
Innovation Excellence Gaming the Classroom Innovate on Purpose Scholar's Quest WIPO - World Intellectual Property Organization The World Intellectual Property Organization (WIPO) is the global forum for intellectual property services, policy, information and cooperation. WIPO Translate WIPO has developed a ground-breaking new “artificial intelligence”-based translation tool for patent documents. WIPO Translate is free of charge and available through the PATENTSCOPE database. File, manage or search patents, trademarks, designs and appellations of origin. Not there yet? Follow policy discussions and negotiations on the future development of IP in our standing committees and meetings.
schooX - The Academy for Self Learners - Online Courses and Certificates Innovation Leadership Network Ralph Ohr revisits the key issues today in innovation management. When we have a great new idea, we want to move fast with it. But we also want impact, and to get that, we need to make sure that we don’t accelerate before we’ve gotten the idea nailed first. When starting a lean startup process, our first hypotheses are often too precise. When we’re in discovery mode, we actually need to have pretty vague hypotheses to start – here’s how to build them. People often use tools as a substitute for the underlying skills that you need to be good at something. According to Tom Peters, whoever tries the most stuff wins. Wile E. Theaster Gates is an artist, and these days he is revitalising neighbourhoods through an artistic process. There is randomness and uncertainty in innovation. One of the goals of lean startup is to find your early adopters – here are some practical ideas for doing that. If we wait for something to be perfect before we launch it, we’ll never launch.
Oxford University Press Plans to Gamify Classic Books | For the Win Maybe your younger days were consumed by the fantasy worlds from your favorite books. With each new story, you looked forward to bonding with the characters, embarking on a new journey, and, with any luck, living happily ever after. Or perhaps reading when you were younger was a torturous affair that could only be done if the right bribe or incentive were in place. Whatever the case may be, the recent partnership between Oxford University Press and mobile and social web game developer SecretBuilders is an exciting one. Oxford University Press announced that the partnership supports the “50 Great Reads Before 15” initiative, which transforms classics like Macbeth and Alice in Wonderland into engaging and interactive experiences. The first classic to be given a makeover is Alice in Wonderland through The Alice in Wonderland Difference Game, which brings the classic to life in a “puzzle game based on the classic book.”
Technology Review: The Authority on the Future of Technology The 100-Second Guide To Gamification In Education 5 Reasons We Use Social Media 9.81K Views 0 Likes There are many reasons we use social media. ARJ Journal Ciudad Politécnica de la Innovación. Valencia