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Dungeon Mastering Advice

Dungeon Mastering Advice

How to Flesh out a Country or Region in Your Fantasy RPG World Edit Article Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author. This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game. Ad Steps 1Short Introductory Summary - Give a one or two paragraph overview of the region or country, highlighting something unique or unusual about it and where it is geographically in your world.Ad 2Life, Society and Culture - This section should detail the culture(s) of the people who populate the region. Tips And for other topics, your providing these details will inspire ideas for larger, overarching plot-lines and the workings of still other regions of your land. Warnings

Grid Paper PDFs Free Online Graph Paper / Grid Paper PDFs Downloadable and very printable, I find these PDFs extremely useful. Tip number one! Though I do return the correct header for a PDF, sometimes Explorer gets confused when downloading... Tip number two! Some people may need to turn off the option in Adobe's Acrobat reader "shrink to fit" which may resize the grid slightly to fit your printer's printable area. Tip number three! If you want the hexes aligned with the other edge of the paper, just make your paper size "11 x 8.5" and print the result in landscape mode! Translations Belorussian (provided by Ucallweconn weblog) Other

GM Advice: A Learning Mechanic I had a reader ask about the mini-game that appears in my D&D campaign. A few people have expressed interest in it, and I thought it might be worth a look. I don’t pretend this is clever or innovative. This is very much a system I cobbled together as I was groping around trying to simulate a character learning. In our game, I had a situation where one player was working to translate a “book”, which was several pages of backstory they needed to know. Any time his character had enough downtime, the character could sit down and spend a few game hours attempting to translate the next section. As an aside, if you need to feed your players a bunch of backstory, this is a pretty good way of going about it. Oh boy! The Goal D&D has mechanics for long-term learning. I also wanted a system that would work independently of their other skills, levels, and abilities. The System (I had an alphabet novelty die that went along with the translation game, but let’s just assume we’re using Ye Olde d20.)

compatible race & class compendium Bored of yr. Fighter/Wizard/Cleric/Thief? Roll up and get your variant classes, sub classes and completely novel classes right here. Arranged sort of haphazardly from least gonzo to most. Will keep adding to this as I find them. My 4E-to-old-school conversions:WarlordEmpath (4E Ardent)Shapechanger (4E Druid) Zak's alternate classes where you roll on a table for feats each time you level up:Random FighterRandom ThiefRandom RangerRandom WizardRandom Barbarian and Reynaldo's Random Paladin Dust PC classes (not actually gonzo if you happen to be playing 1920s dust bowl D&D)AthleteDancerCarnyScrap PrincessMidwifePreacherActivistMurder Ballad Boy Races (not many of these because most people seem to like doing race-as-class)AtlanteanDogfolkSky-ManIn-vest-igatorHengeyokaiA shitload of races including 'Void Elf', 'Deodand', 'Goblin from Labyrinth' DCC Classes (not quite OSR-compatible)WarforgedDwarven ClericGnome, Bard, Ranger and PaladinMonkDruidMuscle WizardBarbarian

Campaign Wiki Adventures: HomePage This wiki collects cool OSR adventures. Feel free to add, edit, improve and remove!✎ Check out the Top Blogs, based on number of links submitted

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