Two New Resources On Coding for Teachers March 14, 2015 Coding is becoming one of the essential literacies in the 21st century education. There is a growing demand now for teaching students how to code. In his wonderful TED talk titled "Let's teach kids to code", Scientist Mitch Resnick made this beautiful analogy: "When kids learn to code , it enables them to learn many other things, opens up many new opportunities for learning. It's useful to make an analogy to reading and writing, when you learn to read and write it opens up opportunities for you to learn so many other things, when you learn to read you can then read to learn, which is the same thing with coding, if you learn to code you can code to learn." In addition to the various sources we have been compiling in the coding section here in this blog, we are also sharing with you these two new articles packed full of great resources to help in the teaching and learning of coding:
Quiz Revolution - Most Popular Quiz Maker, Make a Quiz or Survey, Create a Fast Quiz or Survey App Inventor - cycle 4 - programmer son smatphone Get Started Follow these simple directions to build your first app! Tutorials Step-by-step guides show you how to create even more apps. Teach Find out about curriculum and resources for teachers. Forums Join community forums to get answers to your questions. CSTA - Computational Thinking CSTA Computational Thinking Task Force The purpose of the CSTA Computational Thinking Task Force is to inform and advise CSTA about current developments in computational thinking (CT) and to explore and disseminate teaching and learning resources related to CT. The Task Force will recommend possible projects and directions, and keep the CSTA Board apprised of new developments and initiatives, possible projects for CSTA. Task Force Members: Irene Lee, Chair (Santa Fe Institute, Project GUTS) Fred Martin, Co-Chair (University of Massachusetts Lowell) J. Philip East (University of Northern Iowa) Diana Franklin (University of California, Santa Barbara) Shuchi Grover (Stanford University) Roxana Hadad (Northeastern Illinois University) Joe Kmoch (University of Wisconsin-Milwaukee) Michelle Lagos (American School of Tegucigalpa) Eric Snow (SRI) Computational Thinking Resources Computational Thinking Flyer Download the Computational Thinking Teacher Resources Computational Thinking NGRAM
Bee-Bot Home Page Picture dictionary games and activities Successful ideas for using picture dictionaries for fun activities with your students. A picture dictionary is a great resource, but it is sometimes difficult to know how to actually use it in class and so whether it is worth investing in a class set rather than just having it as a self-study tool. Below are some ideas I have used successfully, plus other ideas I have used in other classes and adapted here for use with picture dictionaries. Races Picture dictionary search- The teacher says something that is in the dictionary and students race to find it somewhere in the book. The teacher says a category of words that are in the dictionary (e.g. by first letter, vowel sound, number of syllables, topic, part of speech) and students race to find as many as possible within the time limit Students race to draw the word the teacher says. Students race to answer all the questions the teacher sets them (on the board, dictated or on a worksheet), and then set similar questions for each other
Bee-Bot Home Page Computing ITT & CPD This site has been put together by a small group of teachers and teacher educators convened by the DfE's Teaching Agency and chaired by Bob Harrison. Our aim has been to curate a collection of resources for use by those training teachers to deliver the new primary computing curriculum, whether for trainees' individual use, for use in lectures and workshops or for trainees to use as resources for their own lessons when working in school. What are the issues? 1. Across the curriculum the draft Programmes of Study suggest that material which was previously taught by subject specialist teachers in key stage 3 will be delivered in primary classrooms from September 2014. 2. 3. 4. What have we done? 5. Draft ICT Programme of Study and Draft National Curriculum for Computing These are arranged by topic and are intended to meet the challenges of: 6.
The Ultimate STEM Guide for Kids: 239 Cool Sites audioBoom Boum'Bot, le robot pédagogique de Planète Sciences | Planète Sciences Midi-Pyrénées Planète Sciences a une compétence historique en robotique pédagogique. Nous avons donc choisi de profiter de notre savoir-faire pour concevoir un robot programmable, à destination des jeunes : Boum’Bot Supports techniques et pédagogiques Boum’Bot est en vente chez le fournisseur arobose. Pour information, nous n’avons aucun retour financier sur l’achat des Boum’Bot. Nos supports techniques et pédagogiques seront mis ici à jour régulièrement. Voici la liste actuelle : manuel de montage (MAJ : 01/05/2015)manuel d’installation du logiciel (MAJ : 19/02/2015)Librairie BoumBot pour Arduino (MAJ : 19/02/2015)UniBot, l’interface de développement graphique pour Arduino (MAJ : 01/12/2015)Programmes exemples (MAJ : 19/02/2015)Librairie BoumBot Grille pour Arduino (MAJ : 30/06/2015)lignes noires à imprimer (MAJ : 07/12/2014)liste des composants (MAJ : 07/12/2014)fiche de création d’une grille (MAJ : 30/06/2015)plans de découpe du chassis (MAJ : 08/10/2016) Contact : boumbot@ planete-sciences.org
Coding for technophobes: how to teach the new computing curriculum | Teacher Network The ICT curriculum is changing. For a start, it has a new name: computing. The hope is that the new curriculum will equip children with the skills they need to become active participants of this fast-paced digital world. Some teachers are understandably apprehensive about teaching skills such as computer programming, which will become increasingly important for pupils. Teaching my Year 4 class how to program by creating computer games has actually been a lot easier than I first anticipated. So, here is my advice on how to get a group of eight-year-olds to unleash their inner Steve Wozniak or Bill Gates. Step 1: HistoryFirst, I give some historical context to help the children understand the origins of computer programming and its purpose. Step 2: Share expertiseI find it is best to break the class into small groups of two or three, getting them to share a PC when they are using programming software. We often download programming tools, such as Scratch, to create games.
Setting Up Your Own MakerSpace Since you already know that you want to set up a MakerSpace you know that it is an area that provides hands-on, creative ways for students to design, experiment, and invent as they engage in science, engineering, and tinkering.” (definition from edutopia) Before I started making specific plans for a MakerSpace in my library, I started reading everything that I could get my hands on that would inform me about such a space. I read online, searched out other libraries, schools, classrooms, and communities that had MakerSpaces, hit the library and Amazon looking for books about MakerSpaces, visited several MakerSpaces in the area, read blogs about MakerSpaces, and followed makers on Twitter. Once you are informed, chat with your building leaders to share why your students need MakerSpace opportunities and the plan you have established to make it happen.
Aktywizujące metody nauczania Proponowane w programie KOSS sposoby pracy dalekie są od suchego przekazu abstrakcyjnych wiadomości; angażują uczniów emocjonalnie, budzą ich zainteresowanie oraz motywację, uczą samodzielnego myślenia i działania. Twórcy programu zakładają, że nauczyciele będą wykorzystywać w pracy różnorodne, wzajemnie dopełniające się metody dydaktyczne. Obok metod aktywizujących zachęcają do stosowania tradycyjnych metod dydaktycznych – prezentacji, miniwykładów, rozmowy nauczającej czy pamięciowego opanowania fragmentów materiału z podręcznika. Uczniowie mogą na zajęciach pracować indywidualnie, w parach, w kilkuosobowych grupach, proponujemy także zadania i projekty, które realizować będzie wspólnie cała klasa. Stosowane w programie KOSS (tak podczas zajęć, jak i przy realizacji projektów edukacyjnych) metody i techniki aktywizujące uczniów to między innymi: Poniżej przedstawiamy krótkie opisy wybranych metod. Praca w grupach Burza mózgów Zasady burzy mózgów Odgrywanie ról Dyskusja Akwarium Metaplan