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3D HTML5 & WebGL Game Engine

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GDevelop : Logiciel open source de développement de jeux HTML5 et natifs sans programmation Donnez vie à vos idées ! GDevelop et son système d'évènements novateur permet aux néophytes ainsi qu'aux développeurs confirmés de créer des jeux en 2D, sans programmation et sans limites Le logiciel et l'aide sont disponibles en français et en anglais Il est possible de créer des jeux Web ( HTML5 ) ou natifs Le système d'évènements permet une création simple et puissante GDevelop est livré avec de nombreux exemples Jetez un coup d'oeil à quelques jeux créés avec GDevelop Moteur physique, lumières dynamiques, gestion des joysticks... Créez votre propre jeu ! Facile à utiliser, aucune connaissance en programmation n'est requise Environnement de développement complet aux nombreuses fonctionnalités Exemples et tutoriels en français inclus Créez des jeux HTML5 ou natifs Gratuit, payez ce que vous voulez Le logiciel est Open Source Et bien plus encore ! Jeux HTML5 et natifs Créer. Le système d'évènements vous laisse vous concentrer sur votre jeu. Exemples, tutoriels et forums GDevelop est open source!

Google Cardboard Unity Tutorial Having tried the Oculus I'd prepared myself to be completely unimpressed by Google's $2 VR solution. But after trying Roller Coaster VR I was blown away by how well the slightly shabby looking cardboard assembly performed. Naturally despite never have tried any game development or 3D modeling, I wanted to make stuff for it. Using Unity and some plugins, this turned out to be surprisingly easy. This tutorial covers the bare minimum needed to go from never having used Unity before, to a simple 3D environment you can look around using Google Cardboard. Prerequisites Latest version of Unity ( Cardboard ( I got mine from Amazon, there are manufacturers springing up all over the worldThe Android SDK ( Get Setup with Unity That entire series of tutorials is a really accessible introduction to Unity so I'd recommend coming back to the remaining ones later on. Adding Head Tracking

Quintus JavaScript HTML5 Game Engine Pixar Renderman RenderMan 20 Now Available! Highlights of version 20 include a game-changing noise reduction technology that accelerate render times from 2x to 10x. RenderMan 20 also expands the creative choices available to artists and studios through numerous advances in usability including a physical camera, a Visualizer for navigating and inspecting large scenes interactively, expanded shader libraries and presets, and new volume rendering features. Read all about RenderMan 20 ▶ Non-Commercial RenderMan RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. If you're ready to get started with Free Non-Commercial RenderMan ... then you may proceed to Download & Installation. Pick Your Plug-in RenderMan ships with artist-friendly plugins for Autodesk's Maya and The Foundry's Katana. Here is a complete list of artist plugins which are currently supported or in development: Stand Alone with RenderMan Download & Install Getting Started

Internet Arcade : Free Software : Download & Streaming by Namco / Cosmodog favoritefavoritefavoritefavoritefavorite ( 1 reviews ) by Sega Developed by SEGA Enterprises Ltd. Released Dec, 1988 Also For Genesis Published by SEGA Enterprises Ltd. by Namco by Tehkan Developed by Tehkan Ltd. Tetris (styled TETЯIS) is a puzzle game developed by Atari Games and originally released for arcades in 1988. by Capcom Street Fighter Alpha 2 (Euro 960229) by Capcom (1996) Developed by Capcom Co., Ltd. Tail to Nose: Great Championship, known in Japan as Super Formula: Chijō Saisoku no Battle (スーパーフォーミュラ・地上最速のバトル "Super Formula: The Battle of the Fastest on the Ground"), is a 1989 Formula One-based arcade racing video game developed and published by Video System. by Taito - Namco Space Invaders - Qix Silver Anniversary Edition (Ver. 2.03) by Taito - Namco (2003) favoritefavoritefavoritefavoritefavorite ( 1 reviews ) 1942 (Revision B) by Capcom (1984) Developed by Illusion Softworks, a.s. by Mitchell by Capcom / Arika by hack (Two-Bit Score) by Konami by GM Shoji by SNK

Coder Corner » Archivio Blog » PEEL - public release 1.0 PEEL - public release 1.0 I am very happy to announce the first public release of PEEL - the Physics Engine Evaluation Lab. I briefly mentioned it on this blog already, here. Source code is included for the main program and most of the PINT plugins. Pre-compiled binaries for most of the plugins are provided, for convenience. Please refer to PEEL’s user manual and release notes for more information. Have fun! Download link (As usual, the bitcoin tip jar is here if you like what you see MonoGame | Write Once, Play Everywhere

Allegro - A game programming library - Gamasutra - The Art & Business of Making Games Getting started with GameGuru How to use The Game Creators' new tool aimed at hobbyists and smaller commercially-minded studios This series of quick tutorials will take you through designing a game with new development tool GameGuru. The tech is designed to be accessible, with no code required to build your own game. You can read more about it in our interview with The Game Creators here. For more information, visit the GameGuru website. Enjoy! This first tutorial explains the main interface of GameGuru. In this second getting started video learn about how to move around the map world and start creating your own 3D terrain, add some game entities and see it all in glorious 3D. In just a couple of minutes you will see how easy it is to start the basics of a game in GameGuru. Test Level mode allows you to set many different visual features of any game you make with GameGuru. When you're testing your game you can break into it and start making edits as you fly around the 3D scene.