DayZ Map - DayZDB

DayZ Map - DayZDB
ChernogorskЧерногорск ElektrozavodskЭлектрозаводск TulgaТулга SolnichniyСолнечный jostinoDayZDayZ

Armata Brancaleone Official Site Day Z: Arma2 zombie madness! Pending Update: Build 1.7.2.5 - DayZ Announcements - Day Z Forums This topic is for information of the status of the next update. Affected Addons: * dayz_code* dayz_server (server) Target date: Bay 12 Games: Dwarf Fortress 09/23/2012 Been toying around with the trees. I've been working with one set of rules for growing them so far, but I'll be expanding the parameters and pictures soon (for pines, saguaros, tower caps, etc). In the meantime here are some preliminary images. Issues include grass not being dry below trees, branches looping when they shouldn't, 48x48 boundaries being too visible, crowns hitting other artificial boundaries, and so on, but it is going okay so far. Vehicles shouldn't be rare. Let the experiment continu. - DayZ General Discussion - Day Z Forums What should be rare, instead, is fuel. Player should forage for fuel and defend fuel source more than anything if they want to use their vehicles. No, Im not trying to turn DAYZ into madmax, far from it, Im just trying to promote another kind of attitude toward vehicules. Instead of hoarding and hidding them in the most unreachable place, I want the players to make their camp somewhat close to gas source. Also, it would create conflict and player interactions. I just want to keep the experiment going, and be as close as reality as possible.

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