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Tutorial Roundup: 53 Amazing Blender Tutorials - Cgtuts+

Tutorial Roundup: 53 Amazing Blender Tutorials - Cgtuts+
Okay all you freeloaders... here are the Blender tutorials I promised! I got you 47 amazing tuts from around the far reaches of the interwebs. So go get some coffee or a can of coke, cause you're gonna be here for a while. Model and texture a wooden barrel using multiple modifiers and projection painting with Jonathan Williamson . Learn how to create magic wand effects in this huge 3 part tutorial. This tutorial goes through the process of setting up your UVs, and then using projection painting to create the textures. Shows how to make a good three-point lighting setup in Blender. At the risk of sounding redundant....learn how to model a teddy bear:Part 1 Part 2 Learn how to model and texture a steampunk style telescope. Model a rope in Blender by replicating a segment along a path using Array and Curve modifiers. Learn to model a human head in this huge 6 part tutorial. CGSutra has 3 tutorials on Blender Basics: The Interface Working With Viewports Moving Around in 3d Space

Blender 2.5, Addons Sorry, old blender man reminiscing + rant post. you can ignore it if you want, dosn't worry me just needed to get my thoughts off my chest :) I remember a time in blender, that blender was considered to be just a hobby tool, not much use to anyone, and in those days, everyone treated each other properly no trolls, no 'thinkmegoods' and everyone helped everyone and was eternally grateful for what they have. These days, the community is all but a shadow of its former self, many old timers who help shape what blender is today stopped reading Blendernation and Blenderartists out of disgust of what it has become. Everyone thinks they are a blender god, only because hey used blender for a couple months and managed to render a fruit bowl and think they know how blender works and how it should be. Out of all this decay came the notion that the blender foundation is a huge company with huge resources and they and the coders MUST bow to their every whim and have to be done instantly.

MakerBot Replicator 2X, impresora de prototipos 3D 13/01/2013 por Juan Castromil @castromil con 6 comentarios Las impresoras 3D son tendencia en el CES y MakerBot ha traido la Replicator 2X, una nueva y mejorada versión de su impresora 3D que evoluciona en materiales, velocidad y precisión. La Replicator 2X es capaz de crear piezas de… muchos más colores ya que puede combinar dos tipos de cables diferentes. MakerBot dispone de 20 colores diferentes en bobinas de filamento plástico ABS, una mejor opción para fundir y dar forma a cada pieza. El modelado de cada prototipo en tres dimensiones utiliza un formato de archivo 3D y la Replicator 2X puede tardar decenas de minutos en completar una pieza. Externamente la 2X es idéntica a la Replicator 2, pero un nuevo inyector extrusor y los nuevos materiales ofrecen, en palabras de sus creadores, un gran avance en la fabricación de prototpos.

Yafaray Winter Contest A new Yafaray contest has been announced. The subject is ‘Amazing Architecture’ Rules Contestants must render with YafaRay a still image or a series of them, based on the aforementioned subject.The final render/s could consist in a sigle render pass or a post-process and composition of different YafaRay render passes. Timeline Contest start: January 05, 2011Contest end: February 28, Monday, 0:00 GMT? Links Look forward to seeing some amazing images! It looks like you're using an ad blocker.

Investigadores baten récords de velocidad en impresión 3D Científicos del Instituto Tecnológico de Viena han demostrado un nuevo polímero y técnica de grabado láser que promete acelerar drásticamente la impresión de pequeños objetos en 3D. La técnica utiliza un polímero líquido desarrollado en la universidad que se endurece cuando es golpeado por una fuente de luz fuerte. El láser se utiliza para crear una serie de modelos dirigiendo el haz con una serie de espejos. La capacidad de dirigir la luz con rapidez y las cualidades de rápido fraguado del polímero con lo que no se necesita preparar la superficie antes de las siguientes capas, permitió al equipo establecer nuevos récords de velocidad para este tipo de nanoingeniería. “Hasta ahora, esta técnica solía ser bastante lenta con la velocidad de impresión medida en milímetros por segundo. Nuestro equipo puede hacer cinco metros en un segundo”, explican los investigadores.

Main Page - Blender Domain Eventorbot! open source 3d printer. by Duy Dang Eventorbot! Open source 3D printer.The Mission and challenge behind Eventorbot, was to build a rigid, low cost 3d printer. Using less parts, easy to assemble, and is capable to self replicate most of its parts. Facebook page for updates and more images: Link to download plans and build from scratch (If you are pledging for parts on kickstarter, please only use this link for build): Tutorial videos: Video of eventorbot printing and its print quality: Behind Eventorbot.My name is Duy, from IL, USA. 3d printer? Open source? Future attachments/upgrades, because Eventorbot is open source there will be more then you can imagine. Update : Eventorbots current print size is 8"x10"x6"After many request, it is now official. Update: (1) About 5 feet of 3mm filament. For the $200 + shipping pledge. Hotbed Upgrade! How to upgrade the hotbed: Update OCT 3rd: Good news!

2.66 From BlenderWiki The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver. Dynamic Topology Sculpting Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. Rigid Body Simulation The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. UI and Usability Support for MacBook "Retina" Displays was added, proper DPI scaling in all editors, new high-res icons and transparent tool and property regions. Collada

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