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The Augmented Web: Simplifying Augmented Reality In Education

The Augmented Web: Simplifying Augmented Reality In Education
The Augmented Web: Simplifying Augmented Reality In Education by Maria Politis, Head of Content and Community at buildAR If you spend time on twitter looking at the #augmentedreality and #edutech hashtags you will know that there is quite a lot of discussion going on about Augmented Reality, and how it can be used as an educational tool. And with good reason. The web is full of innovative examples of how Augmented Reality is used in classrooms around the world every day. The ability to overlay digital content and information onto the real world, using triggers like images and locations opens up a world of rich learning opportunities. There is a wide range of Augmented Reality applications for the classroom currently available and real, practical uses of the technology are easy to find. Misunderstanding The Complexity Yet there still seems to be a widespread belief that Augmented Reality is difficult to implement. How Does Browser-Based Augmented Reality Work? Want To Learn More? Related:  realidad aumentadaVylepšená realita

Education Week Rae Fearing, Educational Technology Coordinator and STEM Coordinator for Del Norte County Unified School District in Crescent City, California was quoted in CUE's spring publication, OnCue as saying, "Anyone can AND SHOULD know how to code. It is the universal language of our digital future." In May, 2013 Mitch Resnick, LEGO Papert Professor of Learning Research, wrote an article for EdSurge entitled, Learn to Code, Code to Learn: How Programming Prepares Kids for More Than Math. In the article, Dr. Resnick says: In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas. Gary Stager helps teachers create learning environments that support personal computing and adapt to the changes in curriculum and...

Layar, 10 realidades que no ven tus ojos La realidad aumentada es un tema del que se habla mucho. Sin embargo, no es del todo conocido entre los usuarios y poca gente saca partido de esta tecnología. Hemos elegido Layar, una de las aplicaciones de realidad aumentada más populares, para ver unos cuantos ejemplos prácticos de cómo funciona la realidad aumentada y qué puedes hacer con ella. Layar es gratuita y cuenta con multitud de capas disponibles. Antes de empezar Si no tienes la aplicación, lo primero que tienes que hacer es descargarla; de momento, puedes disfrutar de Layar solo si tienes Android o iPhone. Hay que decir también que las aplicaciones de realidad aumentada, en general, suelen consumir bastante batería, por lo que es mejor llevar el móvil bien cargado. ¿Qué es todo esto? Lo primero que hay que entender para usar Layar es qué son las capas. Cuando abres una capa en Layar, el contenido de esa capa se mostrará en la pantalla de tu móvil. Más información, más capas 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.

Creating Augmented Reality for Education The cARe project explores two examples of how Augmented Reality (AR) could be used to enhance learning. The examples focus on the use of AR with nursing students. Further details of the projects are described below. You can also watch the video that was used to describe the project. Example 1 – Clinical Skills Laboratory The first of these projects looked at the use of AR in supporting simulated practice. In this example a series of markers were set up around the laboratory. The essential resources were accessed before, after and during practicing a skills enabling students to reflect on their learning (experiential learning), work together (promoting collaborative learning and peer feedback) and at their own pace (self paced learning). To gain some initial student feedback a group of students were filmed as they used the technology and then asked to participate in a focus group. Student Feedback The main insights from the focus group indicated that: Example 2 – Public Health Walk

Mobile learning John Dewey, writing in the early years of the twentieth century, may not have foreseen the proliferation of 21st century ‘mobile devices’ but, in the quotation to the right, he does point out something that remains relevant: that mobile learning involves change, initiative and adaptability. Mobile learning involves change in the sense that the ability to communicate with tutors and peers, as well as access learning resources, changes what is possible in education. It takes initiative for leaders to create a vision to sustain that change and, finally, mobile learning requires adaptability by members of staff to carry out the change. This infoKit is a practical guide to thinking through the issues relating to institutional adoption of mobile learning. As with other forms of Technology-Enhanced Learning (TEL) it is possible for mobile learning to be used in a small-scale and ad-hoc manner. Emerging Practice in a Digital Age Bee motif

This is your brain on knitting Sarah Huerta says knitting has helped her overcome post-traumatic stress disorder and extreme anxiety. Crafting can help those who suffer from anxiety, depression or chronic pain, experts sayIt may also ease stress, increase happiness by releasing neurotransmitter called dopamineLeisure activities such as reading and crafting may protect brain from aging, study finds (CNN) -- Her brother's sudden death in 2004 hit Sarah Huerta hard. In the years that followed, Huerta couldn't leave the house without suffering a panic attack. Her physician diagnosed her with post-traumatic stress disorder and extreme anxiety. Her husband gave her knitting needles. Huerta was skeptical at first. "That's when I seriously started crafting," Huerta said. This story is part of CNN Health's "Inside Your Brain" series. Crafting can help those who suffer from anxiety, depression or chronic pain, experts say. Designer Mark Fast makes knitting 'sexy' When paintings come to life Wings for the fallen: 9/11 in metal

Immersive Learning Experiences through Augmented Reality Author: Judy Bloxham - Jisc RSC Northwest; Allen Crawford-Thomas - Jisc RSC West Midlands; Stephen Wileman - South Staffordshire College What is Augmented Reality? Augmented Reality overlays the digital world over the physical world - thus ‘augmenting’ the real world experience. Today examples of AR use can be seen in museums where AR is used to bring objects to life or as wearable technology such as the Google Glass project. AR is not a new concept, in fact, it has been around since the 1990’s. AR and Pedagogy So how does AR relate to learning and what are the pedagogical arguments? Placing learning into the context to which it is relevant, relates to the concept of situated learning (Johnson, L. et al, 2011). Smart devices and their ever-ready ability makes them ideal tools to harness and present learning content via AR; bringing together cloud computing, ubiquitous computing, connectivity and personal, smart devices through “cyberinfrastructure mediation” (Pea, 2005). Counter Arguments

Sit Back, Relax, and Enjoy This Patent-Pending Virtual Reality Helmet Image: US Patent and Trademark Office We like to romanticize commercial air travel. We fantasize about bathroom sex, and are afforded a God's eye view of the landscapes far, far below. But really, flying is a drag. That's why European aviation manufacturer Airbus is trying to make air travel a little less hellish with a patent they filed for onboard individual virtual reality headsets. Airbus' patent filing, which was dug up by Peter Terlato of Business Insider, describes a moveable isolation helmet not unlike those worn by silver-haired grannies at the hair salon. The filing also describes how the helmet would come with glasses for diffusing images, giving any video displayed on the visor an immersive effect. Part 1950s technological fever dream, part Homer Simpson car for in-air entertainment, Airbus’ proposed helmet is stuffed with features that seem more Jetsons than jet travel.

cnet In an announcement that likely won't surprise gamers themselves, researchers who analyzed the behaviors of thousands of online gamers -- mostly those playing massively multiplayer online role-playing games such as World of Warcraft -- found that loners are the outliers, not the norm, and that online gaming can actually enhance one's social life. Reporting in The Journal of Computer-Mediated Communication, researchers at North Carolina State University, York University, and the University of Ontario Institute of Technology say they traveled to more than 20 gaming events in Canada and the UK that ranged from 20-player events in bars to 2,500-player competitions in convention centers. After observing thousands of gamers in these settings, the researchers conducted an in-depth survey with nearly 400 of them. "Gamers aren't the antisocial basement-dwellers we see in pop culture stereotypes; they're highly social people," Dr. Of course, Dr.

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