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MetaNeer Labs using gamification to reward university class participation

MetaNeer Labs using gamification to reward university class participation

Gaming the Classroom Scholar's Quest schooX - The Academy for Self Learners - Online Courses and Certificates Oxford University Press Plans to Gamify Classic Books | For the Win Maybe your younger days were consumed by the fantasy worlds from your favorite books. With each new story, you looked forward to bonding with the characters, embarking on a new journey, and, with any luck, living happily ever after. Or perhaps reading when you were younger was a torturous affair that could only be done if the right bribe or incentive were in place. Oxford University Press announced that the partnership supports the “50 Great Reads Before 15” initiative, which transforms classics like Macbeth and Alice in Wonderland into engaging and interactive experiences. So for those kids who always anticipate their next reading adventure, they will be able connect in a deeper way to some of their favorite characters.

The 100-Second Guide To Gamification In Education 5 Reasons We Use Social Media 9.81K Views 0 Likes There are many reasons we use social media. From the basic to the more advanced, the tool is simply ubiqutious and addictive.

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