
Fantasy Fairy tales and legends, such as Dobrynya Nikitich's rescue of Zabava Putyatichna from the dragon Gorynych, have been an important source for fantasy. In popular culture, the fantasy genre is predominantly of the medievalist form. In its broadest sense, however, fantasy comprises works by many writers, artists, filmmakers, and musicians, from ancient myths and legends to many recent works embraced by a wide audience today. Fantasy is studied in a number of disciplines (English, cultural studies, comparative literature, history, medieval studies). Work in this area ranges widely, from the structuralist theory of Tzvetan Todorov, which emphasizes the fantastic as a liminal space, to work on the connections (political, historical, literary) between medievalism and popular culture.[1] Traits of fantasy[edit] History[edit] Many works are unclear as to the belief of the authors in the marvels they contain, as in the enchanted garden from the Decameron. Media[edit] Classification[edit] See also[edit]
German Romanticism German Romanticism was the dominant intellectual movement of German-speaking countries in the late 18th and early 19th centuries, influencing philosophy, aesthetics, literature and criticism. Compared to English Romanticism, the German variety developed relatively late, and, in the early years, coincided with Weimar Classicism (1772–1805). In contrast to the seriousness of English Romanticism, the German variety of Romanticism notably valued wit, humour, and beauty. The early period, roughly 1797 to 1802, is referred to as Frühromantik or Jena Romanticism.[1] The philosophers and writers central to the movement were Wilhelm Heinrich Wackenroder (1773–1798), Friedrich Wilhelm Joseph Schelling (1775–1854), Friedrich Schleiermacher (1768–1834), Karl Wilhelm Friedrich Schlegel (1772–1829), August Wilhelm Schlegel (1767–1845), Ludwig Tieck (1773–1853), and Friedrich von Hardenberg (Novalis) (1772–1801).[2] Literary and philosophical figures[edit] Key figures of German romanticism include:
Takarazuka Revue The Takarazuka Revue (宝塚歌劇団, Takarazuka Kagekidan?) is a Japanese all-female musical theater troupe based in Takarazuka, Hyōgo Prefecture, Japan. Women play all roles in lavish, Broadway-style productions of Western-style musicals, and sometimes stories adapted from shōjo manga and Japanese folktales. The troupe takes its name from the Hankyu Takarazuka rail line in suburban Osaka. §History[edit] The first performance "Donburako", 1914 The Takarazuka Revue was founded by Ichizo Kobayashi, an industrialist-turned-politician and president of Hankyu Railways, in Takarazuka, Japan in 1913. The Revue had its first performance in 1914. Part of the novelty of Takarazuka is that all the parts are played by women, based on the original model of Kabuki before 1629 when women were banned from the theater in Japan.[4] The women who play male parts are referred to as otokoyaku (男役, literally "male role") and those who play female parts are called musumeyaku (娘役, literally "daughter's role").
Ender's Shadow Ender's Shadow A Parallel Novel to Ender's Game rson Scott Card brings us back to the very beginning of his brilliant Ender's Quartet, with a novel that allows us to reenter that world anew. With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and complements the first, enhancing its power, illuminating its events and its powerful conclusion. The human race is at War with the "Buggers," an insect-like alien race. The long distances of interstellar space have given hope to the defenders of Earth — they have time to train these future commanders up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. Bean's past was a battle just to survive. Copyright © 1999 Orson Scott Card A Tor Hardcover - Published by Tom Doherty Associates, Inc. Foreword
Edgar Allan Poe American writer and critic (1809–1849) Edgar Allan Poe (né Edgar Poe; January 19, 1809 – October 7, 1849) was an American writer, poet, editor, and literary critic who is best known for his poetry and short stories, particularly his tales involving mystery and the macabre. He is widely regarded as one of the central figures of Romanticism and Gothic fiction in the United States and of early American literature.[1] Poe was one of the country's first successful practitioners of the short story, and is generally considered to be the inventor of the detective fiction genre. In addition, he is credited with contributing significantly to the emergence of science fiction. Poe was born in Boston. Poe switched his focus to prose and spent the next several years working for literary journals and periodicals, becoming known for his own style of literary criticism. In January 1845, he published his poem "The Raven" to instant success. Early life, family and education Military career Publishing career
Card counting A blackjack game in progress Card counting is a casino card game strategy used primarily in the blackjack family of casino games to determine whether the next hand is likely to give a probable advantage to the player or to the dealer. Card counters are a class of advantage players, who attempt to decrease the inherent casino house edge by keeping a running tally of all high and low valued cards seen by the player. Card counting allows players to bet more with less risk when the count gives an advantage as well as minimize losses during an unfavorable count. Card counting also provides the ability to alter playing decisions based on the composition of remaining cards. Basics[edit] Contrary to the popular myth, card counters do not need unusual mental abilities to count cards, because they are not tracking and memorizing specific cards. Systems[edit] Basic card counting assigns a positive, negative, or zero value to each card value available. Design and selection of systems[edit]
Orson Scott Card - Ender's Game Ender's Game Nebula and Hugo Award Winner "Ender's Game is an affecting novel full of surprises that seem inevitable once they are explained." -- New York Times Book Review ndrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. But Ender is not the only result of the experiment. Newsday said of this novel "Card has done strong work before, but this could be the book to break him out of the pack." Copyright © 1985 Orson Scott Card The Power of Sympathy Title page of the first edition The Power of Sympathy: or, The Triumph of Nature (1789) is an 18th-century American sentimental novel written in epistolary form by William Hill Brown, widely considered to be the first American novel.[1] The Power of Sympathy was Brown's first novel. The characters' struggles illustrate the dangers of seduction and the pitfalls of giving in to one's passions, while advocating the moral education of women and the use of rational thinking as ways to prevent the consequences of such actions. Publication history[edit] The Power of Sympathy was first published by Isaiah Thomas in Boston on January 21, 1789,[2] and sold at the price of nine shillings.[3] A century after William Hill Brown's death in 1793, Arthur Bayley, editor of The Bostonian, published a serial publication of The Power of Sympathy, attributing the work to Sarah Wentworth Apthorp Morton of Boston, a poet, the wife of Perez Morton and sister of Frances Apthorp. Characters[edit] Plot summary[edit]
Confidence trick §Terminology[edit] A confidence trick is also known as a con game, a con, a scam, a grift, a hustle, a bunko (or bunco), a swindle, a flimflam, a gaffle or a bamboozle. The intended victims are known as "marks", "suckers", or "gulls" (ie, gullible). When accomplices are employed, they are known as shills. §Short and long cons[edit] A short con or small con is a fast swindle which takes just minutes. A long con or big con (also, chiefly British English: long game[3]) is a scam that unfolds over several days or weeks and involves a team of swindlers, as well as props, sets, extras, costumes, and scripted lines. §Stages of the con[edit] In Confessions of a Confidence Man, Edward H. Foundation Work The preparations which are made before the scheme is put in motion, including the elaboration of the plan, the employment of assistants and so forth. Approach The manner of getting in touch with the victim—often most elaborately and carefully prepared. Build-up Pay-off or Convincer The Hurrah The In-and-In
Realistic Fiction Fiction is the form of any work that deals, in part or in whole, with information or events that are not real, but rather, imaginary and theoretical—that is, invented by the author. Although the term fiction refers in particular to novels and short stories, it may also refer to a theatrical, cinematic, or musical work. Fiction contrasts with non-fiction, which deals exclusively with factual (or, at least, assumed factual) events, descriptions, observations, etc. Features[edit] Realistic fiction[edit] Realistic fiction, although untrue, could actually happen. Another sub-genre that may be included in this is crime fiction like Sherlock Holmes by Arthur Conan Doyle, Hercule Poirot by Agatha Christie, Gremlin Greaves by Svaj Darwin and so on. Historical fiction is also a sub-genre that takes fictional characters and puts them into real world events. Non-realistic fiction[edit] Semi-fiction[edit] Quotes[edit] "Fiction has three main elements: plotting, character, and place or setting."