword used in Europe during late medieval and early renaissance times. At first, it'll be a PC arena game based on one-on-one multiplayer dueling (which is a relatively simple and attainable goal; we don't want to mess this up by overreaching). "How will this be different than SoulCalibur?" Low-latency, high-precision motion controller: Critical to a satisfying sword fight is fast, accurate response. Depth: Roundhouse swings and crude blocks just aren't enough. Thanks to: Seattle Knights

SOEmote implants your facial expressions, movement, and voice onto your EQ2 avatar The future is here and it's full of Ratonga. SOE is adding new facial recognition tech to EverQuest 2 that lets the game track your movement and facial expressions and replicate them on your avatar in real-time. Voice chat is also built into the feature so that your character will animate naturally while you talk. We have a full demo video of the tech below, and the inside scoop on how it works and why the devs think MMO players will love it from EQ2's Director of Development David Georgeson and the CEO of the company that developed the technology, Robert Gehorsam. PCG: Aside from it being cool future-sci-fi-world technology, why is it important to get this tech into MMOs?? Dave Georgeson: Any game that calls itself a roleplaying game absolutely needs this feature. Pick a character. You’re you for 24 hours a day, 365 days a year. PCG: Can you explain exactly what the software is tracking? But what we found after we got it into the game was surprising. DG: Absolutely. DG: Absolutely not.

This Gizmo Lets You Draw A UI On Paper, Then Turns It Into A Touch Screen You know those huge multichannel mixers--the massive boards that audio engineers manage during concerts to control everything from sound to lights? It’s the sort of highly specialized hardware that the average person would never come into contact with, because why would they? But what if you could just draw it? That’s the idea behind the SketchSynth, by Carnegie Mellon student Billy Keyes. “Ever since I was little, I’ve been fascinated by control panels,” Keyes explains on his blog. His approach is a compromise between boundless childhood imagination and human factors of practicality: He designed three distinct controls that anyone could draw. A simple webcam picks up the shapes and sends them to a computer, then, a projector actually lays extra data on top of the drawing, like virtual nubs to control the sliders. And while this demo is clearly pretty basic, this principle could easily scale, adding all sorts of complex music visualizers to a user’s basic control diagram.

Gaikai ported to Chrome Native Client, which is a bigger deal than it sounds Gaikai, the streaming game service, can let you play games in a browser window. That's impressive, but it's nothing new. Gaikai's service typically uses Java, which means you'll have to install Java, update it, and possibly even grant it permissions before you play a demo of a game. Each one of those clicks and every second you wait is another opportunity for you to decide you'd rather not play anything. But at Google I/O 2012 this week, Gaikai demonstrated a version of the service that doesn't require any download or installation at all. Gaikai CEO David Perry told us last month that he was looking for a way to eliminate Java from the equation (among many, many other things), and when we spoke to him today, he said that Gaikai can run at 60 frames per second using NaCL, with no limitations that the company's aware of. Related Items web streaming streaming games browser chrome chrome os java native client nacl gaikai david perry Chromebox Series 3 Samsung Google

Robot News Regarding: Sir, You Are Being Hunted By Jim Rossignol on June 29th, 2012 at 2:00 pm. So for the past two years I’ve been multi-classing with game dev studio Big Robot, and we’ve been doing some stuff, which we’ve talked about before on RPS. The thing we’re most excited about, though, is what we’re working on right now, which is called Sir, You Are Being Hunted. It is a procedurally-generated first-person, open world game, with some sneaking, some shooting, some tweedpunk adversaries, and plenty of fleeing in terror. We’re now making excellent progress towards something playable, and have a few images to show for it. More on this below. Right now we’re working on two fronts. The villages also look pretty good: Remember that none of this stuff is hand-placed. Someone commented a while back that it was “disingenuous” of me to say that the game is “lo-fi”, because it looks good. An artificial gentleman catches up with me: A hunter engages another hunter patrol: And what would the guard robots be guarding? Oh, mystery!

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