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Internet of Things (IoT)

Internet of Things (IoT)

Internet de las cosas Descripción gráfica de el mundo interconectado. Internet de las cosas (IdC)[cita requerida] es un concepto que se refiere a la interconexión digital de objetos cotidianos con Internet.[1] Alternativamente, Internet de las cosas es el punto en el tiempo en el que se conectarían a Internet más “cosas u objetos” que personas.[2] También suele referirse como el Internet de todas las cosas o Internet en las cosas. Si los objetos de la vida cotidiana tuvieran incorporadas etiquetas de radio, podrían ser identificados y gestionados por otros equipos, de la misma manera que si lo fuesen por seres humanos.[3] [4] El concepto de Internet de las cosas fue propuesto por Kevin Ashton en el Auto-ID Center del MIT en 1999,[5] donde se realizaban investigaciones en el campo de la identificación por radiofrecuencia en red (RFID) y tecnologías de sensores.[6] Definición original[editar] En un artículo de 2009 para el diario RFID, "Esa cosa del 'Internet de las Cosas'", Ashton hizo la siguiente declaración:

What is Internet of Things (IoT The Internet of Things (IoT) is an environment in which objects, animals or people are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction. IoT has evolved from the convergence of wireless technologies, micro-electromechanical systems (MEMS) and the Internet. The concept may also be referred to as the Internet of Everything. In this Insider guide, InfoSec pros will learn about the risks related to the IoT and what they can do to mitigate them. A thing, in the Internet of Things, can be a person with a heart monitor implant, a farm animal with a biochip transponder, an automobile that has built-in sensors to alert the driver when tire pressure is low -- or any other natural or man-made object that can be assigned an IP address and provided with the ability to transfer data over a network. IPv6’s huge increase in address space is an important factor in the development of the Internet of Things.

Internet of Things Conference - IoT World Forum 2014 - London M2M Barcelona UK Join the Gatesense project | Gatesense During 29 and 30 November the first Gatesense Hackaton took place at Copenhagen Business School (CBS) facilities. We welcomed 30+ eager hackers and entrepreneurs from all over the world, including Germany, Denmark, Poland, China, USA and Holland and representing all profiles from hard core software developers to Elon Musk-like visionary entreprenours. Four Hackaton teams worked on: Generic Middleware of the Gatesense platformGatesense toolbox – Open Source plug-insDevelopment of a traffic app Building a Gatesense community worldwide and Gatesense business models After two days of intense sessions, the groups presented their result. The winning team won tickets to the week-long London Hackaton at IOT week in June 2014. As one of our participants noticed, this Hackaton was special because of the competing teams actually developing a co-opetition, a phenomena when cooperation and competition goes hand in hand to reach the desire outcome:

Internet of Things: what is it? Currently we can discern two main blocks of thought on IoT. The first is a reactive framework of ideas and thought that sees IoT as a layer of digital connectivity on top of existing infrastructure and things. This position sees IoT as a manageable set of convergent developments on infrastructure, services, applications and governance tools. It is assumed that, as in the transition from mainframe to Internet some business will fail and new ones will emerge, this will happen within the current governance, currency end business models. The second is a proactive framework of ideas and thought that sees IoT as a severely disruptive convergence that is unmanageable with current tools, as it will change the notion of what data and what noise is from the supply chain on to 'apps'. The Internet of Things; imagine a world where everything can be both analogue and digitally approached - reformulates our relationship with objects – things- as well as the objects themselves.

Why the ‘Internet of Things’ Is Changing Enterprise IT SAN FRANCISCO — April 20, 2011 — To a meteorologist, a cloud consists of billions of droplets suspended as vapor that can stretch for miles and subtly affect everything on the ground below. In an enterprise IT environment, billions of devices can gather data from interactions all over the world, and produce a profound effect on the way organizations plan, act and work. Earlier today at the SMART Technology World conference in San Francisco, Microsoft Windows Embedded General Manager Kevin Dallas illustrated what clouds and cloud computing have in common, and explained why the Internet of Things is going to change the way enterprises capitalize on data. The Embedded Device Explosion Today powerful processors can be embedded into almost any kind of device. Dr. According to research firm International Data Corp. “Today we have devices in cars, point-of-sale systems, production line environments and so forth, and this device universe will only increase,” Khalidi says. The Internet of Things

Internet of Things: get yourself connected In an emerging world where everything is connected to everything, the Internet of Things is poised to transform every walk of digital life, from manufacturing to media production. What will this brave new world look like and how close are we to seeing it become a reality? Even though it's getting very close, we're not quite there yet. But it's not just the technological intelligence that needs to be taken up a level. What this means for the factories of the not too distant future is that every imaginable device will be connected to one network to be tapped into and analysed for energy reduction, increased productivity and cost savings in plants. Future connectivity The big question is whether this new connected world will mean starting from scratch or working with the machines we already have. Svensson says the new sophisticated machines can in effect talk to each other saying "I have done this so now it's your turn to do this". Making the most of data Transforming development

Internet of Things The Internet of Things (IoT) is the network of physical objects or "things" embedded with electronics, software, sensors and connectivity to enable it to achieve greater value and service by exchanging data with the manufacturer, operator and/or other connected devices. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure. The term “Internet of Things” was first documented by a British visionary, Kevin Ashton, in 1999.[1] Typically, IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications (M2M) and covers a variety of protocols, domains, and applications.[2] The interconnection of these embedded devices (including smart objects), is expected to usher in automation in nearly all fields, while also enabling advanced applications like a Smart Grid.[3] Early history[edit] In its original interpretation,[when?] Media[edit]

Description The Internet of Things: Monopoly Capitalism vs. Collaborative Commons | Jeremy Rifkin This post is excerpted from Jeremy Rifkin's new book, The Zero Marginal Cost Society: The Internet of Things, the Collaborative Commons, and the Eclipse of Capitalism, published today by Palgrave Macmillan. If I had told you 25 years ago that, in a quarter century's time, one-third of the human race would be communicating with one another in huge global networks of hundreds of millions of people -- exchanging audio, video, and text -- and that the combined knowledge of the world would be accessible from a cellphone, that any single individual could post a new idea, introduce a product, or pass a thought to a billion people simultaneously, and that the cost of doing so would be nearly free, you would have shaken your head in disbelief. All are now reality. And what if prosumers everywhere were able to connect, produce and share their own energy, physical products, and services on a global Collaborative Commons, at low or near zero marginal cost? Network Neutrality The Internet Monopolists

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