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Second Life: New World Notes

Second Life: New World Notes
SL Flickr of the Day: Moos Makes the Metaverse His Canvas "Lost" isn't some mid-century masterpiece you forgot you once saw, it's a screenshot Second Life (at least it started that way): Moos Hultcrantz is the man who made the metaverse his canvas in this way, and the rest of his many SL photos (some more post-processed than others) is a perfect stream of moody eye candy for the weekend. Continue reading "SL Flickr of the Day: Moos Makes the Metaverse His Canvas" Posted at 01:55 PM | Permalink | Comments (1) Would You Love to Be Above the Virtual Sea in a Chair Held Aloft by Balloons? Of course you would, of course you would. Continue reading "Would You Love to Be Above the Virtual Sea in a Chair Held Aloft by Balloons?" Posted at 12:36 PM | Permalink | Comments (0) Virtual Reality Movies Are "Not Storytelling", Says Pixar Co-Founder; VR Pioneer Jacki Morie Agrees -- For Now His point: Here's the challenge, as she sees it: Posted at 10:51 AM | Permalink | Comments (6) Much more here. Related:  Second Life

Second Life Marketplace Linden Lab Official:Intellectual Property From Second Life Wiki This article is about trademarked, copyrighted, and celebrity material in Second Life. Introduction In Second Life, we hope creators will use their imagination to make original content. You should not use copyrighted, trademarked, or celebrity material in Second Life, unless of course you are the intellectual property owner or have permission from the intellectual property owner. The following describes more detail about how Linden Lab treats trademark, copyright, and celebrity issues in-world. Trademarked and celebrity material Linden Lab responds to complaints that content infringes trademarked or celebrity material. It is often difficult to tell what may or may not be trademarked or protected as trade dress. If you're creating objects inspired by real-world objects, take care that your objects have an original appearance and shape. Linden Research, Inc. Alternatively, fax the document to (415) 520-9660. For more information on trademarks, visit the U.S. See also

Virtual World Watch Virtual World Watch (VWW) was a project that ran from 2007 to 2012. The main purpose of VWW was to find academics in the UK who were using virtual worlds, and to find out how and why their use of such technology worked (or didn’t). To 2011, VWW was funded – either as a compiler of stand-alone reports, or as a more holistic information service – by the Eduserv Foundation. Since 2011, the service was largely unfunded and produced a few more stand-alone reports, making 13 in total. Snapshot reports These were ten survey-based reports, the aim being to gain some kind of ‘snapshot’ of virtual world use in UK Higher and Further Education for that time. Other reports Virtual World Watch also produced three non-snapshot reports. Motherhood, WTF? Second Life Herald Discussing How to save Second Life textures to your hard drive in Linden Village ▓▒░ TORLEY ░▒▓ says: ... so you can upload them to Flickr! The following info is also in the official Second Life Knowledge Base. You can export any fully-permissive texture from Second Life and save it to your hard drive (or other storage medium). By fully-permissive, this means you must have ALL "Modify", "Copy", and "Resell/Give away" (transfer) rights for the texture. You can check this by right-clicking a texture in your inventory and selecting Properties. Example of a fully-permissive texture: By default, textures you upload yourself, whether it's via File menu > Upload Image or the Snapshot button > "Upload a snapshot", will be fully-permissive for you. So here's how to do it: * Double-click the texture in inventory to view it. * Go to File menu > Save Texture As. * Give it a name (it doesn't auto-copy the name of the texture), and save it to a directory. If you go to that directory on your computer, you should see a "texture.tga" file. Why are there two icons for textures?

Bahia Tiki and Zen Store Second Health Inspiring Pretty | a pretty home, a pretty faith, a pretty life O Festival de Literatura do Second Life No Primeiro Festival Literário do Second Life, entre outras pessoas, conheci Jeremy Neumann, avatar de Jeremy Ettinghausen, editor da afamada Penguin Books, de Londres, a primeira editora a criar seu QG virtual no SL. Para meu azar, escrevo apenas neste, como dizia a Hilda Hilst, código secreto que é a bela (sem ironia, é bela mesmo) língua portuguesa. (Mas que é secreta, ah, isso é.) Enfim, encontrei o figura e eu, sem nenhuma tradução d’A Tragicomédia Acadêmica para lhe apresentar… Se eu conseguisse falar com o Bruno Tolentino, que foi professor de literatura em Oxford, e que gostou desse meu primeiro livro, talvez… ah, deixa pra lá. Olha aí (acima) a foto do Jeremy feita logo após a palestra do Will Fresse, avatar de Will Francis, agente literário que trabalhou junto à Random House e atualmente está na Greene & Heaton. Veja mais algumas fotos do Primeiro Festival de Literatura do Second Life: Eu estou sentando no chão ao fundo: Já nessa eu sou o vulto à direita: É isso.

Take a Sneak Peek at the Pathfinding Experiments B An ethereal wisp glides through a fantasy forest and then vanishes, only to reappear at your side a few seconds later. Dozens of beetles and rats creep across the floor of a decaying,decrepit building, scurrying away whenever you get near. A hideous, scaly beast chases you up hills and across regions, dodging anything that gets between it and dinner. These experiences are possible because Linden Lab is about to unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world while avoiding obstacles. Pathfinding is a new set of LSL calls and Viewer tools that allow for smoother and smarter movement for non-player characters and objects in Second Life. Pathfinding is efficient because it allows creators to place a much larger number of moving objects in a particular area without affecting server performance. Additional pathfinding tools, and the ability to generate your own pathing data, will be put in Beta in the coming weeks.

Exploring the serious uses of virtual worlds | Metanomics

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