background preloader

30 Of The Best Apps For Group Project-Based Learning

30 Of The Best Apps For Group Project-Based Learning
30 Of The Best Apps For Group Project-Based Learning Project-based learning is a matter of identifying needs and opportunities (using an app like flipboard), gathering potential resources (using an app like pinterest), collecting notes and artifacts (with an app like Evernote), concept-mapping potential scale or angles for the project (using an app like simplemind), assigning roles (with an appp like Trello), scheduling deadlines (with apps like Google Calendar), and sharing it all (with apps like OneDrive or Google Drive). With that in mind, below are 30 of the best apps for getting this kind of work done in the classroom, with an emphasis on group project-based learning apps for both Android and iPad (and even a few for plain old browsers). 30 Of The Best Apps For Group Project-Based Learning

How Teachers Make Cell Phones Work in the Classroom A.P. Chemistry students use their cell phones to answer their teacher's question. When we talk about using cell phones in class, we’re not just talking about using cell phones in class. The idea of mobile learning touches on just about every subject that any technology addresses: social media, digital citizenship, content-knowledge versus skill-building, Internet filtering and safety laws, teaching techniques, bring-your-own-device policies, school budgets. At its core, the issues associated with mobile learning get to the very fundamentals of what happens in class everyday. In the most ideal class settings, mobile devices disappear into the background, like markers and whiteboards, pencil and paper – not because they’re not being used, but because they’re simply tools, a means to an end. In Ramsey Musallam’s A.P. As soon as kids walk in, Musallam sends out a text blast through Remind101, asking them a challenge question that’s related to the day’s lesson. Related

12 Timeless Project-Based Learning Resources 12 Timeless Project-Based Learning Resources by Shannon Dauphin Project-based learning is becoming increasingly popular as teachers look for a way to make lessons stick in the minds of their students. According to Edutopia, studies have shown that students who use project-based learning remember the material much longer and have healthier attitudes toward education. Project-based learning is based on the idea that students learn best by tackling and solving real world problems. Ready to try project-based learning in your classroom? 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. From integrating technology into the classroom to teaching science by hands-on experimentation, project-based learning is not only educational, but often entertaining as well. Shannon Dauphin Lee has been writing professionally for two decades on a wide variety of topics, including education; this article was written by onlineschools for TeachThought

Das SAMR Modell von Puentedura Übersetzung der wichtigsten Begriffe ins Deutsche. Das SAMR Modell eignet sich, um Lehrenden, die eher auf analoge Lehrmittel zurückgreifen, die Vorzüge digitaler Werkzeuge näherzubringen. Am Modell lässt sich erklären, wie die Bearbeitung und Gestaltung von Aufgaben durch technische Hilfsmittel verbessert werden können. Dazu wird zunächst die Nutzung grundlegender technischer Funktionen eingeführt und danach die Möglichkeit einer Umgestaltung von Aufgaben gezeigt. Auf der untersten Ebene wird mit der einfachen Ersetzung (Substitution) analoger Aufgaben/Materialien durch digitale Repräsentationen begonnen. Eine Verbesserung (Enhancement) wird auf der zweiten Ebene Erweiterung (Augmentation) sichtbar. Der Bereich der Umgestaltung (Transformation) von Aufgaben beginnt auf der Ebene der Änderung (Modification). Aufgaben, die ohne technologische Unterstützung nicht möglich wären, sind Teil der Ebene der Neubelegung (Redefinition). Übersetzungen der Begriffe als Präsentation Quellen Ruben R.

20th Century Assessment In A 21st Century Learning Environment 20th Century Assessment In A 21st Century Learning Environment by Terry Heick Testing is a major challenge in education. Agreeing on what’s to be tested and how it’s to be administered is a matter of much debate. It’s also a big business. According to, the per-student cost for testing is currently around $31 per student. Recently there has been movement in this area, with a slew of organizations– among them the Smarter Balanced Consortium linked to above–developing new approaches to assessing student understanding. These efforts include adding adaptive computer-based testing to the existing assessments forms, which in many states include short-written responses. A Picture of 21st Century Learning If you can, imagine a 21st century learning environment. Learners buzz about a classroom working on a project to improve local water quality. They demonstrate a consistent pattern of reflection, deconstruction, and evolution of thought while bridging physical and digital audiences.

A Project-Based Learning Cheat Sheet For Authentic Learning A Project-Based Learning Cheat Sheet by TeachThought Staff Like most buzzwords in education, “authenticity” isn’t a new idea. For decades, teachers have sought to make student learning “authentic” by looking to the “real world”–the challenges, technology, and communities that students care about and connect with daily. You’ve probably been encouraged in the past to design work that “leaves the classroom.” We’re going to take a closer look at progressive approaches to teacher planning whenever Terry Heick can be convinced to finish that series. The function of this image is to act as a kind of brainstorm–to help you get your own creative juices going to decide what’s most important when designing an authentic project-based learning unit–audiences, technology, habits, purposes, and so on. You obviously don’t even have to use these categories; they are just a sampling of the kinds of thinking that can help you make the shift from academic to authentic learning.

Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Education 3.0. I discussed this in Schools are doing Education 1.0; talking about doing Education 2.0; when they should be planning and implementing Education 3.0. Many educators are doing Education 1.0; talking about doing Education 2.0; when they should be planning and implementing Education 3.0. This post compares the developments of the Internet-Web to those of education. Source: Taking this one step further or from another angle, moving from Education 1.0 to Education 3.0 can be compared to moving from Pedagogy/Essentialism/Instructivism to Heutagogy/Constructivism/Connectivism. Essentialism is defined as: Instructivism can be described as: Like this:

15 Tips For Facilitating Online Discussion Facilitating discussions between students is one of those things that is infinitely easier when you’re teaching in a physical classroom rather than online. When the students are all in one room, discussions happen more naturally. Facilitating the same type of productive, useful discussion when teaching online is more of a challenge. The handy infographic below from Mia MacMeekin takes a look at some tips and best practices for facilitating discussions when you’re teaching online. If you teach online and have any favorite tips and tricks, leave us a message in the comments! 15 Tips For Facilitating Online Discussion 10 Prompts to Stimulate Conversation Can you clarify?

Integrated PBL Projects: A Full-Course Meal! In the project-based learning field, we use the metaphor that projects are the "main course, not the dessert" (as coined in an article from the Buck Institute for Education). Projects are intended to create the need-to-know content and skills, and the opportunity for students to learn them in an authentic context. When teachers first design PBL projects, they are often limited. In fact, I recommend that. Teachers and students must learn to become better PBL practitioners, so limited projects can lead to more ambitious projects. Teachers develop PBL curriculum for the coming year. Photo Credit: Andrew Miller Use a Variety of Planning Strategies I wrote about many of these strategies in a previous blog post. Larger Part of the Meal Not all integrated projects are equal when it comes to the disciplines. Many "Courses" in the Project Until we move out the antiquated, "silo" nature of schooling where disciplines exist on their own, integration can be a challenge.

Heutagogy: Self-Determined Learning | New Approaches to Learning (McAuliffe, Hargreaves, Winter, & Chadwick, 2008, p. 4) Heutagogy, a learning theory developed in 2000 by Stewart Hase of Southern Cross University and Chris Kenyon in Australia, is the study of self-determined learning. Heutagogy expands upon the self-directed learning practices of andragogy by having learners take an active role in developing their own learning skills to meet their needs (Chapnick & Meloy, 2005; McAuliffe, Hargreaves, Winter, & Chadwick, 2008). Therefore, the instructor acts as a tutor or mentor, but unlike in andragogy, the student chooses the learning path by reflecting upon his or her strengths and weaknesses, and exploring new strategies that fit his or her learning style. This process of self-reflection allows for double-loop learning, as illustrated in Figure 1, where the learner assesses the effectiveness of the problem solving process by considering alternative resources (Smith, 2001) and his or her actions and beliefs (Blaschke, 2012). Heutagogy in Practice

20 Guiding Questions To Develop A Digital Literacy Plan - 16 Guiding Questions To Develop A Digital Literacy Plan by TeachThought Staff Literacy is a chief concern for both academic and professional progress. Digital literacy is emerging as a genuine concern in education as technology competes with traditional texts for student attention. There have been recent revisions in academic standards, but these should be considered insufficient to address the rapidly changing literacy needs of students. So we’ve put together some questions to help design a plan to respond on your own–and to do so based on effective and accessible data and measurement of student performance. The consistent assessment and promotion of a student’s ability to consume and produce a variety of digital and non-digital texts is at the foundation of any school’s mission. 20 Questions As A Guide The questions below are intended to act as a guide for someone setting out to create a literacy plan for a classroom, school, department, or district. 1. 2. 3. What does the research say?

A World of Project Ideas (You Can Steal) One of the advantages of project-based learning is the flexibility. PBL is an effective instructional strategy within individual content areas as well as across disciplines. It's engaging for young learners and teens alike. Good projects can be short term and tightly focused, or expansive enough to require months of inquiry. The sky's the limit -- which can be a challenge for teachers designing their first projects. Fortunately, you don't have to start from scratch. Draft on These Ideas Some 600 educators spent the past week thinking hard about project design during the PBL World conference in Napa, Calif., sponsored by Buck Institute for Education. Here's a sampling of driving questions at the rough draft stage, along with suggestions about PBL planning to fire up your thinking: Who were the most influential leaders of the Civil Rights Movement in terms of impact upon today's society? Notice the phrase, "most influential." How can we make life sweeter in our community? Resources Galore

Revisiting the definition of Mobile Learning Twenty Ideas for Engaging Projects The start of the school year offers an ideal time to introduce students to project-based learning. By starting with engaging projects, you'll grab their interest while establishing a solid foundation of important skills, such as knowing how to conduct research, engage experts, and collaborate with peers. In honor of Edutopia's 20th anniversary, here are 20 project ideas to get learning off to a good start. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Please tell us about the projects you are planning for this school year.