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A Great Poster on The 6 Questions Critical Thinker Asks

A Great Poster on The 6 Questions Critical Thinker Asks
Related:  Creativity & Service Design

Questioning Toolkit Essential Questions These are questions which touch our hearts and souls. They are central to our lives. They help to define what it means to be human. Most important thought during our lives will center on such essential questions. What does it mean to be a good friend? If we were to draw a cluster diagram of the Questioning Toolkit, Essential Questions would be at the center of all the other types of questions. All the other questions and questioning skills serve the purpose of "casting light upon" or illuminating Essential Questions. Most Essential Questions are interdisciplinary in nature. Essential Questions probe the deepest issues confronting us . . . complex and baffling matters which elude simple answers: Life - Death - Marriage - Identity - Purpose - Betrayal - Honor - Integrity - Courage - Temptation - Faith - Leadership - Addiction - Invention - Inspiration. Essential Questions are at the heart of the search for Truth. Essential Questions offer the organizing focus for a unit.

Internet och källkritik Jag har satt ihop en lista med mina favoritsajter när det gäller att arbeta med Internet och källkritik, en viktig grundsten för både elever och lärare idag. Ur Lgr11 kap.1 Skolans värdegrund och uppdrag / Skolans uppdrag Eleverna ska kunna orientera sig i en komplex verklighet, med ett stort informationsflöde och en snabb förändringstakt. Studiefärdigheter och metoder att tillägna sig och använda ny kunskap blir därför viktiga. Ur Lgr11 kap. 2 Övergripande mål och riktlinjer / 2.2 Kunskaper / Mål Skolan ska ansvara för att varje elev efter genomgången grundskola kan använda sig av ett kritiskt tänkande och självständigt formulera ståndpunkter grundade på kunskaper och etiska övervägandenkan använda modern teknik som ett verktyg för kunskapssökande, kommunikation, skapande och lärande Webbsidor .SE lär dig mer om internetStatens mediaråd har i uppdrag att verka för att stärka barn och unga som medvetna medieanvändare och skydda dem från skadlig mediepåverkan. UR Är det sant? Fler tips

Zaption - Learn with Video 12 NASA Apps for Students to Learn about Space April 16, 2014 Last night while I was watching the total lunar eclipse " Blood Moon", it dawned on me to compile a list of iPad apps that students can use to learn more about space. Of course there are no better apps to recommend than NASA's. I have gone through all the apps NASA offers and picked out for you the ones below. 1- Spacecraft 3D NASA's Spacecraft 3D is an augmented reality (AR) application that lets you learn about and interact with a variety of spacecraft that are used to explore our solar system, study Earth, and observe the universe. 2- Moon Tours Moon Tours is the mobile version of the NASA's Lunar Mapping and Modeling Portal (LMMP). 3- 3D Sun "3D Sun" lets you carry a virtual window onto today's sun, right in your pocket. 4- NASA Lunar Electric Rover Simulation Welcome to the NASA Lunar Electric Rover (LER) Simulator. 5- Images of Change Natural disasters, a warming climate, and human activities are rapidly altering the face of our planet. 6- NASA App 7- Cassini

Mini guida per convertire gli eventi tradizionali eventi in eventi 2.0 Ultimamente mi sono trovata con molte persone che mi hanno chiesto di trasformare un evento tradizionale in un evento 2.0. Per questo motivo ho pensato ad scrivere una mini guida per l’uso. Obiettivi: Questa guida vi aiuterà a diffondere e promuovere meglio un evento e a raggiugere molte più persone di una maniera molto più economica che con la comunicazione tradizionale. Creare un evento 2.0 vi permetterà anche di potere dialogare online con le persone che non hanno potuto partecipare fisicamente. Prima dell’evento: Creare hashthag dell’evento: Prima di tutto quando cominciate ad sviluppare la idea progettuale dovete cominciare a pensare anche un hasthag che servirà per identificare il vostro evento sui diversi social. Durante evento: Fare foto e taggare a tutti sulla pagina dell’evento. Dopo l’evento: Creazione album su Facebook con le foto ufficiali.Creare Storify eventoCreazione board pinterestReport SocialRaccolta rassegna stampa online Buon Lavoro! inShare24

Hexmasters Faktoider Create an EdLab Account About EdLab EdLab at Teachers College Columbia University designs, develops, and researches learning applications and educational resources to advance innovations in learning and teaching. Your free EdLab Account grants you access to the EdLab suite of tools - products that enhance the ways your learn, teach, research, and share information. Focal Projects Immersive Video Discussion Create meaningful, annotated conversation around video. Your Front Seat for the Education Revolution New Learning Times is a mobile publication about today's learning landscape covering the latest innovations in education and learning. View the full list of EdLab projects ... MadSciNet: The 24-hour exploding laboratory.

Metaplan Da Wikipedia, l'enciclopedia libera. Un esempio di pannello Metaplan Il Metaplan è una tecnica di facilitazione basata sulla visualizzazione. Nasce nel 1972 in Germania, grazie al lavoro dei fratelli Wolfgang ed Eberhard Schnelle. Si tratta di una tecnica molto utilizzata nella gestione dei processi di comunicazione nei gruppi di lavoro, ed è basata sulla raccolta di opinioni dei partecipanti e la loro successiva organizzazione in blocchi logici fino alla formulazione di piani di azione in cui sono evidenziate le problematiche emerse e delle possibili soluzioni. Il Metaplan è molto usato nella progettazione partecipata e permette ad esempio di gestire con efficacia una discussione di gruppo per l’elaborazione di un’Analisi SWOT (Strenghts, Weaknesses, Opportunities, Threats). Metaplan è un marchio registrato dall'omonima società tedesca, ideatrice della tecnica. I materiali[modifica | modifica wikitesto] Le regole[modifica | modifica wikitesto] Il Metaplan è basato su alcune semplici regole.

Kolla källans wiki Copyright Flowchart: Can I Use It? Yes? No? If This… Then… It is the responsibility of all educators to model good digital citizenship for their students. Especially when it comes to copyright, plagiarism and intellectual property. The waters are murky. Not being familiar with online digital rights and responsibilities (hey, teachers did not grow up with the Internet being around), educators are wading through uncharted waters (hey, I did not know that I could not just google an image to use. If someone puts it up online it is free for the taking). It is every educator’s responsibility to become familiar , observe and model for their students! I have written about copyright on this blog many time. The waters are murky, it is not an easy topic. Together with the Academic Technology Team at Graded- The American School of São Paulo, the importance of developing a school policy in regards to copyright was discussed. We have ubiquitous digital access, ease of duplication and distribution of information. Related No! No! 25. In "Copyright" 1. 9.

Science, ICT, and the Global Classroom (Crowd-Sourced Notes) 31+ Mobile Learning Tips for Instructional Designers | SweetRush There’s a shift happening in the world of instructional design, and the new kid in town is mobile learning. Well, he’s hardly the new kid anymore—he’s set up shop and customers are pretty excited about what he’s got to offer. Learning anywhere, anytime? As the instructional designer next door, you are in a great position to work with this new guy, but are you ready? We’re well beyond early adoption and initial buzz, and we’re beginning to see mobile as a fundamental part of blended learning solutions. I’m constantly looking at articles, blog posts, and commentary on learning solutions, and here are four articles I think are worthy of your time. Top 5 Design Considerations for Creating Mobile Learning addresses guidelines as you are getting started. One of the major “mistakes” in designing mLearning is that too much content is inappropriately used for smartphones and tablets, resulting in a poor user experience. Bonus Tip: Mobile Learning Analysis

No! You Can’t Just Take It! | Silvia Tolisano- Langwitches Blog No! You can’t just take it! No! You can’t take it, because you found it on Google! No! No! No! No! No! By “it”, I mean my work, which includes images, visuals, infographics, infoflyers, blog posts, how to guides, text, jpgs, videos, pdfs, etc. My work is licensed under Creative Commons license. On every page on Langwitches (in the footer), you will see the above icon stating Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. This means, I support collaboration, remixing, building upon and sharing my work AS LONG AS the following restrictions As an educator you NEED to know and understand copyright and Creative Commons licenses! I often wonder WHY educators (among many others) just take it, simply because they can. Is it: Ignorance? I have chosen various paths to deal with DAILY violations of the CC copyright license that I have chosen for my work: I have received comments such as the one below on my Facebook Page Related