
Transmission Model of Communication Introduction Here I will outline and critique a particular, very well-known model of communication developed by Shannon and Weaver (1949), as the prototypical example of a transmissive model of communication: a model which reduces communication to a process of 'transmitting information'. The underlying metaphor of communication as transmission underlies 'commonsense' everyday usage but is in many ways misleading and repays critical attention. Shannon and Weaver's model is one which is, in John Fiske's words, 'widely accepted as one of the main seeds out of which Communication Studies has grown' (Fiske 1982: 6). Claude Shannon and Warren Weaver were not social scientists but engineers working for Bell Telephone Labs in the United States. C & W's original model consisted of five elements: An information source, which produces a message. For the telephone the channel is a wire, the signal is an electrical current in it, and the transmitter and receiver are the telephone handsets. Metaphors
Guide to publishing a successful ebook Tweet Mashup image by Mike Licht on Flickr … and Renoir. And 7 services that let you earn income for your works Target audience: Authors, journalists, researchers, nonprofits, cause organizations, NGOs, educators, Web publishers. By Kim Bale Socialbrite Senior Writer Becoming a published author is easier now than it’s ever been, particularly if you’ve got the itch to write an ebook. If you’re a nonprofit or a social cause organization, think about some of the materials, studies and reports that you’ve produced and consider whether they can be organized into an ebook that offers value to the community. Google’s entry into the ebooks marketplace last week will likely provide new opportunities for authors and readers, given that its open platform is not tied to a proprietary ebook reader. In an effort to make sense of the e-publishing landscape, we’ve compiled this list of user-friendly websites guaranteed to help your ebook reach an interested audience. Smashwords: 25,000 ebooks on the shelf
In-depth: Is it time for a text game revival? For years, the traditional publishing industry has been telling us that nobody wants story-driven adventures or game forms oriented around interactive storytelling. But the Kickstarter age has been showing us something a little bit different, amid successful fundraising for developers of renowned adventure games of yore. But there's more than just nostalgia contributing to a potential revival for interactive stories. A broader gaming audience means appetites for game forms we might have once called "casual" in another time -- and furthermore, the popularity of tablets and e-readers means there's a real appetite for game forms that take advantage of a culture now habituated to reading on luminous screens in ways prior generations were widely not. In a market where books and games are close rivals for the most popular category on app stores, what happens when today's new gamers are hungry for something more than word puzzles? Text gaming: Back to the roots Playing with books, too
Emily Short's Interactive Storytelling | Essays and reviews on narrative in games and new media Top 3 Tips To Make Your E-Newsletter A Success If you want people to actually read your e-newsletter instead of deleting it from their inbox, you need to make it worth their time. You need to provide a valuable and useful gift. That means NO “free” white papers on “how to make make your Twitter account reach 10,000 followers”. Make good use of the law of reciprocity and provide something really useful and free to your e-mail recipients. What kind of rewards can you give? Shutterfly’s Wink is the king of e-mail newsletters that include a freebie. Here are the top 3 tips to make your e-newsletter a success: 1. What is the purpose of your e-mail newsletter? 2. Show how real people make actual use of your services. 3. Make sure you readers understand how your nonprofit helps the community and how they can join you, whether it is through volunteering or a donation.
Your personal homepage View topic - Have you ever tried Inform 7? I was looking around this forum and someone posted some renpy resources, which included Inform 7. I downloaded it and while I like the idea of it, my experience with text adventures is limited. I've only completed one project with Renpy and it was more a test/lighthearted attempt, with a new idea for a story coming through I initially started it in Renpy, the trouble is in that I just feel like I lack too many resources, pictures, backgrounds, sounds etc. Inform 7 seemed perfect for me. While I struggled through renpy initially now I feel I can do most things I would like, but this inform 7 seems impossible to use. I just wondered if anyone had any experiecne with it, how did you find it? Also how much do you need from Renpy games, what order would you rank these in importance.. StoryGraphicsSoundsMusicMultiple endingsLength
The Interactive Fiction Database - IF and Text Adventures