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Bay 12 Games: Dwarf Fortress

Bay 12 Games: Dwarf Fortress
02/06/2019 Various consolidation and small moves to start the month. I traced accounts for embezzlement networks and smoothed out some rough edges there, and made sure the mercenary groups based on organized religions (as opposed to generic worship) functioned correctly. I also fixed some frequency issues with religions and updated the November update to temple profaning to make it compatible with upcoming religious strife. Ruining random temples no longer matters to the deity. In order to be cursed, the act must be against a god the offender worships, for some specific reason (how this manifests in post-worldgen is TBD, but at a minimum it can just check the worship of, say, a tantrumer -- curse one way, religious tension the other.) In order to avoid werebeasts and vampire curses exploding like popcorn during religious riots, something had to give, and in general, making the curse stories a little more personal seemed appropriate now.

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FiniteLiquid v3 Oceans have an 'infinite' amount of water, this is necessary for your computer to run it. Any water disconnected from the ocean and low in mass will be finite and react to changes in volume. If you break a border wall inbetween the lake and a cave, the lake will flood downward and drain out. They absorb a lot of water if the sponge is placed below it and they can be squeezed dry. Water grates allow water to pass through, they can be 'closed off' with a redstone input.

10800 zombies Fifth indie of the year on bytejacker.com! Thanks to everyone who voted for me. x JW Turns out I won the 64digits halloween competition. :) I'd like to thank all my fans *snif*, and my fish, and my mother. What's up ladies? A month has passed, and many reactions have been posted. by Mousechief The basic goal is to collect enough beads to earn a legend. (strings of beads once facilitated oral tradition) Legends are stories of family greatness: Discovering technology, ascending in society, and heroic deeds. Legends provide advantages against the inevitable Challenge of the Age. Legends and Challenges are only a small part of the stories told. Rites of passage, romance, snapshots of daily life, sibling rivalry, etc.

Roguelike Primer: Best In Genre For Beginners & Veteran rocedurally generated dungeon crawling seems to get more popular with each passing year, all building on top of a template first featured way at the start of the 80s. Development jams are held to create them en-masse (this year’s 7DRL challenge kicks off this Saturday), and they’re becoming increasingly commercially viable, thanks to accessible graphical entries in the genre, such as Dungeons of Dredmor, and action-hybrids, like The Binding Of Isaac, leading the way. With so many out there, and aimed at such a wide range of player-bases, it’s hard to know where to start, or even what you’re looking for. “The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer games increasingly offering tile-based graphics.

Machinarium WALKTHROUGH Moderator Comment: This excellent walkthrough is the work of forum member kburra ( thanks! ) Use it to help get a new perspective on the puzzles, but keep in mind that the only "official walkthoughs" are already built into the game. ( and reproduced for you here in the Machinarium WALKTHROUGH thread ) If you get confused, remember to go back to those pictorial walkthoughs for clarification. ~Alex Derek Yu More Screens: Download: imok.zip (12.8 Mb) Jack Thompson made "A Modest Proposal," and this was the answer that my three drunken friends and I had for him: a side-scrolling platform shoot-em-up that lets you mutilate gamers and game developers through 4 outrageous levels designed by Whacko Jacko himself. As soon as the game was released, it was spread faster than cooties at recess, thanks to the profusion of gamers on the Internet. Then we did a bunch of interviews and shit and became D-list Internet celebrities.

Art Goblin DFG is an unofficial semi-graphical version of Bay12's Dwarf Fortress . It makes use of modified tilesets, graphics sets and edited raws to take full advantage of what little GUI the game allows us to create. Download the latest DFG HERE! Ultima Ratio Regum: The Roguelike We’re now just a week away from releasing version 0.5! This version sees the addition of feudal cities & towns, nomadic fortresses and hunter-gatherer settlements to the world map; the creation of colonies by civilizations so inclined; an encyclopedia function that tells you everything about the world you’ve so far learned; a number of generated in-game histories which hint towards NPCs, items and plot points of interest; several tens of thousands of possible family sigils along with family trees for important houses; distinct flags for each type of civilization, and symbols for religions and cults; and various other small fixes, tweaks, memory/speed optimizations, etc etc. This week’s entry is going to be a summary of what’s happened in the last week, then next week – on the 12th – I’ll be releasing 0.5! This in turn raised several things I’ll need to take account of for the next release, 0.6, when I’ll be generating the interiors of cities, towns, fortresses and settlements!

Final Fantasy (IP) FAQ/Walkthrough by sephirosuy =============================================================================== F I N A L F A N T A S Y iPhone / iPod Touch FAQ / Walkthrough =============================================================================== ------------------------------------------------------------------------------- This guide is written and compiled by sephirosuy / Seph You may not copy or reproduce any part of it under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of the guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

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