ASAMAKABINOIndie-Resource.comMake Games - Finishing a GameMain Page - Galaxy55 WikiOpinion: Indie Game Design Do-s and Don't-s: A Manifesto[Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change. But from where I stand right now, having made independent art/games for a living for the past 10 years, the advice below is crucial to all indie game designers, and all artists for that matter. Also note that when I refer to a "designer" or "artist," I include programmers. The creative is visible in the work as a whole rather than in the specifics. 1. 2. 3. 4. 5. 6.
blockscapeRB Whitaker's Wiki: WelcomeWelcome to this website! This started out as a temporary location for my tutorials and projects, which has become quite popular, and as a result, fairly permanent. As long as Wikidot keeps cooperating with me, I'm planning on staying here. This site is designed as a place to help you get going with game development (or just software development in general) and provides you with tons of free amazing tutorials, software, and resources for you to use. Take a look at my XNA Tutorials as well as my MonoGame Tutorials, and my Realm Factory program, which is a basic (free) level editor for XNA. 10 March 2014 The Game Development Competition just wrapped up yesterday, and I have to say, it was a blast! We'll be doing another competition sometime in the near future. 30 January 2014 I'm announcing today that we are planning a month-long Game Development Competition here on the site! The competition has a loose "Space Invaders" theme, but you shouldn't feel limited by it. 26 January 2014 Sorry guys.
Gamasutra - The Art & Business of Making GamesCreate Avatar - Cartoon Avatar Generator by Create My PictureCreate cool avatars! Make and Email your funny avatar to friends, family or just about anyone using the email box above - Simply enter yours or a friends address and click the 'email' icon. The box: 'from your name or address' will say who the avatar is from - Simply enter your name or email address if you are sending it to someone else. Check Your 'Junk' box if you don't receive your avatar.. Perfect for use on Facebook profiles, Twitter and more. Avatars are growing in popularity these days. Lately, the use of these small graphic designs have seen a sharp rise on sites like Facebook, Myspace, Twitter. One of the biggest reasons for the need to create avatars is associated with the rising use of social networks. The uses of avatars are endless, they aren't just for kids, many grown adults use them everyday and like-wise enjoy designing them too. These days, its not always easy to find a simple yet effective avatar generator. To create an avatar you don't need too much imagination.
Games from Within | So You Want to Be a Game Programmer?I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college. The type of job openings you’ll be looking for are usually referred to as junior programmer, entry-level programmer, associate programmer, or something similar. What exactly am I looking for, then, in an entry-level programmer candidate? Enthusiasm. How do you show this enthusiasm of yours? Always learning. Plays games.
ghbrvlowabrvfladberogvlwrvfwlofenyxofshadows 09:06:09, 21st November 2011 falling stick figures fenyxofshadows added falling stick figures! Thanks, mate! yep 08:59:07, 21st November 2011 Super LAZOR dodging fenyxofshadows added Super LAZOR dodging! rdc5 - lasers 08:54:08, 21st November 2011 Mine fenyxofshadows added Mine! ld19 08:50:10, 21st November 2011 Infinity fenyxofshadows added Infinity! 18:34:25, 22nd August 2011 Escape from the Wintry Fortress fenyxofshadows added Escape from the Wintry Fortress! LD21 entry. 18:31:20, 22nd August 2011 fenyxofshadows added SPACE TOAST! Toast! 18:25:54, 22nd August 2011 The Meaning of Life and Death fenyxofshadows added The Meaning of Life and Death! Danmaku ftw!!! 18:12:46, 22nd August 2011 Basic Kinematics Demonstration fenyxofshadows added Basic Kinematics Demonstration! Something random that was made for Physics class. chrisc97 10:20:27, 22nd August 2011 iQ chrisc97 added iQ! Not knowing where you are or what you're doing there, you awaken in a chamber. 21:31:52, 18th August 2011 Ninja in Moonlight
A Video Game Development BlogNovember 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know… Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure. Read the rest of this entry »