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101 Things I Learned in Interaction Design School

101 Things I Learned in Interaction Design School

TagsCloud - Browse your tags precisely About TagsCloud TagsCloud is an interactive visualisation inspired from del.icio.us own tags cloud. It will enable you to have an overview of all your tags, and interactively determine the relations between them. What is special is that you can filter and re-arrange tags according to the number of posts that were tagged, and according to their connexion to the selected tags. TagsCloud is intended to be a tool for precisely selecting certain tags depending on your search criteria. Using TagsCloud TagsCloud represents all your tags at once, sorted by alphabetical order. By moving the cursor on the tag cloud, you will see the tag under your cursor as focused (represented in green), and related tags will turn blue and appear bigger. You can select tags by clicking on them, and as with SpaceNav, a red label will appear in the status bar (at the bottom of the screen). When one or more tags are selected you can hide non-related tags by clicking on the "HIDE RELATED" button in the status ba.

NASA launches interactive website to design interplanetary missions A small group of engineers at NASA's Ames Research Center, Moffett Field, Calif., have launched a new web-based tool for scientists and engineers to use when designing spacecraft trajectories to interplanetary destinations. The Trajectory Browser, as the web application is called, can provide an instantaneous assessment of the launch date, time and flight path requirements for future missions to asteroids, comets and planets for the next 25 years. "The Trajectory Browser website is best used as a first-cut tool to assess the existence of trajectories to small bodies and planets and provide ball-park values on launch date, duration and trajectory requirements," said Cyrus Foster, an aerospace engineer at the NASA Ames Mission Design Center and lead developer of the Trajectory Browser. After specifying the destination, a user then enters whether the mission will be one-way or round-trip, and include a flyby or rendezvous of the destination.

Ideation + Design | Writings on Digital Product Strategy & Design Search 4.0: Social Search Engines & Putting Humans Back In Searc Previously I’ve covered what I dubbed Search 3.0, how search engines have evolved toward blending vertical or specialized results into “regular” web listings. Today, the step beyond that: Search 4.0, how personal, social and human-edited data can be used to refine search results. The Search Evolution So Far Before going ahead, let me summarize what I covered in my past article, in terms of how search engines have changed over time to create and rank the results you get when doing a search: Search 1.0 (1996): Pages ranked using “on-the-page” criteriaSearch 2.0 (1998): Pages ranked using “off-the-page” criteriaSearch 3.0 (2007): Vertical search results blended into regular search results The evolution above is not perfect. As for Search 2.0, looking at off-the-page criteria such as links, Google kickstarted that heavily in 1998. To cap off the caveats, the evolution above is not the only way search engines can evolve. Search 4.0: The Human Factor Onward to Search 4.0! Enter humans.

An Interactive Map Of British Casualties In Afghanistan Ever noticed how news of one death can cause more emotions than news of a hundred deaths? Chalk it up to the brain’s ability to shield us from strong feelings, or simply an inability to comprehend suffering on that level--after a certain point, people become numbers, especially on the news or in the papers. After seeing reports of the ongoing causalities amongst British troops in Afghanistan, a London creative agency called LONO wanted to offer the public a different medium through which to understand the numbers. In the interactive graphic, years are represented in concentric circles, with months marked in pie slices. Lonergan and his team have no overt political opinions about the diagram. Check out the full interactive version here.

Jacinthe Busson – Ergonomie web, mobile & logiciel The F**k It Way The future of digital advtg – Interaction design As a digital advertising professional, I’m often asked, what according to me is the most important aspect of any piece of advertising? My reply instantly is ‘design’. And by design, I don’t just mean the beautiful layouts we create for brands. Interaction design, simply put, is the art of facilitating or instigating interactions between people by creating intuitive and efficient smart products. But let’s not immerse ourselves in jargon and theory. Here are the five basic principles of great interaction design. 1. The key is to keep things really simple for the end user. Here’s what I’m talking about: 2. Interaction design makes technology, particularly digital technology, useful, usable, and pleasurable to use. So while it’s great to innovate, technology should always act as an enabler, not a barrier. This how you do it: 3. Interaction design works at its best when combined with the physical world. See for yourself: 4. 5. The author is Creative Director, Webchutney

Experience Maps February 24th, 2010 An interesting depiction of user experience has surfaced the other week over at the nForm blog in the form of an experience map. Gene and his team has come up with a way to represent gaming related experiences of three distinct gamers. In a way then this is a merger between a persona and a time based representation. The other interesting thing about this is the visualization and separation of at least three types of experiences: ongoing, exploratory and influenced. Credits: Gene Smith of nForm Leap Motion’s Michael Buckwald Lays Out His Vision For Gesture-Based Computer Interaction While I was at South by Southwest Interactive, I had a chance to meet with the Leap Motion team and try out their upcoming gesture-based controller. We’ve been writing about the company for a while now, but this was a chance to see the technology in-person, and to use it with existing apps. Thankfully, my own feeble attempts to play Cut The Rope using the Leap Motion Controller weren’t recorded on camera, but we did film a short demo by Vice President of Product Marketing Michael Zagorsek. He showed off a 3D visualizer that helps developers understand the controller’s capabilities, then played Fruit Ninja using a chopstick, and finally used the controller to sculpt a digital clay. After the demo, I sat down with CEO Michael Buckwald to talk some more about his plans for the product. I was impressed by what I saw, but I also asked Buckwald whether, in order to master the new controller, some users might have to un-learn certain behaviors acquired from keyboards, mice, and trackpads.

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