Dolls Gone Wild and Playing… Doctor - Smashing Picture Much ink has been spilled about the Barbie doll and its effect on the impressionable young girls who adore it. They’re said to foster the wafer-thin ideal body type and impact on body image later on in life. Somewhere on the fringes of all this talk, apart from all the scientific studies, is a photographic one carried out by Mariel Clayton, who takes a more easy-going approach to all the doom-and-gloom chatter. User Experience Matters: What Entrepreneurs Can Learn From "Objectified": Tech News and Analysis « Braun's Rams influenced Apple's Ive. Photo courtesy of Gizmodo A few months ago, my friend Christian Lindholm, partner at Fjord, a convergence design agency, and father of the Series 60 interface (at Nokia) stopped by for one of our quarterly idea sessions. Our conversation eventually veered towards a topic that’s near and dear to both of us: design. I spend an inordinate amount of time contemplating design and its eventual impact on products and companies.
IBM's Quantum Computers Could Change The World (Mostly In Very Good Ways) 101010: That's the number 42 represented in binary, which is the mathematical way today's binary computers see every single piece of information flowing through them, whether it's a stock price, the latest Adele track, or a calculation to generate an MRI of a tumor. But now IBM believes it's made progress in developing quantum computers, which don't use binary coding. It is not overstating the matter to say this really may be the ultimate answer in computing machines. Quick, mop your brow and don't worry: The science isn't too hard to grasp and the revolution, when it comes, could rock the world. In a very good way. First, a little background: Computers today, everything from the chip controlling your washing machine cycle to the screen you're reading this on, rely on binary math to work.
LocalData, An App That Helps Communities Do Their Own Urban Planning Imagine you’re a community organizer in Detroit. You want to convert an abandoned lot into a community garden, and to back up your case, you plan a local survey of families who might use it. You organize a band of volunteers--mostly teens and retirees--who are willing to canvas the neighborhood. You arm them with your paper survey and send them off. After a few weeks, the team has collected a couple hundred data points. Then the real work begins: You must transcribe every survey by hand and pay an urban planner to analyze and map the results.
Steve Jobs, Revolutionary: An eBook From Wired It’s hard to imagine a better subject than the life and times of Steve Jobs—charismatic and difficult, mysterious and inspiring, with a biography that might have been plucked from Greek myth. In the wake of his death Wired presents Steve Jobs: Revolutionary, an eBook featuring our best stories about him. The anthology begins with a remembrance by Wired senior writer Steven Levy, who interviewed Jobs many times over the last two decades. Remee - The REM enhancing Lucid Dreaming Mask by Bitbanger Labs Like Bitbanger Labs on Facebook Remee has been selected as a finalist for the William McShane Fund, by Buckyballs & Brookstone! If you think Remee deserves to be available at Brookstone, vote here! Yes, really! For nearly as long as recorded human history, the idea of consciously recognizing and controlling our dreams has been around. From the Hindu Upanishads to Aristotle's On Dreams, people have been puzzling out the mysteries of lucid dreaming for centuries.
Thus Spoke Zarathustra Thus Spoke Zarathustra: A Book for All and None (German: Also sprach Zarathustra: Ein Buch für Alle und Keinen, also translated as Thus Spake Zarathustra) is a philosophical novel by German philosopher Friedrich Nietzsche, composed in four parts between 1883 and 1885. Much of the work deals with ideas such as the "eternal recurrence of the same", the parable on the "death of God", and the "prophecy" of the Übermensch, which were first introduced in The Gay Science. Origins
Relevance theory Relevance theory is a proposal by Dan Sperber and Deirdre Wilson that seeks to explain the second method of communication: one that takes into account implicit inferences.[clarification needed] It argues that the hearer/reader/audience will search for meaning in any given communication situation and having found meaning that fits their expectation of relevance, will stop processing.  There are two ways to conceive of how thoughts are communicated from one person to another. The first way is through the use of strict coding and decoding, (such as is used with Morse code).
The NSA Is Building the Country's Biggest Spy Center (Watch What You Say) Photo: Name Withheld; Digital Manipulation: Jesse Lenz The spring air in the small, sand-dusted town has a soft haze to it, and clumps of green-gray sagebrush rustle in the breeze. Bluffdale sits in a bowl-shaped valley in the shadow of Utah’s Wasatch Range to the east and the Oquirrh Mountains to the west. Cloud Computing: Cloud University The recession created new demand for higher education, demand that can be met more economically, thanks to improved broadband access and decreased costs in delivering Internet services. Remarkably, the pricing of higher education has remained flat despite these advances -- presumably reacting more to the increased demand than the decreased production costs. Webinar: The New PCI 3.0 Standard Learn the steps to take to get your company ready for PCI DSS 3.0 changes coming January 2015.
Learn Interaction Design and Open Design at SUPSI Good news! From the Autumn of this year I will be lecturing how to develop Open Design processes and how to manage their business models and communities at SUPSI, in Lugano, Switzerland, in their Master of Advanced Studies in Interaction Design. Here in this post you can find more information about the two courses I’m lecturing and about the scholarships that are available. Above you can see the infographic of the structure of the course, and here’s the Master program overview: Designing Advanced Artifacts, Environments and Services The Master in Interaction design is a program that combines design, new media, programming and physical computing in one study program addressing the realization of projects in which the interaction between the design culture and the technological development allows to generate design driven innovations.