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Jon Foster Studios

Jon Foster Studios

The Surreal Paintings of Vladimir Kush Daniel López Muñoz OMG Posters! Process Junkie Anime Pró ZBrush Portal Buy ZBrush $795 ZClassroom Homeroom Around ZBrush Features: Discover main features of ZBrush New features: New additions to ZBrush 4R5 Industry: Who is using ZBrush and how Requirements: Hardware specifications Community & Content ZBrushCentral: Our community forum The ZBlog: Our official ZBrush blog Turntable Gallery: The best ZBrush artworks ZBC Top Row: The best Of ZBrushCentral Interviews: Major studios behind the scenes Support Support Center: Technical issues and Sales Installation: Steps to install ZBrush F.A.Q.: Q&A about ZBrush Downloads: Updates, free plugins & content Online Documentaton: ZBrush docs ZBrush 4 Docs: Downloadable PDFs Support Forum: Community support ZBrush Training ZClassroom: Official ZBrush video training Getting Started with ZBrush: Official Guide 3rd Party Training: Professional training Schools: Find a ZBrush school near you YouTube Channel: 100's of ZBrush videos © 2014 Pixologic, Inc.

AdaptWorks - Coaching You To The Change Cartoon Modern :: Maurice Noble Archive.org is an excellent source for public domain films of all kinds. Among them are a handful of well designed 1950s shorts produced by John Sutherland Productions. Sutherland was one of the busiest producers of animated industrials during the 1950s and his studio’s work is discussed in greater depth in my book. IT’S EVERYBODY’S BUSINESS (1954) : Featuring Maurice Noble in one of his rare forays outside of Warner Bros. during the 1950s. DESTINATION EARTH (1956) : Jointly designed by Tom Oreb and Victor Haboush, this is among at least two films that I know Oreb designed at Sutherland. YOUR SAFETY FIRST (1956) : This film has the weakest design of the four films here. WORKING DOLLARS (1957) : The characters in this film have really nice appealing shapes.

Grupo Estação The Uncanny Valley Most people have heard of "The Uncanny Valley" by now. I've heard people refer to it in two contexts in the animation industry: characters that are almost lifelike but are just enough off to be creepy, and stylized/cartoon characters who have an off-putting amount of realistic detail. I want to talk a little about the second one because I've run into it more often recently when artists have asked me for critiques. I don't think there is a hard and fast rule for this type of uncanny valley. When I watched The Adventures of Tintin, at first I was really bothered by the cartoon characters with realistic eyes and hands. However, until the kids who prefer a Robert Zemeckis zombie-fest become the norm, artists who want to add realism into the animation industry are going to have to be sensitive to the issue. In my experience, the most important form details for navigating the the uncanny valley seem to be the eyes and the nose. Does this mean you can never define the forms around the nose?

Guy Combes Artist :Illustration:Gallery:Concept: by JAW Cooper: 05.11 Catching up on things: Here is a commissioned portrait of Stephen Hawking with an albino owl. What a guy! This was one of my first acetate experiments... I fell in love.*SOLD* "Vulnerability and Prudence" Another acetate experiment, for the "Counterparts" show at the Hibbleton Gallery. Lastly, a portrait I painted months ago. My very good friend and insanely talented artist, sculptor, and designer Danielle Buerli is doing her graduate work (in Switzerland) on sketchbooks and I was inspired by our discussion to start a new 11"x14" like I used to keep in the old days. I'll put up the first couple pages tomorrow!

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