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S Laws of Fantasy

S Laws of Fantasy
This page has three distinct parts: Watt-Evans' First Law of Fantasy: Stories are about people.Watt-Evans' Second Law of Fantasy: People are never wholly good or wholly evil, and therefore characters should never be wholly good or wholly evil.Watt-Evans' Third Law of Fantasy: The basic human motivations are universal.Watt-Evans' Fourth Law of Fantasy: Everything other than the basic human motivations will vary, depending on the cultural setting.Watt-Evans' Fifth Law of Fantasy: Magic, like everything else, has rules.Watt-Evans' Sixth Law of Fantasy: If a story can be written without a fantasy element, then don't bother with the fantasy element. Watt-Evans' Laws of Fantasy by Lawrence Watt-Evans I make my living writing, and most of what I write is fantasy. Fantasy can be a confusing genre, though; some people aren't clear on what it is, where it overlaps (or doesn't) with science fiction, and so forth. Fiction is anything that hasn't necessarily happened. What does that leave, though?

Building Stronger Story Themes By Timothy Pontious Strong stories are built on strong thematic elements, or combinations of many strong elements. So if you already bought my premise, we might as well take it one step further. I'm going to compare Star Wars (SW) with Lord of The Rings (LoTR). I've read LoTR many times and enjoyed the movie adaptations. This is neither a complete nor scholarly discussion. The Opening Situation - let's look around: Both stories happen in environments that are fully populated. The magic or technology in the environment do the same job. Both stories open with a vague sense of Evil being rather profound, but far off. Evil comes home for a visit. Frodo has a hard time grasping the seriousness of his situation until the black riders come into the Shire and he barely escapes. You can't go home again. Ah, the safety of home. Speaking of home, don't forget to remind your audience of what's worth fighting for. The Good Guys Obviously, both story lines have heroes and villains. The Bad Boys Conclusion

7 Reasons Why 'Harry Potter' and 'Lord of the Rings' Should Be Required Reading in School | Mackenzie Patel Having trudged through four years of high school English classes, there has unfortunately been only a small smattering of books that have actually inspired me or forced me to consider their meaning. There were the stereotypical required readings such as Romeo and Juliet and The Invisible Man, but while certainly monumental, they did not evoke a sense of amazement and love of literature. The only books that I have read in high school that left me astonished were Wuthering Heights, Crime and Punishment, To Kill a Mockingbird and Les Miserables. I felt that all the others I had to read were simply in the curriculum to fill the specified quotas (i.e. one book on race, another on religion and several from Shakespeare). Today, I am massively enamored with all types of literature, whether they are historical, travel-related, fantasy or romance. In short, I was more willing to continue consuming the written word when I had to the power to choose what I wanted to read. 1. 2. 3. 4. 5. 6. 7.

The Writing Café Brent Weeks | 2. Writing Fantasy: Tools & Techniques a. World Building i. Tips/strategies ii. b. i.How do you write a bad guy? c. d. e. a. i. A lot of writers have different takes on your question than I do. But my answer is that the story is what matters. There are more and less elegant solutions to the problem of how you set up an entire world and lay the ground rules quickly. ii. I’m not going to be able to do justice to your question about world-building in one short post here. The world-building has to occur along sort of two tracks: first, you need to set up a lot of things that you absolutely know about the world. Secondly, you’re going to have to think about just how the world works. So along that first track of thinking, you, outside of the fiction, need to make all of these decisions about how the world actually works. Third, do things differently. Fourth, now you have to put all of this into practice. Fifth, the biggest thing about world building is that you can talk at length about anything you find fascinating. b.

Interactive Game of Thrones Map with Spoilers Control Mythical Creatures List, Mythical Creatures A-Z

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