How to Back Up and Play Your Wii Games from an External Hard Drive - Wii - Lifehacker I'm not sure which HDD drive could hold my 148 (yes, all original, no, I'm not rich, just work hard so I play harder) Wii game collection, but this is surely tempting, specially when I go away on vacations and always have a hard time deciding which games to take and which ones to leave. I do have the homebrew channel on my Wii, but I never changed the IOS. I just wanted to have emulators in there, because the Wii Virtual Console service is a big disappointment, namely over here in Europe where we keep getting PAL 50hz games... this isn't 1992, Nintendo! I'm very pleased with the homebrew community for the Wii, they keep upgrading a product that has some short-comings like this storage problem or DVD playback. The risk is there, but the rewards... definitely worth it, IMO. Thanks for the Guide, Jason. =) Flagged @Shiryu: You could get a 500GB drive and be fine. @Jason Fitzpatrick: Thanks Jason, but im from Portugal.
Ultrasound Used To Create 3D Shapes In Mid Air That Can Be Seen And Felt You may not have heard of it before, but haptic technology is all around us. The buzz of your smartphone as you tap the keys, or the rumble of your Wii controller as you smash a tennis ball are both haptic effects. But this touch feedback technology has uses far beyond enhancing your game experience; it’s used in rehabilitation of stroke patients and even surgical training. Now, scientists have invented a new method of haptic feedback using ultrasound, which creates 3D haptic shapes in mid-air that can be seen and felt. The researchers, who are based at the University of Bristol, envisage that this innovative technology could transform the way that we use 3D haptic shapes. The method, which is described in ACM Transactions on Graphics, exploits an effect produced by ultrasound called acoustic radiation force, which is the scattering and absorption of the acoustic wave. By adding these invisible 3D shapes to 3D displays, scientists can create something that can be both seen and felt.
Top 10 Technology Blogs for Education Editor's note: This is a cross post from College Online where "The Innovative Educator" is named in the top ten ed tech blogs list. I'm thrilled to be mentioned with all these other wonderful bloggers. I know and follow most of them and look forward to getting to know better those I don't. Education, as with all aspects of culture, is greatly impacted by the forward progress of technology. Several blogs are maintained by well-known individuals in the field of education. Check out our picks here: 1. Webinar with Dr. John Norris « Language Acquisition Resource Center How do we assess task-based performance? Date: Thursday, April 3, 2014 Archives and Handouts Abstract: Tasks have captured the attention of testers and educators for some time (e.g., Cureton, 1951, Wiggins, 1994), because they present goal-oriented, contextualized challenges that prompt examinees to deploy cognitive skills and domain-related knowledge in authentic performance rather than merely displaying what they know in selected-response and other discrete forms of tests (Kane, 2001; Wiggins, 1998). Bio statement: John Norris works in the areas of language testing, program evaluation, and language pedagogy, and he is particularly interested in task-based language education, meta-analysis, and educational assessment. Get Adobe Reader<<Webinar Homepage
WIT: Wiimms ISO Tools 3DTouch Works In 3 Dimensions & Could Replace The Computer Mouse University of Wyoming researchers have developed a novel wearable device, called 3DTouch, which could revolutionize the way we interact with computers. While a computer mouse is useful and has dominated the way we have interacted with computers for the last 50 odd years, it is restricted to two-dimensional movements; this new piece of technology would allow us to interact in three-dimensions. The device has been described in arXiv. Interacting in 3D is certainly not a new idea. This new mobile device, which sits on your finger like a thimble, can accurately sense its position in 3D and is capable of responding to various preprogrammed mouse-like gestures, for example a finger tap, that allow the user to interact with objects in 3D. The device makes use of three different types of sensor: a 3D accelerometer, a 3D magnetometer and a 3D gyroscope. The researchers say that the pointing accuracy is reasonably good but has room for improvement. Check out this video for a demonstration:
Doceri - The Interactive Whiteboard for iPad. newsletters Teachers Newsletters Our monthly Teachers Newsletter offers information about projects, initiatives, competitions, resources and events across Europe for teachers interested in innovation in education. Sign up now and receive it each month. Read our latest Teachers Newsletters: March, February, January 2014 December, November, October, September, June/July, May 2013. European Schoolnet Newsletter Our monthly European Schoolnet Newsletter offers the latest updates on projects, studies and activities run by European Schoolnet. Read our latest European Schoolnet Newsletter: March, February, January 2014 December, November, October, September, June/July, May 2013. European Schoolnet Briefing Papers European Schoolnet Observatory is currently working on a series of Briefing Papers to present the findings of the Survey on a specific topic and related them to the results of European Schoolnet projects on the topic.
How To Build A Virtual Reality System – In Your Living Room Virtual reality is no longer the expensive, cumbersome exercise it once was. Google Cardboard, launched at last week’s Google I/O conference, is a no-frills, cardboard frame that, when used with open software, transforms a smartphone into a basic virtual reality headset. But for a more immersive experience, hobbyists can build their own virtual reality system in their living room using equipment they already have (and if not, can buy relatively inexpensively). The term “virtual reality” was initially coined by American computer scientist Jaron Lanier in 1989 to describe a three-dimensional, computer-generated environment which a person can explore and interact with. Lanier talks about the early days of virtual reality (oh, and the vomit that came with it). Virtual reality gaming interfaces such as the Virtuality HMD headset in 1991, Cybermaxx VR in 1994 and Nintendo’s Virtual Boy in 1995 left many enthusiasts of the technology disappointed, and often quite dizzy. Virtual roaming at home
Interactive Whiteboard Keele Interactive Whiteboard Research Group Keele has been involved in interactive whiteboard research since 2000. This research has led to the publication of research articles, commercial software and the development of a CPD course for mathematics teachers. Recent events In December 2008 our final report and summary of our work for the National Centre for Excellence in Teaching Mathematics was published. In November 2006 our report and summary for the Secondary National Strategy was published. Publications overview CPD opportunities Keele is now about to offer innovative CPD entitled Enhanced Interactive Mathematics Teaching, intended for teachers in mathematics who use interactive whiteboards. Research summary Research projects to date: Interactive whiteboard (NCETM) Enabling enhanced mathematics teaching with interactive whiteboardsDave Miller, Derek Glover and Doug Averis (November 2006 – September 2008) Resources Exp Maths 7, EXP Maths 8 and EXP Maths 9 New maths interactive
Hologram Projectors For Your Smartphone Could Be Close Just in time for the new Star Wars film, it seems the technology from the originals is starting to come true. First it was lightsabers, then prosthetic arms like Luke Skywalker's, and now we're being promised hologram projectors like R2D2 - although maybe not as cute. At the moment if you want to project three dimensional holograms into space you need to use mirrors or multiple sources placed around where the hologram is formed, so that light can interact from different directions. Ostendo Technologies, a California start-up are dreaming much smaller. They have already demonstrated a prototype chip less than a centimeter long and a lens that fits on the palm of your hand. However, the more ambitious goal, which Ostendo's founder Hussein El-Ghoroury hopes to achieve as soon as 2016, is to create three dimensional displays projected from a single phone. What Ostendo are not revealing is how they manage to project these images onto the air from a single direction.
This Touchable Midair 3D Laser Display Is Pretty Magical - Singularity HUB If you’re a science fiction fan—you are well familiar with holographic displays floating in midair. Maybe it’s Princess Leia materializing above R2-D2 or Tony Stark designing his Iron Man suit with a few cinematic flicks of the wrist. In the real world, such technology has been difficult to perfect—but not for lack of trying. Probably the closest we'll get to these sci-fi visions in the near future are augmented reality systems like Microsoft’s Hololens or Magic Leap. But much of today's technology requires you look through something (like a pair of goggles) to see those 3D images. What if we could just project them in midair? There is, in fact, a technique that’s been in development for awhile to do just that. The problem? In a new paper, however, researchers say they’ve created a laser-induced plasma display that is safe to touch. Image Credit: Yoichi Ochiai / University of Tsukuba
GravitySketch Tablet Is a Portable 3D Augmented Reality Sketchpad For Designers There’s an imposing wall dividing real world creation and digital design. To transfer a paper design to a computer, you need training and experience in technically demanding computer assisted design (CAD) programs. Instead, imagine if we could mold digital designs in three dimensions as easily as we mold clay. Intuitive, powerful, and immersive interfaces would open the field to more people and inject more serendipity and improvisation into digital design. We may be entering a new era of computer interfaces where standard two-dimensional screen, keyboard, and mouse are enhanced by more instinctive 3D modes of interaction—modes that more closely mimic real world design methods. In sci-fi, 3D interfaces tend to be holographic. Increasingly, instead of holograms, 3D interfaces are powered by a suite of devices working in tandem to produce the illusion of depth in augmented reality. Take the recently developed GravitySketch tablet. How does Gravity Sketch work? Image Credit: Gravity