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Mobile Media and Urban Design

Mobile Media and Urban Design
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Playing for the Future: event April 17 2014 about play, games and urban (re)developments Last year, The Mobile City partnered in the project “Rezone Playful Interventions” about the use of playful design strategies to repurpose vacant spaces. In this project three teams composed of an architect and a game studio collaborated and created a temporary playful urban intervention for a near-vacant factory at the edge of the city center of Den Bosch. The three teams were: Maurer United x Marieke Verbiesen, DUS Architects x Monobanda, ZUS Architects x Fourcelabs. To conclude the project, a small event (in Dutch) is scheduled on April 17 14:00 – 18:00 in Willem II Fabriek, Den Bosch. In addition, the publication “Rezone Playful Interventions: spelen voor de toekomst” (playing for the future) will be presented to the provincial deputy Brigite van Haaften. Partners in the event are Digitale Werkplaats/bArt, BAI, bkkc, Het Nieuwe Instituut, and The Mobile City. Details – in Dutch – below: Wanneer: 17 april 14:00 -18:00 Locatie: Willem II Fabriek, Boschveldweg 471,’s-Hertogenbosch

Where Research Groups and Projects Each Media Lab faculty member and senior research scientist leads a research group that includes a number of graduate student researchers and often involves undergraduate researchers. How new technologies can help people better communicate, understand, and respond to affective information. How technology can be used to enhance human physical capability.

Tokyo Podcast 47: Traveling in Japan by Wheelchair - Tokyo Podcast How accessible is Japan for someone traveling in a wheelchair? With it’s busy sidewalks and endless stairs in and out of the train stations, is Japan closed off to someone in a wheelchair or is it surprisingly accessible? On this show I talk to Ashley Olson who runs the website Wheelchair Traveling about her recent trip to Japan and the many surprises she encountered and why she is eager to come back. I’ve also been shooting a lot more video recently with my latest one being all about Exploring Tokyo on the Yamanote Line. Check it out below and send me any suggestions you have for future videos.

5 examples of how the languages we speak can affect the way we think Keith Chen (TED Talk: Could your language affect your ability to save money?) might be an economist, but he wants to talk about language. For instance, he points out, in Chinese, saying “this is my uncle” is not as straightforward as you might think. In Chinese, you have no choice but to encode more information about said uncle. “All of this information is obligatory. This got Chen wondering: Is there a connection between language and how we think and behave? While “futured languages,” like English, distinguish between the past, present and future, “futureless languages” like Chinese use the same phrasing to describe the events of yesterday, today and tomorrow. But that’s only the beginning. Featured illustration via iStock.

Places: Design Observer MSc Advanced Architectural Studies Overview Note: prior to the academic year 2013/14 the title of this programme was MSc Advanced Architectural Studies. Why? The MSc Spatial Design: Architecture & Cities (MSc SDAC) cultivates a unique mission for students who arrive from the UK, Europe and many parts of the world, and from all the disciplines of the built environment: to mediate between the desire of architects and urban designers to produce high quality designs, and the imperative of architecture to provide a better place for society. (Our current course brochure can be downloaded from here.) What? Whilst following this course you can expect to: Who? Our MSc Spatial Design: Architecture & Cities attracts students with a background in architecture and urban design, as well as graduates of other disciplines such as art history, history, planning, geography, anthropology, mathematics, computer science and engineering who wish to develop specialist knowledge of architecture and the city. Where? How? Got a question? Structure Report

L’accessibilité de la ville à travers le handicap En rupture avec des représentations bien souvent stigmatisantes dès lors que l’on aborde les questions de handicap et d’accessibilité dans la ville, il est temps aujourd’hui de considérer le handicap sous l’angle de l’innovation. Parce qu’il pose avec singularité des questions d’usage, d’accessibilité et d’acceptabilité spécifiques, le handicap constitue non seulement une source d’innovation technique trop peu exploitée, mais aussi un prisme par lequel l’accessibilité de la ville pour tous gagnerait à être envisagée. Geoffroy Bing Le handicap comme « moteur d’innovation » Sait-on que la télécommande TV a été conçue à l’origine à l’attention des personnes à mobilité réduite ? Vers une « conception pour tous » de la ville ? C’est aussi sous cet angle que l’on peut penser l’accessibilité de la ville. Soutien à la recherche appliquée sur le handicap Cette approche questionne les politiques publiques locales en charge de l’accessibilité dans la ville à plus d’un titre. Crédit photo : Mr Anderson

Jane McGonigal | Speakers | Webstock - New Zealand's web conference Game designer and future forecaster Jane McGonigal takes both work and play seriously. She writes and speaks about the power of digital games, virtual worlds and other immersive experiences to change reality and to shape our future, while at the same time creating the same types of games professionally. As a designer, Jane is known as the “queen bee of alternate reality games” (ARGs), a leading-edge genre of massively collaborative computer games that use meaningful play to create global collective intelligences. As one of the world’s first and foremost ARG designers and the leading academic researcher in this field, Jane’s work focuses on how meaningful play can teach 21st century skills to improve people’s thinking and social relations. And, as a future forecaster, Jane has pioneered the use of massively collaborative games to probe the issues of our future and worked to proactively solve impending difficulties. Jane has led workshops and deployed games in more than 20 countries.