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7.3] TooManyItems in-game invedit *July 1*

7.3] TooManyItems in-game invedit *July 1*
Marglyph's TooManyItems Create and enchant items in-game, including mod items. Save and load entire inventories. Create unlimited stacks and tools. Switch game modes, test mods, create huge survival worlds, and more. Updated quickly! TL;DR common issues: Not all features work in MP, and you need permissions. Copyright: All of TooManyItems except for the small portion excerpted from the original Minecraft game is copyright 2011-2013 Marglyph. Downloads The following links have ads on them to provide some support for modding Minecraft. Non-Forge: Please refer to these jar mod installation instructions, or to your launcher's instructions if you are using a launcher. Forge: Place the TMI jar into your mods/ or mods/<version> folder. * Sorry for slow updates, they will speed up soon * For 1.7.6 non-Forge versionFor 1.7.5 non-Forge versionFor 1.7.4 non-Forge version (2014_01_13 updated!) Pre-1.6 These are all jar mods. Update log 2014-04-08 -- 1.7.6 is up 2014-02-27 -- 1.7.5 Up Spoiler: Troubleshooting

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7.3] Water Shader alpha v4c Hello, Just cause I was asked, I barely find time to check my private messages at the moment. I have updated to 1.2.5 and removed the surface effects of the previous version. [Surv] ★★★ Survival Island ★★★ 308,000+ DL's ★★★ Crismajor said: How did you create the map? i assume he used a program like mcEDIT (iff so props brah, that sucker is hard to use) any way day three and here is my survival house its not pretty but it works (especially since i have found no hositle mobs and i set it to hard.) i have a small farm plot and a lone plane i named bob :3 isn't bob cute? 2.5] SDK's Mods [v1] *Apr 4 ModLoaderMP Only* Problem: java.lang.NoClassDefFoundError: SdkInventoryPlayer Explanation: I forgot to include that class in anything but the full download. Solution: Redownload, I added them in. Problem: java.lang.NoSuchMethodError: ModLoaderMp.RegisterNetClientHandlerEntity(Ljava/lang/Class;ZI)V Explanation: Outdated ModLoaderMP version. Solution: Download the ModLoaderMP that's in the same download section as the mods. Problem: When you try to run the server, you get an "Error loading ModLoader config."

ManufactoidCraft This mod adds Zachtronics Industries's game Manufactoid to minecraft. Credits: [*:3jvgxr9l]Zach - inspiring Notch to make Minecraft. [*:3jvgxr9l]Notch - creating Minecraft. [*:3jvgxr9l]Zach - creating Manufactoid. [*:3jvgxr9l]Risugami - creating ModLoader [*:3jvgxr9l]Hippoplatimus - Pistons mod. [*:3jvgxr9l]Feanorith - Minefactory mod. [*:3jvgxr9l]UltraMoogleMan - TextureFrameAnimFX (can't find a link). [*:3jvgxr9l]Drascoll - some textures for this mod and video. [*:3jvgxr9l]Pfaeff - helped me with conveyors.

[V1.7.3] zombe's modpack (26 mods) [V4.31 upd: 28.jul] wizjany said: EDIT: Turned out it didn't work, but I found out why. In your code, the fly.txt is located using "\"s, which don't work on UNIX -based systems (we use "/"s). Windows machines can take either one however. Cartograph - Map your Alpha Mod edit: Cartograph has not been updated in a long time. I have locked this thread so people would quit spamming it asking why it didn't work. Go find another map renderer. [Adv] The Redmurk Mystery The Redmurk Mystery Current version seems to work fine with Minecraft 1.1 from what I can see. If you spot anything; please let me know. Setting:

2.5] OptiFine HD_B2 (FPS Boost, HD Textures, AA, AF and much more) HD Textures Minecraft 1.5 and above comes with general support for HD textures. OptiFine fixes many bugs, adds support for new features and fixes the performance of larger texture packs. Custom Animations Minecraft 1.5 and above supports animations for blocks and items (info). OptiFine additionally enables the animation of all other textures. To create a custom animation for any texture in the game create a ".properties" file in the anim/ folder of your texture pack.

Train and Zeppelin mod "Traincraft" is copyrighted material. It may only be downloaded from the links provided here the MCF(Minecraft forums) or on the official wiki, and may not be redistributed in any way or form, modified or otherwise, without express written permission of one of the authors. Decompilation, reverse-engineering or use of byte-code editing is strictly prohibited. Any other alteration is also prohibited as in modifying the files provided such as and not excluded: {Editing, Renaming, Renaming the .jar files, Removing or altering parts of it}. "The BIG One" - Piston Elevator - Bedrock to Skybox (2x2 Car) I've been saying my designs can do Bedrock to Skybox for a while now.. figured it was time to prove it. Full credit for the design goes to.. ME! But only 25% of the credit for the build.

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