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Why Her Will Dominate UI Design Even More Than Minority Report

Why Her Will Dominate UI Design Even More Than Minority Report
A few weeks into the making of Her, Spike Jonze’s new flick about romance in the age of artificial intelligence, the director had something of a breakthrough. After poring over the work of Ray Kurzweil and other futurists trying to figure out how, exactly, his artificially intelligent female lead should operate, Jonze arrived at a critical insight: Her, he realized, isn’t a movie about technology. It’s a movie about people. With that, the film took shape. Sure, it takes place in the future, but what it’s really concerned with are human relationships, as fragile and complicated as they’ve been from the start. Of course on another level Her is very much a movie about technology. When AI is cheap, what does all the other technology look like? For production designer KK Barrett, the man responsible for styling the world in which the story takes place, Her represented another sort of design challenge. Click to Open Overlay Gallery Technology Shouldn’t Feel Like Technology Go Back to Top.

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How Millennials Require Us to Design the Technologies of Tomorrow You’ve seen them walking around shopping malls, college campuses and summertime social gatherings — those packs of sleepy-eyed teens with their heads down and eyes glued to their smartphones. Even though they cluster together in groups, you notice they don’t make direct eye contact or utter any sounds to each other except to share a video or Tweet, since each is immersed in his or her own text message conversation or social media exchange. One might even be sending a text to another only a few feet away. Whether we like it or not, the zombie apocalypse is upon us and unlike the movies dedicated to this popular genre, the millennial generation will prove to be the most influential, distracted and finicky demographic in history when it comes to technology use. What does the millennial generation mean for technology makers? Providing millennials with slick user experiences is not just a matter of appeasing them.

The 10 most iconic user interfaces in movie history Advanced user interface technology was once something that only seem to happen in sci-fi movies. When we marvelled over the technologies we saw in The Matrix years ago, the concept of controlling and moving 3D objects on walls of glass seemed ridiculous and far-fetched. But now these technologies not only exist - they're increasingly commonplace, as companies rush to adopt user interface technologies to please their customers and promote their businesses. DJ booths in restaurants and raves, bar tops, café menus, even virtual store windows are all utilising these new technologies to create an innovative touchscreen experience and deliver a unique, optimised end-user experience to their customers that is like no other.

Siri co-creator: 'don't hold your breath' for the AI in 'Her' Only a few people are truly qualified to evaluate the technological merits of Samantha, Joaquin Phoenix's A.I. co-star in Spike Jonze's film Her. One of these people is most certainly Dag Kittlaus, co-creator of Siri. In an op-ed for Variety, he asks "Can Siri catch up?" "Maybe," he says, "but don't hold your breath."

The Rapidly Disappearing Business of Design By almost every measure, 2014 was a breakthrough year for design and big business. Any list of highlights would include John Maeda joining the ranks of Kleiner Perkins as a partner, Jony Ive re-asserting Apple’s product vision and IBM rapidly building the largest design team on the planet. Beyond all of the hype, we can measure the rise of design in terms of dollars invested by major corporations in design talent.

Future interfaces according to Hollywood Not only games are a healthy source for innovative interface design. Hollywood also always tries to look into the future and create impressive interfaces in their sci-fi and action movies. Most of the times the interfaces only have to look cool, and any professional would immediately spot the errors. But sometimes they are really impressive and cause jealous interaction designers, like in The Island and Majority Minority Report. A lot of these interfaces where designed by Mark Coleran.

Joaquin Phoenix on heartbreak, rejuvenation and talking to Siri Around halfway through I'm Still Here, the 2010 documentary chronicling Joaquin Phoenix's short-lived rap career and apparent retirement from acting, he undertakes a shambolic press junket, snapping when a journalist asks if it's all a hoax. "It's hard not to get offended, because you're talking about my life," barks Phoenix. "As if my life's a fuckin' joke to you."

Is DevOps Driving the Future of UX Design? Alan Cooper, the Father of Visual Basic, had the full attention of the entire class during his “Design Leadership” workshop. In the calm reassuring tone of a wise patriarch he said, “Design is not so much a design issue as a power struggle.” At that moment, everyone began recalling experiences where their design process required more effort in exercising influence, diplomacy, and collaboration than anticipated. Future Of Interface Design - Touchscreen Or The Legacy Grandpa Style My grandpa, somehow, still prefers raw milk (which includes milking the cow himself) over pasteurized milk. He advocates that “the human race existed long before pasteurized milk was heard of.” I won’t be discussing the benefits of pasteurized milk, but I wanted to shed some light on human nature which finds it hard to shed its old skin in order to wear the better one.

Designing for Love in the Age of Spike Jonze's Her We pay close attention to movies that have something important to say about love: What it is and what it’s not, how we find love (and avoid losing it) or why we need it in our lives … Her, a Spike Jonze film, is about a man in a near-future time who falls for an artificially-intelligent operating system. The central characters may be this man and his OS, but the movie asks necessary questions about the complexity of human relationships. It’s a love story (or two) — but it’s also science fiction, delivering a clear point-of-view regarding how we’ll interact with technology in the generations to come. As we imagine what’s next, the challenge for designers and computer scientists is not how to make devices more human or more lovable. The question we should chase is: How do we avoid killing love as we increasingly rely on helpful things like technology?

The Future Of UX Design: Tiny, Humanizing Details Dan Saffer, like many designers, likes to quote Charles Eames. But unlike many designers, Saffer—Director of Interaction Design at Smart Design—wrote a whole book inspired by one of his favorite Eames quotes: "The details are not the details. They make the design." Saffer’s book, titled Microinteractions, takes Eames’s maxim to heart and then some. 50 Years of visionary Sci Fi Computer Interface Design Science Fiction is a fantastic lens through which we can look at our understanding of technology and our vision for its future. Just like real technology, science fiction goes out of date too. That makes Sci Fi particularly useful to compare with real technology in order to understand the direction and pace of travel. It's not a simple picture.