The Making Of Snow Museum Aldo Garcia breaks down his scene: The Making Of Snow Museum. Hi everyone. First of all I want to thank Jeff for the opportunity to share this "Making Of" for CGarchitect, it's cool for me share this "Making Of". Unfortunately I don't have the plans, so I download images from Google. OK, the way to model a project without plans is using the "scale tool", so with the help of the car in the image and a CAD program we can take measurements and make an approximate model. The first step was to create a box with the Standard Primitives and convert to Edit Poly, then deform the model. The second step was to model the environment. Bags were Standard primitive boxes with Edit Poly + mesh smooth + FFD 4x4x4 modifier: Final Model: And finally the snow: The snow was created with the snowflow plugin. Final Model + Snow I used a Vraylight Dome for the environment with an HDRI, and for the moon I used a Vraylight Sphere. For the materials I only used VRaymtl. This is the material for the columns
xoio.de - architekturvisualisierung, animation, illustration Scott-Eaton.com Making of Aquarium of Canada 73 Flares Facebook 0 Twitter 15 Pin It Share 22 22 Google+ 18 LinkedIn 18 inShare18 StumbleUpon 0 Reddit 0 73 Flares × Continuing the exploration of NPR techniques of Architectural Visualization like Hybrid 2D/3D Digital Water Color Paintings, I bring you Scott Baumberger’s making of process of the main entrance to a large new aquarium in downtown Toronto, Canada. I’ve featured Scott’s work before in a roundup of several ‘Digital Watercolor’ breakdown videos he made that captivated my attention. Those, along with Les Chylinski’s 2D/3D Hybrid Workflow roundup and Jeremy Kay’s latest making of Urban Plaza and the feedback it got has led me to feature this article by Scott, a precursor of several more to come. Enjoy! Author : Scott Baumberger Scott Baumberger has been offering high-quality illustration services to architects, designers and developers for fifteen years. This is a rendering of the main entrance to a large new aquarium in downtown Toronto, right at the base of the CN Tower.
Tada Lab Jonathan Lampel - CG Artist - Blenderhd.wordpress.com Making of ‘MS House’ at dusk, Part 2 - SketchUP export, 3dsmax & V-Ray 39 Flares Facebook 0 Twitter 5 Pin It Share 13 13 Google+ 9 LinkedIn 0 inShare0 StumbleUpon 12 Reddit 0 39 Flares × I finally found the time to finish part 2 of Making of ‘MS House’ at dusk, Part 1. This time I’ll cover topics starting from the export of the SketchUP 3d model and up to the final render & post-production. Autodesk released the SketchUP Importer for 3D Studio Max 2010 which allows for a new and probably better importing of the SketchUP model then the 3DS format use described in this article. Next time I’ll keep post parts a week apart at most. More than a ‘HOW-TO’ but not really qualifying as a fully-fledged tutorial, a ‘MAKING-OF’ post is a collection of spotlights illuminating several different aspects involving in the creation of the subject scene. We finished part 1 of this making-of with the view of the complete model ready for export as you can see in the image below. My preferred method of exporting the SketchUP model to 3D Studio Max is using the 3DS file format.
3D Visualization | NVus Designs Visualization by loock89 of an amazing nature observatory in the vallet of the rivir Narew, a river that flows through Belarus and Poland. Read Article → Classic white bedroom visualization with amazing details. Renders are made as a personal project by Romas Noreika, check out his website for more views. Read Article → Very nice interior visualization of a kitchen with a lot of white and wood. Read Article → Interior visualization by Faraz Fadaian of an industrial loft in Barcelona. Read Article → usm's blog テンキーパッド買いました。 テンキーレスキーボード使ってたんですが、テンキーはあった方が便利なので追加。 そこで置き方どうしようかと。 ペンタブレットを使っているので、右手はほぼ常時タブレット用のペンを持っています。 キー打ちにペン持ったまま行うのはやりにくいし、いちいちペンを置くのも面倒。 数字入力は左手でアルファベットキーの上に並ぶ数字キー使う方が指が使えて楽でした。 右手がペンタブレットを使ってると、キーを叩くのは左手がメインになるのでテンキーパッドを右側に置きたくない。 操作していると今まで左端にあったキーと間違えて押しちゃいます。 下の写真のようにテンキーの位置を上にずらしてみました。 おお、これだけでキー打ち間違えなくなる。 どうせテンキーは独立してるんだからキーボードと同じ場所に置く必要はない。 キーボードは元通り若干左側に(ペンタブレットがモニターの正面のセンター位置にあります) これなら今までの使い勝手のままにテンキーが追加された感じ。 余談ですがペンタブレットはタッチ機能をONにして使っています。
Making of Baltic Sea House Grass and Sand There is no shortage in 3D Grass or Sand making how to articles, and a few been published on this blog in the past. Such was Javier Pintor’s Procedural VRay Sand approach and Sascha Henrichs 3D Sand Dunes modeling approach. This time, Piotr Wolowski offers his approach to this subject by letting us into his personal project – Baltic Sea House, created specifically us a study in recreating the look and feel of a typical Baltic Sea nature surrounding a private residence. Sand & Grass being a main feature here… Enjoy! In this project, my goal was to create a study of the Baltic Sea nature near a private residence. Despite placing the building in the center of image, it was only an excuse for showcasing the specific Baltic seashore environment. In my first ‘making of’ I focused on creating randomized grass and working with displacement to get realistic looking sand. I started from modeling blades with tops. I wanted to have clumps of green and dry grass in scene. Here comes the fun part!