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Virtual community

Virtual community
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community operate under social networking services consisting of various online communities. Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Introduction[edit] The traditional definition of a community is of geographically circumscribed entity (neighborhoods, villages, etc.). Early research into the existence of media-based communities was concerned with the nature of reality, whether communities actually could exist through the media, which could place virtual community research into the social sciences definition of ontology. Purpose of virtual communities[edit] A PLATO V terminal in 1981 displaying RankTrek application. On health[edit]

Community of Wikipedia The Wikipedia community is the community of contributors to the online encyclopedia Wikipedia. Individual contributors are known as "Wikipedians". The overwhelming majority of Wikipedians are volunteers. With the increased maturity and visibility of Wikipedia other categories of Wikipedians emerged, such as Wikipedian in Residence and students with assignments related to editing Wikipedia. A significant controversy was stirred with paid contributors from the Wiki-PR agency to Wikipedia, which even prompted an intervention from the Wikimedia Foundation.[1] Size[edit] Studies of the size of the community of Wikipedia showed an exponential growth rate of the number of Wikipedia contributors during the early years. Motivation[edit] Video which articulates the enthusiasm of the Wikipedia Community Various studies have been done with regard to the motivations of Wikipedia contributors. To these six motivations he also added: Media[edit] Wikipedia has spawned several community news publications.

User-centered design The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product. UCD models and approaches[edit] For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users. User requirements are considered right from the beginning and included into the whole product cycle. These requirements are noted and refined through investigative methods including: ethnographic study, contextual inquiry, prototype testing, usability testing and other methods. Generative methods may also be used including: card sorting, affinity diagraming and participatory design sessions. Cooperative design: involving designers and users on an equal footing. All these approaches follow the ISO standard Human-centred design for interactive systems (ISO 9241-210, 2010).

The 4 Principles of Creating a Culture of Community in a Digital Age In today’s world the opportunities to communicate and network are mind boggling. Social networks are continuing to grow in size. The number of popular social networks is also continuing to grow. Standing alone, these conditions make it very difficult for your organization to focus your community (prospects, clients, fans, etc.) into any one area on these networks. Creating your own community or even just a blog is not going to cut it on its own. So what does it mean to create a culture of community for your organization in the digital age? It means closing the loop for all of your interactions (i.e. events, meetings, phone calls, etc.) by fully supplementing physical interaction with digital interaction and vis versa. It is an expectation created for everyone that makes up your community to use a common digital community experience outside the live interaction. It means defining a purpose and reason for your community to engage, share and connect outside of any regular interaction.

Online community A New Type of Community[edit] The idea of a community is not a new concept. What is new, however, is transferring it over into the online world. Before, a community was defined as a group from a single location. If you lived in the designated area, then you became a part of that community. The study of communities has had to adapt along with the new technologies. Online communities can congregate around a shared interest, but can be spread across multiple websites. What is particularly tricky about online communities is that their meaning can change depending on who is defining them. Content: articles, information, and news about a topic of interest to a group of people.Forums or newsgroups and email: so that your community members can communicate in delayed fashion.Chat and instant messaging: so that the community members can communicate more immediately. Although many possibilities probably come to mind some examples of successful Internet Communities are: Community Participation

La part de mystère des communautés de pratique L'institutionnalisation des communautés de pratique est assurément une bonne chose pour leur pérennité. A condition toutefois qu'elles parviennent à préserver ce qui fait leur originalité et leur puissance. Ce qui nécessite de cultiver une part de mystère. Dans un long article publié en mars 2010 dans Harvard Business Review (Harnessing Your Staff's Informal Networks), Richard McDermott et Douglas Archibald observent que ces réseaux internes d'experts sont de plus en plus intégrés dans les structures hiérarchiques officielles des entreprises. A l'origine entités indépendantes qui choisissaient elles-mêmes leurs thèmes de réflexion, les communautés de pratique sont amenées à se focaliser sur des sujets déterminés par le haut management. Ce n'est pas sans conséquence pour le leader ou l'animateur dont les tâches hors présentiel prennent davantage d'importance. Assumer le côté « boîte noire »

Interoperability Interoperability is the ability of making systems and organizations to work together (inter-operate). While the term was initially defined for information technology or systems engineering services to allow for information exchange,[1] a more broad definition takes into account social, political, and organizational factors that impact system to system performance.[2] The "interoperability" issue in U.S. antitrust scholar papers is considerably raising in the past two years.[3] Syntactic interoperability[edit] If two or more systems are capable of communicating and exchanging data, they are exhibiting syntactic interoperability. Specified data formats, communication protocols and the like are fundamental. Syntactical interoperability is a necessary condition for further interoperability. Semantic interoperability[edit] Cross-domain interoperability[edit] Multiple social, organizational, political, legal entities working together for a common interest and/or information exchange.[4]

Nine Elements Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. 2. 3. 4. 5. 6. 7. 8. 9. Respect, Educate and Protect (REPs) These elements have also been organized under the principles of respect, educate and protect. Respect Your Self/Respect Others - Etiquette - Access - Law Educate Your Self/Connect with Others - Literacy - Communication - Commerce Protect Your Self/Protect Others -Rights and Responsibility - Safety (Security) - Health and Welfare If this was to be taught beginning at the kindergarten level it would follow this pattern: Repetition 1 (kindergarten to second grade) Respect Your Self/Respect Others Digital Etiquette Educate Your Self/Connect with OthersDigital Literacy Protect Your Self/Protect Others Digital Rights and Responsibility

The Online Community Guide fablabo Bienvenue sur le wiki Fablabo, animé par l'association PiNG ! Vous trouverez ici les projets partagés par les usagers de Plateforme C et de l'Atelier Partagé du Breil, ainsi que des ressources techniques et documentaires autour des fablabs. Projets à la une Derniers projets modifiés Voir tous les Projets Derniers tutoriels modifiés Voir tous les Tutoriels Ressources

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