DayZ Mod Armata Brancaleone Official Site Quality Built to Last DayZ Panthera Map - DayZDB Jesenice Bled Mojstrana Kranjska Gora Ribcev Laz Ukanc Boh. Tolmin Kobarid Bovec Cave del Predil Tarvisio Ratece Trenta Triglav Radovljica Lesce Airport Lesce Airport Bovec Kozlov Rob Most na Soci Zelezniki Kamna Gorica Boh. Gozd Mar. Arnoldstein Ajdna Ruins Stol Fusine Mangart Mojstrovka Matajur Vogel Shija Skrlatica Spik Modrej Hrusica Dovje Podkoren Kocna Ribno Lancovo Kropa Obrne Dreznica Krn Kolovrat Log Pod Mangartom Strmec Volnik Ladrski vrh Jalovec Stenar Razor Prisojnik Srpenica Trnovo Cezsoca Riofreddo Sela Selca Mrzli Studenec Mesnovec Stara Fuzina Srednja Vas Studor Jereka Cesnjica Bitnje Nomenj Koprivnik Gorjuse Goreljek Drazgose Jelovica Ratitovec Sorica Podbrdo Koritnica Kneza Klavze Baca Senica Mrzli Vrh Volce Podljubinj Sela Pri Volcah Idrsko FOB Boriana Mali Vrh Stol 2 Sella Nevea Mt. Modeon del Buinz Punta Plagnis Cime Castrein Jof Fuart Monte Poviz Monte Lopa Colrotondo Picco di Mezzodi (Kopa) Rombon Begunje Gorje Blejska Dobrava Zirovnica Breg Vrba Koroska Bela Belca Zaga Fishers Corner Smugglers Den Suzid Staro Selo New Skooma Cape Goat Bajo Fuerta Ditchwood Chabola Bolhowo Livek
DAYZ Another week for the team pushing towards a stable release. We considered releasing a version to stable branch mid week during maintenance, however there were still two serious issues to fix. The first was related to the testing architecture not being suitable for the large number of servers we were supporting on experimental, and the second related to the invisible zombies and players. Invisible players and zombies Fixing the invisible players and zombies was a product of moving to the client/server architecture but retaining some legacy aspects of the architecture. What occurred was that sometimes the straight path to a location was blocked due to desync on the server, i.e. the path on the server was different from the path on the client. Fireplaces and Emissive Improvements One key area for our survival focus has been cooking and the ability to make fireplaces. New towns in Chernarus New Weapon Content Mouse acceleration and player control Physics and Arrows Persistent Loot and objects
Bay 12 Games: Dwarf Fortress 09/23/2012 Been toying around with the trees. I've been working with one set of rules for growing them so far, but I'll be expanding the parameters and pictures soon (for pines, saguaros, tower caps, etc). In the meantime here are some preliminary images. River from forest at bottom to savanna: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 Heavily forested slope: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 14 09/20/2012 With their industries and troll shearing pits most of the way there, I've reached a stopping point for goblins. 09/16/2012 I rescued my first batch of prisoners from a goblin prison under their tower yesterday, after sneaking past watch towers through some trenches, and then passing through a living area underground. 09/12/2012 Watch towers and trenches and mounds and things out on the surface are almost done. 09/09/2012 It's an ongoing process of arranging things and so on. 09/07/2012 Goblin sites continue. 09/05/2012 Goblin sites are well underway.
Ultimate fate of the universe The ultimate fate of the universe is a topic in physical cosmology. Many possible fates are predicted by rival scientific theories, including futures of both finite and infinite duration. Once the notion that the universe started with a rapid inflation nicknamed the Big Bang became accepted by the majority of scientists, the ultimate fate of the universe became a valid cosmological question, one depending upon the physical properties of the mass/energy in the universe, its average density, and the rate of expansion. There is a growing consensus among cosmologists that the universe is flat and will continue to expand forever. The ultimate fate of the universe is dependent on the shape of the universe and what role dark energy will play as the universe ages. Emerging scientific basis Theory The theoretical scientific exploration of the ultimate fate of the universe became possible with Albert Einstein's 1916 theory of general relativity. Observation Big Rip
Brain Chemicals That Cause Sleep Paralysis Discovered | REM Sleep Disorder During the most dream-filled phase of sleep, our muscles become paralyzed, preventing the body from acting out what's going on in the brain. Now, researchers have discovered the brain chemicals that keep the body still in sleep. The findings could be helpful for treating sleep disorders, the scientists report Wednesday (July 18) in The Journal of Neuroscience. The brain chemicals kick into action during rapid eye movement (REM) sleep, a phase that usually begins about 90 minutes into a night's rest. This paralysis keeps people still even as their brains are acting out fantastical scenarios; it's also the reason people sometimes experience sleep paralysis, or the experience of waking up while the muscles are still frozen. The chemistry of sleep Exactly how the muscles are paralyzed has been a mystery, however. So University of Toronto researchers Patricia Brooks and John Peever cast a wider net. Treating sleep disorders
South Coast Bean Wars - The Ultimate DayZ Resource - DayZ Maps and more Dwarf Fortress Wiki Jim Stoppani's 12-Week Shortcut To Size From the labs of Yale University to the most hardcore gyms in America, I've devoted my entire career to experimentation on the science of muscle building. I know what works, and what doesn't. For the first time ever, I'm giving you all that knowledge and experience in one science-based program: Jim Stoppani's 12-Week Shortcut to Size. Jim Stoppani's 12-Week Shortcut To Size: Introduction Watch The Video - 00:56 If I'm so smart, why am I handing over the secrets to my life's work? Overview Videos Training Overview There is no secret cure to being weak, but there are shortcuts to size! Microcycle Overview Microcycles are the backbone of the 12-Week Shortcut to Size program. Nutrition Overview In 12 short weeks, I can help you build more muscle while skyrocketing your strength. Get additional meal ideas here! Supplement Overview Over the next 12 weeks, you'll be pushing your body hard and fast. Start The Program Make sure you've watched the overview videos before starting the workouts! Day 1 Day 2
Star Wars: The Old Republic