„Speedpainting“ - tips and tricks Click here to read my notes about speed painting. „Maintenance“ - progress video This video shows my approach on the 30min spitpaintings using photoshop. This one took me 24min 33sec. completion: November 2013main software: Photoshoprunning time: 2:53 min „Port“ - progress video This video shows my approach on speedpainting using photoshop. completion: August 2005main software: Photoshoprunning time: 16:27 min „iPad/iPhone Brushes“ - progress videos These are progress videos of some of my iPad/iPhone finger paintings with the Brushes App. completion: 2010main software:Brushes App „The Hunt“ - making of article I wrote this Making Of article for the CGSociety. completion: October 2005main software: Photoshop
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Photo editor | PicMonkey: Free Online Photo EditingDigital Tutors - Understanding Color Theory in Concept Art and Illustration with Ricardo Guimaraes Download All You WantDigital Tutors - Understanding Color Theory in Concept Art and IllustrationEnglish | 1h 47m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 296 MBGenre: eLearning | Project Files Included Digital Tutors - Understanding Color Theory in Concept Art and Illustration with Ricardo Guimaraes Throughout these lessons you will gain a clear grasp of how to apply color theories using the color wheel. This frequently causes a misuse of colors in some projects, and even a well drawn piece may be regarded as poor quality by the simple lack of understanding color theory. By the end of this tutorial, you will have the ability to plan and select colors and color harmonies for future projects. More info
Lighting and Texture 1Final update: April 14, 2012 Latest update, color and spec: Progress - blocked out and starting to detail. My end goal for this is to be able to convey a strong sense of 3D - gonna have stones popping out and some sunken in, and I want the height relationships to be clear:
Making of “Morning in Garden”In this making of I will show you the way I work and learn from experience from other artists, as well as the brushes that I collected from them. Especially artists Marta Dalhig, my favorite artists through my work Morning in the Garden. I started finding reference for my concept. First ,I want to talk about the color tone, I think a pretty picture is a picture of beauty color , no need to know the technical or details . With the tone i found, I started to quickly layout and ideas with a rough outline, and identify the source of light. Mixing various colors will make your tone become less poor and less monotonous brilliant color. Began to push deeper details I began to divide the range of light and shadow clearly, and more details With a variety of brush support, they will make the process faster and be many materials To make your block more clarity, strengthening the reflected light will create beautiful effects and brilliant. Final,focus on detail Download brushes
Photoshop CS5 Mixer Brush Tips and Tricks(This is the first of two articles on the Mixer Brush that I've written. The second can be found here.) Having wrestled with Photoshop's new Mixer Brush in CS5 for the past few months, I've come to the conclusion that the new tool is indeed a great addition, however with many caveats. Here are the biggest hurdles I've come across while working with the new Mixer Brush, and how I've overcome them for the time being. 1.) This one stumped me for a long time. As can be seen in the pic below, the Mixer Brush never manages to build up to the actual color you have selected when painting in 8-bits/channel, no matter how many strokes you lay down. When painting in 16-bits/channel, the Mixer Brush works just fine. So the solution is easy - paint in 16-bits/channel! The only problem with this solution is that not all filters are available when working with 16-bit images, so expect to change the mode occasionally if you like using filters. 2.) 3.) 4.) 5.) 6.) 7.) 8.) 9.) Conclusion: Thanks for reading!
Evolutionary Design: A practical process for creating great game designs - Game DesignTable of Contents IntroductionBoard Games and Novel WritingGiants and CastlesThe Evolutionary ProcessThe Death of the EgoFocus on a fundamental activityPlay the GameObserve the GameIdentify Problems with the GameCommon Economic IssuesCommon Psychological IssuesCreate new rulesThe Life Cycle of an Evolutionary DesignExpanding the Evolution MetaphorUsing Evolutionary Design for computer gamesA Proven TechniqueThe Benefit of a ProcessReferences Introduction Game design, in its most pure sense, is the creation of the rules that govern the gaming environment. At the base of every finished game is a game design. Strip away the techno-geek graphics and the ambient sounds. The successful creation of these rules is not magic. First I made the relatively safe assumption that people exhibit predictable responses to reproducible situations. Board Games and Novel Writing The practices of game design are derived from intimate experience with a wide variety of game projects. "A board game", you cry.
Coolorus - ColorPickerDigital Painting Tutorials for Concept Artists & IllustratorsEmail Most digital painting tutorials are all about the “digital” and not at all about the “painting.” They tell you which button to click and demonstrate cool, digital tricks but they don’t help you create believable worlds and characters. “Digital” is just a synonym for “convenience.” The power is in the painting. Concept artists and illustrators want to create worlds and characters, tell stories with pictures, find meaning in ideas, and make emotional connections with an audience. To be fair, this page could really benefit from a little more “step-by-step.” …so I’m working on that. But for now, if you’re looking for something deeper, more personal and challenging, then you’ve come to the right place. The Hudson River Painters Vs. This is the most unique (and the most epic) tutorial I’ve ever recorded. With an in-depth look at the work of The Hudson River Painters, we discover some ancient techniques that can really enhance the emotional impact when applied to our digital paintings.
How to Prototype a Game in Under 7 DaysHere's a crazy game idea: Drag trash-talkin' gobs of goo to build a giant tower higher and higher. They squirm and giggle and climb upward over the backs of their brothers, but be careful! A constant battle against gravity, if you build a tower that's too unstable, it will all fall down. "Tower of Goo" was downloaded over 100,000 times within months of hitting the net, it was dubbed “Internet Game of the Month” in one magazine, it was demoed on G4 and at the Experimental Gameplay Workshop at GDC, and it was one of over fifty games we made as a part of the Experimental Gameplay Project at Carnegie Mellon's Entertainment Technology Center. And like the rest of them, it was made in under a week, by one person. The project started in Spring 2005 with the goal of discovering and rapidly prototyping as many new forms of gameplay as possible. 1. We lay it all out here. For easy browsing, all tips and tricks are organized into four sections: Setup, Design, Development, and General Gameplay. 1.
Concept Art Tutorial: How to Draw Drapery in Photoshop