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Dynamic Learning Maps™

Dynamic Learning Maps™

edWeb: A professional online community for educators Digital Learning Day: Resource Roundup The third annual Digital Learning Day is on February 5, 2014. We’ve compiled some useful resources to help you celebrate the day with your class and support digital learners all year long. (Updated 1/2014) Video: An Introduction to Technology Integration (2012) Integrating technology with classroom practice can be a great way to strengthen engagement by linking students to a global audience, turning them into creators of digital media, and helping them practice collaboration skills that will prepare them for the future. For a look inside the classrooms of educators who use technology tools in their lessons every day, also check out our "Tech2Learn Video Series: Success Stories of Technology Integration in the Classroom." Research Review: How to Successfully Use Technology in the Classroom (2013) Edutopia's tech integration review explores some of the vast body of research out there and helps you navigate useful results.

Headsprout Research based, yet fun and engaging, Headsprout's online software adapts to the needs of each learner. Headsprout offers Headsprout Early Reading for ages 4-7 and Reading Comprehension for ages 7+. Price: $99.95 Takes a non-reader to up a mid-2nd grade reading level in 80 episodes. Teaches the essential skills needed for comprehension in 50 episodes. All Tech Considered Pinstamatic, create a Pinterest board Places Add a map to your Pinterest board, and when someone clicks it they will be taken to the location in Google Maps. What a great way to show people where you are or where an event is taking place. This is an example of a HTML caption with a link. Stickies Leave a note on your board, maybe to summarize the board itself or just as a message to your followers. Quotations Using a selection of our ready designed stylish quotation layouts add some wise words to your Pinterest boards. Music Add your favourite Spotify tracks to your Pinterest boards, when your followers and friends click on the artwork they'll be able to play the track in Spotify itself! Create great Pinterest boards in just a few minutes without any editing tools Love Pinterest but finding it hard to add more than photos? Need to add a note, a quote or a website to your boards? Want to share some music on Pinterest? I Make boring data pretty ... with Pinstamatic @Spiderworking Not sure what you can do with Pinstamatic? Pinterest is cool

Ruben R. Puentedura's Weblog: Game and Learn: An Introduction to Educational Gaming Game and Learn: An Introduction to Educational Gaming Videogames are becoming a progressively more important component of teaching today: they can provide learners with rich worlds and complex narratives that both enhance and transform their educational experience in previously unexplored ways. Because of this, I'm pleased to announce that, as part of a joint research project between the MLTI and the Ewing Marion Kauffman Foundation , I have created a 14-part podcast series on videogames in education. This mini-course, available now in its entirety from iTunes U , provides educators with the knowledge needed to successfully use educational gaming in their classroom. Posted by Ruben at August 3, 2009 8:37 PM It's like getting another tutorial with Ruben! Question about 'trophies' and 'achievements' when applied are to 'toy games' like Noby Noby boy, is that making conflict? I just watched the brief clip on Empire: Total War.

LD Resources A Matrix Model for Designing and Assessing Network-Enhanced Courses Abstract: A matrix model using three qualifiers (tiers of tool usage; ephemerality of content; social domains of interaction) clarifies the design and evaluation of courses involving networked components. The model is tool-appropriate, simple enough for instructors to use in their work, and backed up by successful pedagogical practice. Content: Many current models for the design and evaluation of computer-based tools tend to be too complicated for teachers to use, or are based upon assumptions inappropriate to the medium. A backdrop to the current work is provided by Don Ihde's approach to an applied phenomenology of technology (Don Ihde, Consequences of Phenomenology, 1986; also see the excellent discussion of the application of this theory to programming languages in Bruce J. A simple example will help understand the import of Eco's diagram: a surfer, speaking with a lifelong mountain dweller, might say while looking out to sea: "Cool wave, dude."

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