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Unreal Development Kit - Epic Games

Unreal Development Kit - Epic Games
What is UDK? The Unreal Development Kit is the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. Who is it for? Unreal Engine technology is used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, you might consider UDK. Using UDK you can deploy games and applications to PC, iOS and Mac. Note: We recommend folks starting new projects to give Unreal Engine 4 a try! Related:  3D

Allegro - A game programming library - About An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids). Kodu for the PC is available to download for free. Sculptris Focus as an artist on pure creativity Enter Sculptris, a fun and engaging way to start off your digital sculpting journey! If you're new to the world of digital sculpting, Sculptris is the ideal ground on which to get started. If on the other hand you're experienced in CG, we offer you ZBrush. With our award-winning software, ZBrush, released more than a decade ago, Pixologic, makers of ZBrush and Sculptris, has become recognized for bringing ground-breaking innovations into the world of digital art. Sculptris Artist: Taron Baysal Sculptris Artist: Barry Croucher Sculptris provides an excellent gateway into the exciting world of 3D. Take your art to the next level ZBrush is the most widely-used digital sculpting application in today's market and is the industry Standard. When you're ready to take art to the next level, the skills that you've learned in Sculptris easily translate to ZBrush. Explore the World of Sculptris

LAB! - CSS 3D Earth CSS 3D Earth Using CSS 3d to create an earth with shading and layers. It is not as good as using WebGL but it theoretically works on iPad. I used PerspectiveTransform.js in this experiment. Download: Original PerspectiveTransform.jsMy PerspectiveTransform.js Control Description here: segment_Wsegment_Huse_brightuse_cloud Credit Myself: @EdanKwan Inspired on : WebGL Earth by @alteredq Original Class author: Israel Pastrana Matrix lib author: Dr Peter Coxhead Control Panel: dat-gui Images: NASA Visible Earth Web Font: Open San by Steve Matteson Comment Rolling Tartana Beatz you are the BOSS!!! Rolling Tartaba Beatz hahahahahahha LOL Great work!! GabeN Get rect(tangeld) get it get it!? Trankimazin Very nice app online, this looks amazing :) kanani jayesh download globe download Dirty South Beats NICE!! safasdf sdfdasdf Asif Amazing...!! Aarti amazing Zeh congratz buddy! ganesan nice. very much useful hai koushik This is amazing miller i love much much 5mentariosBeats omg!! Sansonaye Great job! shravani xyz Surce Beats Timo Olivier good

D3.js - Data-Driven Documents ¿Cómo anotar el visor 3D de un modelo fotogramétrico? | PAR Patrimonio y tecnología gráfica Entre el 22 de Septiembre y el 12 de Octubre de 2014 se llevará a cabo la tercera edición del Curso Online de Introducción a la Fotogrametría Digital y su uso en Patrimonio que llevamos a cabo el colaboración con la Universidad de Burgos (UBUabierta). Se trata de un curso de tres semanas de duración en el que enseñaremos de forma práctica cómo llevar a cabo levantamientos fotogramétricos de calidad para ser utilizados en nuestros proyectos de arqueología y patrimonio. Además, mostraremos algunas de las posibilidades a la hora de difundir nuestros modelos 3D: realización de renderizados, animaciones y ortofotos, creación de PDF3D o uso de visores web. En concreto, en lo que refiere a los visores web surgió hace unos meses una herramienta interesantísima por su aplicación en Patrimonio. Se trata de la posibilidad de anotar nuestros visores 3D en Sketchfab con hasta 5 puntos clave, de modo que podamos incluir más información sobre nuestros modelos en el propio visor 3D. Me gusta:

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