Inklewriter - Education
Education inkle is looking to bring interactive stories to the classroom, and give teachers free and simple get-stuck-right-in software to use with their students. From within a web-browser, the inklewriter will let students make and play interactive stories with no programming required. Why make stories interactive anyway? The way our stories work is simple: the reader is given the text of a story in a small chunks, and after each, they get to make a decision about what happens next. That could be what a character says, or does - but it could also be a deeper choice, like why a character has done what they've done, or how they feel about something else in the story. Our first project, Frankenstein, uses interactivity to explore the different facets of Mary Shelley's original novel - allowing the reader to discover different aspects of the world, follow up hints and allusions in the text, and maybe even take some narrative paths that Shelley herself considered. Oh, and it's all free.
• Reading and literature
• Teaching with technology
Related: Outils divers pour une classe numérique